PanopticQuery: Unified Query-Time Reasoning for 4D Scenes
Authors: Ruilin Tang, Yang Zhou, Zhong Ye, Wenxi Liu, Yan Huang, Shengfeng He
Organizations: School of Computer Science and Engineering, South China University of Technology, Guangzhou 510006, China · School of Computing and Information Systems, Singapore Management University, Singapore 188065 · School of Computer Science and Technology, Guangdong University of Technology, Guangzhou 510006, China · College of Computer and Data Science, Fuzhou University, Fuzhou 350108, China
Understanding dynamic 4D environments through natural language queries requires not only accurate scene reconstruction but also robust semantic grounding across space, time, and viewpoints. While recent methods using neural representations have advanced 4D reconstruction, they remain limited in contextual reasoning, especially for complex semantics such as interactions, temporal actions, and spatial relations. A key challenge lies in transforming noisy, view-dependent predictions into globally consistent 4D interpretations. We introduce PanopticQuery, a framework for unified query-time reasoning in 4D scenes. Our approach builds on 4D Gaussian Splatting for high-fidelity dynamic reconstruction and introduces a multi-view semantic consensus mechanism that grounds natural language queries by aggregating 2D semantic predictions across multiple views and time frames. This process filters inconsistent outputs, enforces geometric consistency, and lifts 2D semantics into structured 4D groundings via neural field optimization. To support evaluation, we present Panoptic-L4D, a new benchmark for language-based querying in dynamic scenes. Experiments demonstrate that PanopticQuery sets a new state of the art on complex language queries, effectively handling attributes, actions, spatial relationships, and multi-object interactions. A video demonstration is available in the supplementary materials.
Figures & tables
Fig. 1: While state-of-the-art embedding-based methods, such as 4D LangSplat, perform well on static attribute queries, they struggle with actions and interactions, often collapsing multiple instances of the same category into a single response, for example selecting all cats (left). PanopticQuery introduces query-time reasoning that leverages spatio-temporal context to disambiguate entities based on their interaction patterns, enabling precise grounding of the target object, such as the cat actively playing with the toy, where prior methods fail (right). This example is from our newly proposed Panoptic-L4D dataset.
Fig. 2: The Panoptic-L4D Construction Pipeline. Our two-phase process ensures high-quality, unambiguous data. An LLM agent proposes diverse scenarios, which are then manually selected and modeled in Blender to create realistic 4D scenes. The candidate (prompt, mask) pairs consist of human-annotated masks and VLM-generated prompts. These pairs then undergo an annotation-verification loop, where human annotators must unanimously agree on the prompt’s referent, eliminating ambiguity before inclusion in the final benchmark.
Fig. 3: Examples from the Panoptic-L4D Benchmark. Our dataset spans diverse environments, including outdoor scenes, room-scale interactions, and complex tabletop arrangements. The queries challenge models to understand fine-grained actions, interactions, and spatial relations.
Dataset
Type
Scale
Scenes
Setup
Prompts
GT-Objs
Ambig.
D-NeRF
Syn.
Object
8
Mono.
–
–
×
HyperNeRF
Real
Object
17
Mono.
30 ∗
30 ∗
×
Neu3D
Real
Tabletop
6
Multi-view / Fwd.
30 ∗
30 ∗
×
Ours
S/R
T / R / O
25
Multi-view / Fwd.
325
124
✓
TABLE I: Comparison with existing 4D datasets. Ours is the only dataset covering full-scale scenarios (Tabletop, Room, Outdoor) with ambiguous (action / spatial relation / interaction) annotations. ( ∗ : Prompts and annotations adapted from 4D LangSplat [ 7 ] .)
Fig. 4: Linguistic Diversity in Panoptic-L4D. Word clouds visualize the vocabulary of our benchmark. (a) Nouns describing common objects and scene types. (b) The emphasis on verbs ( e.g. , walking, holding, sleeping) and prepositions ( e.g. , on, inside, behind) highlights the dataset’s focus on relational and dynamic reasoning, moving beyond simple attribute matching.
Fig. 5: Overview of PanopticQuery. We render multi-view RGB/depth videos from an initial 4DGS and obtain prompt-conditioned masks with a multi-view semantic grounder. Our multi-view semantic consensus validates masks by back-projecting them to 3D and re-projecting to other views, discarding irrelevant views and retaining consistent ones (e.g., IoU>δ and frame accuracy >ϵ ); masks supported by enough votes ( ≥τ ) are lifted to the 4DGS for grouping-based embedding, enabling spatio-temporal querying.
