cs.CVApr 9, 2026

Image-Guided Geometric Stylization of 3D Meshes

Authors: Changwoon Choi, Hyunsoo Lee, Clément Jambon, Yael Vinker, Young Min Kim

Organizations: Seoul National University · Massachusetts Institute of Technology (MIT)

Abstract

Recent generative models can create visually plausible 3D representations of objects. However, the generation process often allows for implicit control signals, such as contextual descriptions, and rarely supports bold geometric distortions beyond existing data distributions. We propose a geometric stylization framework that deforms a 3D mesh, allowing it to express the style of an image. While style is inherently ambiguous, we utilize pre-trained diffusion models to extract an abstract representation of the provided image. Our coarse-to-fine stylization pipeline can drastically deform the input 3D model to express a diverse range of geometric variations while retaining the valid topology of the original mesh and part-level semantics. We also propose an approximate VAE encoder that provides efficient and reliable gradients from mesh renderings. Extensive experiments demonstrate that our method can create stylized 3D meshes that reflect unique geometric features of the pictured assets, such as expressive poses and silhouettes, thereby supporting the creation of distinctive artistic 3D creations. Project page: https://changwoonchoi.github.io/GeoStyle

Figures & tables

Appendix figures & tables3 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jul 27, 2026

DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement

With the growth of gaming, animation, and virtual reality industries, the demand for efficient generation of stylized 3D assets is rapidly increasing. However, existing approaches still struggle to jointly preserve style fidelity, geometric consistency, and generation efficiency, as most of them still rely on indirect 2D-to-3D stylization pipelines. This motivates a native 3D stylization framework that can explicitly disentangle style from geometry while remaining efficient. To this end, we propose DreamStyle3D, an efficient framework for stylized 3D asset generation built on a Decoupled Dual Cross-Attention mechanism. Our method explicitly separates geometric and stylistic features to enable efficient style injection while preserving structural consistency, and further adopts a lightweight training strategy to enhance style consistency and model generalization. In addition, we build an automated data pipeline and construct a dataset of about 15K content-style-stylized triplets for training and evaluation. Extensive experiments demonstrate that our DreamStyle3D can generate high-fidelity, geometrically consistent stylized 3D assets within 10 seconds, substantially improving efficiency while maintaining superior style quality and offering a new solution for 3D content creation. The project is available at https://github.com/NK-JittorCV/nk-3D/tree/main/models/DreamStyle3D.
Dec 3, 2025

InStyle: Instant Appearance Stylization of 3D Shapes

3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity manipulation. Existing text-to-3D stylization methods typically distill from 2D image editors, requiring time-intensive per-asset optimization and exhibiting multi-view inconsistency due to the limitations of current text-to-image models, which makes them impractical for large-scale production. In this paper, we introduce GaussianBlender, a pioneering feed-forward framework for text-driven 3D stylization that performs edits instantly at inference. Our method learns structured, disentangled latent spaces with controlled information sharing for geometry and appearance from spatially-grouped 3D Gaussians. A latent diffusion model then applies text-conditioned edits on these learned representations. Comprehensive evaluations show that GaussianBlender not only delivers instant, high-fidelity, geometry-preserving, multi-view consistent stylization, but also surpasses methods that require per-instance test-time optimization - unlocking practical, democratized 3D stylization at scale.
Feb 3, 2026

AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting

The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches have demonstrated pose-free reconstruction from unposed image collections, integrating stylization or appearance control into such pipelines remains underexplored. Existing attempts largely rely on image-based conditioning, which limits both controllability and flexibility. In this work, we introduce AnyStyle, a feed-forward 3D reconstruction and stylization framework that enables pose-free, zero-shot stylization through multimodal conditioning. Our method supports both textual and visual style inputs, allowing users to control the scene appearance using natural language descriptions or reference images. We propose a modular stylization architecture that requires only minimal architectural modifications and can be integrated into existing feed-forward 3D reconstruction backbones. Experiments demonstrate that AnyStyle improves style controllability over prior feed-forward stylization methods while preserving high-quality geometric reconstruction. A user study further confirms that AnyStyle achieves superior stylization quality compared to an existing state-of-the-art approach. Repository: https://github.com/joaxkal/AnyStyle.