Using accurate depth priors in 3D Gaussian Splatting helps mitigate artifacts caused by sparse training data and textureless surfaces. However, acquiring accurate depth maps requires specialized acquisition systems. Foundation monocular depth estimation models offer a cost-effective alternative, but they suffer from scale ambiguity, multi-view inconsistency, and local geometric inaccuracies, which can degrade rendering performance when applied naively. This paper addresses the challenge of reliably leveraging monocular depth priors for Gaussian Splatting (GS) rendering enhancement. To this end, we introduce a training framework integrating scale-ambiguous and noisy depth priors into geometric supervision. We highlight the importance of learning from weakly aligned depth variations. We introduce a method to isolate ill-posed geometry for selective monocular depth regularization, restricting the propagation of depth inaccuracies into well-reconstructed 3D structures. Extensive experiments across diverse datasets show consistent improvements in geometric accuracy, leading to more faithful depth estimation and higher rendering quality across different GS variants and monocular depth backbones tested.
Figures & tables
Figure 1
Figure 2: Impact of SfM point count in scale alignment on GS rendering quality for identical training images and point clouds. When using only Lsid , fewer observed points lead to degraded performance compared to the baseline (without using monocular depth supervision), highlighting the limitation of scale-invariant depth supervision in aligning monocular depth cues.
Figure 3: Overview of our proposed framework. During GS optimization, depth-inconsistent Gaussians are identified using a virtual stereo setup ( Sec. 4.1 ). These regions guide the learning of absolute depth corrections from monocular depth priors aligned with sparse SfM point clouds. Additionally, a relative depth loss ( Sec. 4.2 ) is applied to learn geometric cues under ambiguous scene scales.
Figure 4: Comparison of different relative depth supervision losses, shown on two zoomed-in scene crops. Gradient-based loss ( GAL ) achieves sharper rendering with fewer smearing artifacts compared to the patch-based Pearson correlation loss, as seen in the reduced distortion on photo-frame edges in the top row and a clearer shape around the orange triangular region in the bottom.
Low Data
Moderate Data
PSNR ↑
SSIM ↑
LPIPS ↓
AVG-E ↓
PSNR ↑
SSIM ↑
LPIPS ↓
AVG-E ↓
3DGS [ 19 ]
3DGS (w/o depth)
19.916
0.7206
0.2715
0.1156
23.240
0.8158
0.1920
0.0747
SparseGS [ 42 ]
20.152
0.7202
0.2719
0.1134
23.146
0.8091
0.2133
0.0783
DNGaussian [ 23 ]
19.740
0.6905
0.3717
0.1314
22.190
0.7634
0.3017
0.0976
FSGS [ 49 ]
20.307
0.7213
0.3069
0.1165
22.998
0.7949
0.254
0.085
Lsid
20.173
0.7208
0.2721
0.1132
23.318
0.8149
0.1941
0.0747
Table 2: Results on the TanksAndTemples. Best performance is bolded in red and the second is marked in orange .
Low Data
Moderate Data
PSNR ↑
SSIM ↑
LPIPS ↓
AVG-E ↓
PSNR ↑
SSIM ↑
LPIPS ↓
AVG-E ↓
3DGS [ 19 ]
3DGS (w/o depth)
21.785
0.6267
0.3409
0.1210
25.591
0.7576
0.2513
0.0751
SparseGS [ 42 ]
22.015
0.6302
0.3462
0.1192
25.519
0.7570
0.2590
0.0762
DNGaussian [ 23 ]
21.801
0.6054
0.4594
0.1314
24.245
0.6789
0.3962
0.1002
FSGS [ 49 ]
21.693
0.6120
0.4186
0.1293
24.811
0.6997
0.358
0.093
Lsid
21.799
0.6274
0.3399
0.1202
25.668
0.7586
0.2501
0.0745
Table 3: Results on the MipNeRF 360. Best performance is bolded in red and the second is marked in orange .
Figure 5: Qualitative results on 3DGS . ( Top ): low-data setting; ( Bottom ): moderate-data setting.
Figure 6: Qualitative comparisons of rendered images and depth maps on the ScanNet++ dataset for the baseline (without depth supervision), Lsid , and our method using MoGe-2 monocular depth supervision. Our method produces clearer, more accurate depth maps and yields sharper, less artifact-prone renderings than the baseline and Lsid . We encourage readers to zoom in for a clearer visual comparison.
Lsid
DIM
GAL
PSNR ↑
SSIM ↑
LPIPS ↓
AVG-E ↓
✓
21.42
0.620
0.348
0.127
✓
✓
21.66
0.624
0.346
0.123
✓
✓
✓
22.09
0.639
0.354
0.118
Table 4: Module ablation study on all scenes of the MipNeRF 360 dataset. The best performance is bolded .
Scene
Method
PSNR ↑
SSIM ↑
LPIPS ↓
AVG-E ↓
Train(min)
Outdoor
NCC w63
18.60
0.449
0.423
0.167
26.76
NCC w127
18.56
0.447
0.421
0.168
37.39
Lcosine
18.09
0.430
0.425
0.175
22.5
Ours
18.97
0.464
0.430
0.163
21.52
Indoor
NCC w63
25.47
0.851
0.263
0.066
30.59
NCC w127
25.98
0.858
0.254
0.063
47.23
Table 5: Comparisons of different relative depth loss choices on MipNeRF 360. The best performance is bolded .