Organizations: Shanghai Jiao Tong University · Ant Group · Ningbo Institute of Digital Twin, Eastern Institute of Technology, Ningbo · Zhejiang Key Laboratory of Industrial Intelligence and Digital Twin · Visual Geometry Group, University of Oxford
The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.
Figures & tables
Type
Dataset
Domain
Dynamic
Sem. Ann.
3D. Ann.
#Scene Clips
#Frames
3D Perception
RealEstate10K [ 73 ]
Indoor-Real
✗
N/A
C.
80K
10M
BlendedMVS [ 66 ]
Open-Synthetic
✗
Single Label
D. C.
113
17K
CO3Dv2 [ 38 ]
Object-Real
✗
Single Label
C.
19K
1.5M
PointOdyssey [ 72 ]
Object-Synthetic
✔
N/A
D. C. P.
159
200K
CamVid-30K [ 71 ]
Open-Real
✔
N/A
C.
30K
-
Multi-Cam Video
Open-Synthetic
✔
Single Label
C.
136K
11M
Table 1: Comparisons with Previous Works . SceneScribe-1M is a large-scale video dataset with comprehensive geometric and semantic annotations. In the Geometric Annotation column, Depth map, Camera Pose, and 3D Tracks are abbreviated as D., C., and P., respectively.
Figure 2: Curation Pipeline for SceneScribe-1M consist of: (a) We begin by collecting large-scale videos from various sources; (b) Raw videos undergo specification and content inspection, with temporal segmentation models employed to ensure continuity; and (c) We integrate Qwen2.5-VL-72B [ 5 ] , MegaSaM [ 32 ] , and TAPIP3D [ 68 ] to perform comprehensive geometric and semantic annotations.
Figure 3: Statistics of Raw Video Specification after filtering, including Resolution, Frame Per Second (FPS), and Duration.
Figure 4: Statistics of Raw Video Content after filtering. These charts demonstrate that the raw videos exhibit sufficient diversity of motion while eliminating the lighting interference.
Figure 5: Caption Statistics : (a) The average caption length is adequate to capture the details within each scene, and (b) Key words ( e.g., atmosphere , subject , and take place ) effectively cover aspects such as the scene context, primary objects, and actions.
Figure 6: Statistics of Object Motion Metrics . It can be observed that both object motion metrics in SceneScribe-MVS after applying the sampling strategy exhibit a greater static degree than the thresholds. This demonstrates that our sampling not only facilitates effective dynamic mask generation within SceneScribe-1M, but also improves control over the proportion of dynamics.
Figure 7: Statistics of Camera Motion Metrics . The similar distributions of camera motion metrics in SceneScribe-1M and SceneScribe-MVS indicate that we disentangle camera and object motion, enabling control over object dynamics while preserving camera diversity.
Figure 8: Visualization Results of Downstream Tasks. We conduct various downstream task on SceneScribe-1M, i.e. , MoGe [ 54 ] (monocular depth estimation), VGGT [ 51 ] (3D reconstruction), MonST3R [ 69 ] (4D reconstruction), CoTracker3 [ 24 ] (2D Point Tracking), SpatialTrackerV2 [ 58 ] (3D Point Tracking) and A3CD [ 2 ] . These results highlight the robust applicability of SceneScribe-1M in 3D perception and video generation, offering a unified resource that effectively supports both domains at scale.
Method
NYUv2 [ 42 ]
KITTI [ 47 ]
ETH3D [ 41 ]
iBims-1 [ 26 ]
GSO [ 15 ]
Sintel [ 8 ]
DDAD [ 18 ]
DIODE [ 48 ]
Average
Rel ↓
δ1↑
Rel ↓
δ1↑
Rel ↓
δ1↑
Rel ↓
δ1↑
Rel ↓
δ1↑
Rel ↓
δ1↑
Rel ↓
δ1↑
Rel ↓
δ1↑
Rel ↓
δ1↑
Scale-invariant depth map
Moge (w/o SceneScribe)
3.44
98.4
4.25
97.8
3.36
98.9
3.46
97.0
1.47
100
19.3
73.4
9.17
90.5
4.89
94.7
6.17
93.8
Moge (w SceneScribe-1M)
3.42
98.3
4.13
97.9
3.45
98.7
3.26
98.0
1.47
100
19.6
72.0
8.95
91.5
4.82
95.3
6.14
94.0
Affine-invariant depth map
Moge (w/o SceneScribe)
2.92
98.6
3.94
98.0
2.69
99.2
2.74
97.9
0.94
100
13.0
83.2
8.40
92.1
3.16
97.5
4.72
95.8
Table 2: Evaluation of Monocular Depth Estimation on Representative Benchmarks .