Method
Attr. Query
Act. Query
Spat. Query
Inter. Query
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
LangSplat
69.45
42.14
53.33
42.42
26.67
17.16
21.42
12.13
4D LangSplat
84.60
68.73
83.33
70.15
53.33
43.57
57.14
42.93
Ours
89.55
75.47
91.67
76.52
73.33
62.27
78.57
67.41
TABLE II: Quantitative comparison of different query types on Neu3D. Our method achieves superior performance across all categories. Cells highlighted in red and yellow denote the best and second-best performance within each query category.
Method
Attr. Query
Act. Query
Spat. Query
Inter. Query
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
LangSplat
47.79
28.81
18.27
12.72
10.12
6.61
16.03
11.47
4D LangSplat
71.78
54.30
34.72
29.00
21.26
15.13
28.56
22.84
Ours
76.72
67.11
83.66
75.14
81.19
72.97
69.83
63.73
TABLE III: Quantitative comparison of query types on Panoptic-L4D dataset. Our method significantly outperforms other methods in dynamic and complex scenarios. Cells highlighted in red and yellow denote the best and second-best performance within each query category.
Fig. 6: Qualitative Comparison on Neu3D dataset.
Fig. 8: Various query types’ results of our method on Panoptic-L4D dataset.
Dataset
Attr.&Act.
Attr.&Int.
Attr.&Spat.
Spat.&Act.
Spat.&Int.
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
Neu3D
91.67
76.47
83.33
71.26
88.89
74.06
100.00
80.61
66.67
57.93
Panoptic-L4D
82.32
72.91
79.17
70.98
80.25
70.05
83.58
69.18
77.21
67.95
TABLE IV: Quantitative results on multi-type combination queries. We evaluate methods on five complex composite queries across two datasets.
Attr. Query
Act. Query
Spat. Query
Inter. Query
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
w/o MVSC
76.24
67.20
79.15
67.04
71.76
64.29
65.15
60.10
Ours
76.72
67.11
83.66
75.14
81.19
72.97
69.83
63.73
TABLE V: Ablation study on Multi-View Semantic Consensus (MVSC). It indicates that the proposed consensus mechanism plays a key role in producing 4D-consistent results. Cells highlighted in red denote the best performance within each query category.
# Cams
Attr. Query
Act. Query
Spat. Query
Inter. Query
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
1 cam
71.33
62.31
61.48
49.82
52.66
43.51
58.14
45.29
4 cams
78.62
66.13
67.48
53.30
62.66
47.44
61.18
46.89
6 cams
77.18
68.19
65.41
52.29
61.04
50.28
62.22
48.68
8 cams
76.72
67.11
83.66
75.14
81.19
72.97
69.83
63.73
10 cams
75.73
69.20
82.83
72.81
82.12
73.20
66.61
58.96
TABLE VI: Ablation study on the number of cameras. We evaluate the impact of camera density on different query types using mAcc(%) and mIoU(%). Cells highlighted in red and yellow denote the best and second-best performance within each query category.
VLM
Attr. Query
Act. Query
Spat. Query
Inter. Query
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
w/o VLM
75.49
65.03
73.98
62.87
79.15
70.30
60.22
51.28
Gemini3-Pro
76.34
66.92
83.29
73.92
81.52
72.18
70.02
62.08
GPT5.2
77.04
67.47
82.26
73.51
79.19
73.29
69.13
61.36
Qwen2.5-VL (7B)
76.16
66.71
82.96
72.94
80.21
72.42
69.39
61.94
Qwen3-VL (8B)
76.72
67.11
83.66
75.14
81.19
72.97
69.83
63.73
TABLE VII: Ablation study on various Vision-Language Models (VLMs). We evaluate the impact of different VLM backbones on our framework’s reasoning capabilities across four query categories. Cells highlighted in red and yellow denote the best and second-best performance within each query category.
Scale
Attr.
Act.
Spat.
Inter.
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
mIoU
Outdoor
82.08
72.15
82.76
73.46
87.65
79.26
70.43
64.92
Tabletop
68.06
59.96
77.62
68.00
84.44
72.92
75.00
62.59
Room
76.00
68.75
90.48
80.58
71.43
64.94
73.91
66.00
TABLE VIII: Average quantitative results on Panoptic-L4D across different spatial scales. We report mAcc(%) and mIoU(%) for four query types.
