DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting
Organizations: Harbin Institute of Technology, Shenzhen, China · Pengcheng Laboratory, Shenzhen, China · Harbin Institute of Technology, Harbin, China
Abstract
Sparse-view reconstruction with 3D Gaussian Splatting (3DGS) is fundamentally ill-posed due to insufficient geometric supervision, often leading to severe overfitting and the emergence of structural distortions and translucent haze-like artifacts. While existing approaches attempt to alleviate this issue via dropout-based regularization, they are largely heuristic and lack a unified understanding of artifact formation. In this paper, we revisit sparse-view 3DGS reconstruction from a new perspective and identify the core challenge as the unobservability of Gaussian primitive reliability. Unreliable Gaussians are insufficiently constrained during optimization and accumulate as haze-like degradations in rendered images. Motivated by this observation, we propose a unified Dual-domain Observation and Calibration (DOC-GS) framework that models and corrects Gaussian reliability through the synergy of optimization-domain inductive bias and observation-domain evidence. Specifically, in the optimization domain, we characterize Gaussian reliability by the degree to which each primitive is constrained during training, and instantiate this signal via a Continuous Depth-Guided Dropout (CDGD) strategy, where the dropout probability serves as an explicit proxy for primitive reliability. This imposes a smooth depth-aware inductive bias to suppress weakly constrained Gaussians and improve optimization stability. In the observation domain, we establish a connection between floater artifacts and atmospheric scattering, and leverage the Dark Channel Prior (DCP) as a structural consistency cue to identify and accumulate anomalous regions. Based on cross-view aggregated evidence, we further design a reliability-driven geometric pruning strategy to remove low-confidence Gaussians.
Figures & tables
| Methods | 3-view | 6-view | 9-view | |||||||
| PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | ||
| NeRF-based | Mip-NeRF ( Barron et al., 2021 ) | 16.11 | 0.401 | 0.460 | 22.91 | 0.756 | 0.213 | 24.88 | 0.826 | 0.170 |
| DietNeRF ( Jain et al., 2021 ) | 14.94 | 0.370 | 0.496 | 21.75 | 0.717 | 0.248 | 24.28 | 0.801 | 0.183 | |
| RegNeRF ( Niemeyer et al., 2022 ) | 19.08 | 0.587 | 0.336 | 23.10 | 0.760 | 0.206 | 24.86 | 0.820 | 0.161 | |
| FreeNeRF ( Yang et al., 2023 ) | 19.63 | 0.612 | 0.308 | 23.73 | 0.779 | 0.195 | 25.13 | 0.827 | 0.160 | |
| SparseNeRF ( Wang et al., 2023 ) | 19.86 | 0.624 | 0.328 | – | – | – | – | – | – | |
| Methods | 12-view | 24-view | ||||
| PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | |
| 3DGS ( Kerbl et al., 2023 ) | 18.52 | 0.523 | 0.415 | 22.80 | 0.708 | 0.276 |
| FSGS ( Zhu et al., 2024 ) | 18.80 | 0.531 | 0.418 | 23.70 | 0.745 | 0.230 |
| CoR-GS ( Zhang et al., 2024 ) | 19.52 | 0.558 | 0.418 | 23.39 | 0.727 | 0.271 |
| DropGaussian ( Park et al., 2025 ) | 19.74 | 0.577 | 0.364 | 23.75 | 0.756 | 0.227 |
| NexusGS ( Zheng et al., 2025 ) | - | - | - | 23.86 | 0.753 | 0.206 |
| Methods | PSNR | SSIM | LPIPS |
| 3DGS ( Kerbl et al., 2023 ) | 21.56 | 0.847 | 0.130 |
| DNGaussian ( Li et al., 2024 ) | 24.31 | 0.886 | 0.088 |
| NexusGS ( Zheng et al., 2025 ) | 24.37 | 0.893 | 0.087 |
| FSGS ( Zhu et al., 2024 ) | 24.64 | 0.895 | 0.095 |
| CoR-GS ( Zhang et al., 2024 ) | 24.43 | 0.896 | 0.084 |
| DropGaussian ( Park et al., 2025 ) | 25.42 | 0.888 | 0.089 |
| Methods | PSNR | SSIM | LPIPS |
| FSGS ( Zhu et al., 2024 ) | 20.43 | 0.682 | 0.248 |
| FSGS + Ours | 20.69 | 0.705 | 0.213 |
| CoR-GS ( Zhang et al., 2024 ) | 20.45 | 0.712 | 0.196 |
| CoR-GS + Ours | 20.72 | 0.719 | 0.195 |
| DropGaussian ( Park et al., 2025 ) | 20.76 | 0.713 | 0.200 |
| DropGaussian + Ours | 21.24 | 0.740 | 0.179 |
| DDGS | CDGD | DCP-GP | PSNR | SSIM | LPIPS |
| 20.74 | 0.716 | 0.200 | |||
| ✓ | 20.94 | 0.722 | 0.196 | ||
| ✓ | 21.12 | 0.724 | 0.189 | ||
| ✓ | 21.19 | 0.733 | 0.184 | ||
| ✓ | ✓ | 21.38 | 0.748 | 0.176 |
3D Gaussian Splatting
3D Gaussian Splatting represents scenes as optimizable 3D Gaussian primitives for fast, photorealistic rendering from new viewpoints.
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