Pose Estimation
Point Map Estimation
Method
AUC 30 ↑
AUC 15 ↑
ACC. ↓
Comp. ↓
Overall ↓
VGGT (w/o SceneScribe-1M)
89.5
83.4
0.873
0.482
0.677
VGGT (w SceneScribe-1M)
89.9
83.8
0.890
0.504
0.697
Table 3: Evaluation of Scene Reconstruction on Representative Benchmarks .
Kinetics
RGB-S
DAVIS
Mean
Method
AJ ↑
δavgvis↑
OA ↑
AJ ↑
δavgvis↑
OA ↑
AJ ↑
δavgvis↑
OA ↑
δavgvis↑
CoTracker3 (w/o SceneScribe)
54.7
67.8
87.4
74.3
85.2
92.4
64.4
76.9
91.2
76.6
CoTracker3 (w SceneScribe)
55.5
68.4
88.2
74.9
86.3
92.8
64.5
77.6
92.0
77.4
Table 4: Evaluation of Dynamic Point Tracking on Representative Benchmarks.
Method
TransErr ↓
RotErr ↓
FID ↓
FVD ↓
CLIP ↑
AC3D (w/o SceneScribe-1M)
0.374
0.039
1.27
38.20
28.62
AC3D (w SceneScribe-1M)
0.318
0.026
1.19
35.15
29.98
Table 5: Text/Pose-to-Video Evaluation on RealEstate10K [ 73 ] .
While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
Xianjin Wu, Dingkang Liang, Tianrui Feng +5
Huazhong University of Science and Technology, China · Baidu Inc., China
Recent advancements in audio-video joint generation models have demonstrated impressive capabilities in content creation. However, generating high-fidelity human-centric videos in complex, real-world physical scenes remains a significant challenge. We identify that the root cause lies in the structural deficiencies of existing datasets across three dimensions: limited global scene and camera diversity, sparse interaction modeling (both person-person and person-object), and insufficient individual attribute alignment. To bridge these gaps, we present OmniHuman, a large-scale, multi-scene dataset designed for fine-grained human modeling. OmniHuman provides a hierarchical annotation covering video-level scenes, frame-level interactions, and individual-level attributes. To facilitate this, we develop a fully automated pipeline for high-quality data collection and multi-modal annotation. Complementary to the dataset, we establish the OmniHuman Benchmark (OHBench), a three-level evaluation system that provides a scientific diagnosis for human-centric audio-video synthesis. Crucially, OHBench introduces metrics that are highly consistent with human perception, filling the gaps in existing benchmarks by providing a comprehensive diagnosis across global scenes, relational interactions, and individual attributes.
Lei Zhu, Xing Cai, Yingjie Chen +6
Peking University, Beijing, China · WeChat Lab, Tencent, China · Chinese Academy of Sciences, Beijing, China
Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, complete, and accurate geometric annotations. To address this limitation, we introduce Syn4D, a multiview synthetic dataset of dynamic scenes that includes ground-truth camera motion, depth maps, dense tracking, and parametric human pose annotations. A key feature of Syn4D is the ability to unproject any pixel into 3D to any time and to any camera. We conduct extensive evaluations across multiple downstream tasks to demonstrate the utility and effectiveness of the proposed dataset, including 4D scene reconstruction, 3D point tracking, geometry-aware camera retargeting, and human pose estimation. The experimental results highlight Syn4D's potential to facilitate research in dynamic scene understanding and spatiotemporal modeling.
Zeren Jiang, Yushi Lan, Yihang Luo +8
VGG, University of Oxford · Nanyang Technological University · Naver Labs Europe