Dynamic representations based on 4D Gaussian Splatting (4DGS) have shown strong capabilities in reconstruction and rendering, yet current methods remain limited in supporting complex natural-language referring in dynamic scenes. Existing 4D Gaussian methods are primarily designed for rendering-oriented dynamic modeling, while current semantic extensions often rely on scene-specific semantic optimization or are evaluated on relatively simple query settings. In this paper, we study Referring 4D Gaussian Splatting (R4DGS), a task for grounding temporally varying, multi-target or reasoning-intensive, and zero-target or distractor expressions in dynamic 4D scenes. To support this task, we introduce R4D-Bench-QA, a benchmark with structured query annotations. We further present ReferGaussian, a unified framework built upon 4DGS that converts low-level dynamic Gaussians into persistent, language-addressable entities for training-free referring inference. ReferGaussian organizes mask-supported Gaussian entities in an EntityBank, uses Multimodal Large Language Models (MLLMs) to decompose complex queries into trackable object phrases and structured referring constraints, and performs constraint-aware grounding without scene-specific semantic optimization. Experiments on R4D-Bench-QA and the 4D LangSplat protocol demonstrate improved temporal target selection and competitive spatiotemporal grounding without scene-specific semantic training. Project resources are available at https://chenbangpu.github.io/R4DGS/.
Bangpu Chen, Yaxuan Li, Shirui Peng +5
China University of Geosciences Wuhan, China · Xinjiang University Urumqi, China · University of Nottingham Ningbo China Ningbo, China +1
Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-specific maps or independently process source-target pairs, leading to unnecessary computation for sparse queries and limited feature reuse across different frame pairs. We present UniQuery4R, a query-conditioned framework that encodes a multi-frame clip once and selects the source view, target view, and continuous source-image coordinate only at decoding time via source-to-target cross-attention. Each query jointly predicts target correspondence, target-time 3D position, and scene flow, along with source depth, while camera parameters are estimated per view. This design allows the encoded clip to be reused across arbitrary source-target selections and supports both sparse inference and dense reconstruction through batched queries, without learned temporal embeddings tied to a fixed clip length. We further introduce a direction-magnitude parameterization of scene flow with separate supervision for moving and static points. Among the evaluated methods, UniQuery4R achieves the best macro-average results on WorldTrack for both scene-flow estimation and dynamic-point reconstruction.
Tiancheng Chen, Sheng Tang, Wenhua Jin +4
Kosmo Research · Automotive Engineering Department, Jilin University · School of Software, Tsinghua University
4D understanding and reasoning is a fundamental capability for embodied AI agents operating in dynamic physical environments. However, existing vision encoders are largely limited to static 2D images or 3D point clouds without temporal modeling, or to 2D videos that lack accurate geometric depth reasoning. Consequently, current approaches fail to jointly capture spatial structure and motion evolution in dynamic scenes. We present CL4D, the first foundational 4D vision encoder that directly operates on dynamic point clouds, trained with a contrastive learning objective to align spatio-temporal geometric representations with natural language descriptions. By learning a shared embedding space between text and 4D scene dynamics, CL4D enables zero-shot motion-to-text and text-to-motion retrieval in dynamic environments and serves as a foundational 4D vision encoder for downstream 4D vision-language tasks. Building on this encoder, we introduce 4DVLM, a 4D vision-language model that conditions language generation on dynamic geometric representations. 4DVLM is the first VLM designed to operate directly on 4D point clouds without relying on 2D images, 2D videos, or static 3D point clouds. We train CL4D and subsequently 4DVLM on a newly constructed dataset termed DynAction4D capturing diverse human motions across varying object interactions and scene environments. Extensive experiments across multiple 4D human action benchmarks demonstrate that CL4D achieves state-of-the-art performance, with improvements of approximately ~16.75% over prior methods. Furthermore, 4DVLM outperforms frontier video VLMs such as Gemini and GPT-5 even when these models are provided with RGB video sequences corresponding to the same scenes represented as 4D point clouds for 4DVLM.
University of Moratuwa, Sri Lanka · Singapore-MIT Alliance for Research & Technology (SMART) Centre, Singapore · Agency for Science, Technology and Research (A*STAR), Singapore