Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics and physical interactions, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator to jointly predict future proprioception and a scalar value. By grounding value estimation in anticipated embodiment dynamics, ViVa leverages spatiotemporal priors to intrinsically couple value with foresight beyond static snapshots. ViVa achieves state-of-the-art results in metric-based evaluation across three tasks, producing reliable value signals that accurately track task progress and detect execution errors. Integrated into RECAP, it achieves an average success rate of 80%, highlighting the promise of video-generative models for value estimation.
Figures & tables
Figure 2: Overall architecture of ViVa. Left: Proprioception and the scalar value are embedded into latent frames via repeat-padding and broadcast. Right: The latent sequence comprises clean conditioning frames (blank token, proprioception, multi-view images) and noisy target frames (future proprioception and value). The diffusion Transformer denoises the targets conditioned on the clean prefix, jointly predicting future embodiment state and value.
Figure 3: Illustration of the three real-world tasks. For each task, we show the initial state (left), key intermediate stages (middle), and the final successful state (right).
Figure 4: Error type distribution for shirt folding, box packaging, and paper roll organization. Each pie chart shows the relative frequency of failure modes, based on 50 held-out episodes per task.
Shirt
Box
Paper
Method
Pearson
Spearman
Pearson
Spearman
Pearson
Spearman
Sparse-sampled
GVL
0.276
0.263
-0.081
-0.114
-0.099
-0.096
TopReward
0.118
0.090
0.503
0.499
0.318
0.241
Dense-supervised
π0.6∗
0.740
0.720
0.946
0.945
0.926
0.936
Table 1: Comparison with robotics SOTA value models. Sparse - sampled methods show low or negative correlation. Dense - supervised approaches perform much better, and ViVa establishes new SOTA on two of three tasks.
Figure 5: Detection of subtle manipulation errors by ViVa. The model produces clear value drops at failure moments, confirming sensitivity to fine-grained execution errors.
Table 6
Figure 6: Value trajectory visualization across all tasks. Trajectories for π0.6∗ and ViVa are smoothed by 20%. ViVa tracks task progress with clear responses at key events and maintains sensitivity on the unseen task, demonstrating stronger generalization.
Method
Pearson
Spearman
MS
MDR
π0.6∗
0.740
0.721
0.016
0.397
ViVa
0.819
0.799
0.037
0.643
Table 4: Object generalization on the out-of-domain pants folding task. ViVa consistently outperforms π0.6∗ across all evaluation metrics.
Table 9
Figure 7: Rollout-wise performance evolution across three manipulation tasks. Both methods improve over successive rounds, with RECAP (ViVa) achieving the best overall performance.
Table 11
Method
Pretrained
MS
ES
MDR
ErrDR
ViVa w/o pretrain
✗
0.009
0.023
0.523
0.524
ViVa
✓
0.034
0.026
0.733
0.612
Table 9: Ablation on pretrained weights for box packaging. Removing pretrained weights degrades performance across all metrics, confirming the importance of spatiotemporal priors.
Table 13
Figure 8: Loss weight analysis for balancing value and future proprioception predictions. Setting λprop=0.5 achieves the best trade-off and is adopted across all experiments.
Figure 9: Hyperparameter analysis on the prediction horizon K for future proprioception prediction. Setting K=50 achieves the best trade-off across tasks and is adopted for all experiments.
Method
Backbone
Training cost (GPU ⋅ days)
Inference cost (s / frame)
π0.6∗
VLM
6
0.32
ViVa w/o future-state
VG
3
0.11
ViVa
VG
4
0.18
Table 12: Computational cost comparison. Training time (GPU ⋅ days) and inference time (s) are reported. ViVa achieves faster training and inference than the VLM-based baseline.
INFIFORCE Intelligent Technology Co., Ltd., Hangzhou, China · The University of Hong Kong, Hong Kong SAR, China · Shanghai Jiao Tong University, Shanghai, China