AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction
Organizations: School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University, Shanghai, China · Institute of Cultural and Creative Industry, Shanghai Jiao Tong University, Shanghai, China
Abstract
Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing methods typically rely on implicit neural representations conditioned on visual priors, which often struggle to capture fine-grained acoustic structures. Inspired by 3D Gaussian Splatting (3DGS), we introduce AudioGS, a novel visual-free framework that explicitly encodes the sound field as a set of Audio Gaussians based on spectrograms. AudioGS associates each time-frequency bin with an Audio Gaussian equipped with dual Spherical Harmonic (SH) coefficients and a decay coefficient. For a target pose, we render binaural audio by evaluating the SH field to capture directionality, incorporating geometry-guided distance attenuation and phase correction, and reconstructing the waveform. Experiments on the Replay-NVAS dataset demonstrate that AudioGS successfully captures complex spatial cues and outperforms state-of-the-art visual-dependent baselines. Specifically, AudioGS reduces the magnitude reconstruction error (MAG) by over 14% and reduces the perceptual quality metric (DPAM) by approximately 25% compared to the best performing visual-guided method.
Figures & tables
| Method | Visual | SC-1044 | SC-1052 | SC-1074 | |||||||||
| MAG | ENV | LRE | DPAM | MAG | ENV | LRE | DPAM | MAG | ENV | LRE | DPAM | ||
| Source Binaural | ✗ | 0.2468 | 0.1030 | 2.5450 | 0.1279 | 0.0966 | 0.0318 | 3.0069 | 0.1477 | 0.0547 | 0.0187 | 1.9118 | 0.1247 |
| Mono | ✗ | 0.2029 | 0.0836 | 0.5400 | 0.1280 | 0.0836 | 0.0269 | 0.8100 | 0.1477 | 0.0460 | 0.0158 | 0.5287 | 0.1247 |
| ViGAS [ 4 ] | ✓ | 0.1945 | 0.0608 | 0.5517 | 0.1105 | 0.0842 | 0.0225 | 0.4802 | 0.1062 | 0.0511 | 0.0147 | 0.4700 | 0.1095 |
| AV-NeRF [ 12 ] | ✓ | 0.2354 | 0.0942 | 0.6315 | 0.2278 | 0.0883 | 0.0289 | 0.8424 | 0.2946 | 0.0456 | 0.0142 | 0.5770 | 0.4999 |
| AV-Cloud [ 7 ] | ✓ | 0.2004 | 0.0707 | 0.4380 | 0.2271 | 0.0665 | 0.0204 | 0.6658 | 0.1621 | 0.0439 | 0.0143 | 0.4357 | 0.2546 |
| Methods | MAG | ENV | LRE | DPAM |
| AudioGS | 0.0892 | 0.0300 | 0.5269 | 0.0887 |
| w/o DA | 0.1018 | 0.0341 | 0.8618 | 0.0930 |
| w/o SH | 0.0911 | 0.0309 | 0.6437 | 0.0896 |
| w/o PC | 0.0906 | 0.0302 | 0.7932 | 0.0893 |
Spatial Audio
Spatial audio studies how sound is captured, represented, generated, and perceived with direction, distance, motion, and room acoustics.
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