cs.HCFeb 20, 2026

Tuning Qwen2.5-VL to Improve Its Web Interaction Skills

Authors: Alexandra Yakovleva, Henrik Pärssinen, Harri Valpola, Juho Kannala, Alexander Ilin

Organizations: Aalto University Espoo, Finland · System 2 AI Helsinki, Finland · University of Oulu Oulu, Finland

Abstract

Recent advances in vision-language models (VLMs) have sparked growing interest in using them to automate web tasks, yet their feasibility as independent agents that reason and act purely from visual input remains underexplored. We investigate this setting using Qwen2.5-VL-32B, one of the strongest open-source VLMs available, and focus on improving its reliability in web-based control. Through initial experimentation, we observe three key challenges: (i) inaccurate localization of target elements, the cursor, and their relative positions, (ii) sensitivity to instruction phrasing, and (iii) an overoptimistic bias toward its own actions, often assuming they succeed rather than analyzing their actual outcomes. To address these issues, we fine-tune Qwen2.5-VL-32B for a basic web interaction task: moving the mouse and clicking on a page element described in natural language. Our training pipeline consists of two stages: (1) teaching the model to determine whether the cursor already hovers over the target element or whether movement is required, and (2) training it to execute a single command (a mouse move or a mouse click) at a time, verifying the resulting state of the environment before planning the next action. Evaluated on a custom benchmark of single-click web tasks, our approach increases success rates from 86% to 94% under the most challenging setting.

Figures & tables

Explore similar work

Aug 31, 2026

LOCI: A Locator-Critic with Refinement Loop

Vision-Language Models (VLMs) still struggle on tasks requiring complex visual understanding. We argue that the core issue is not high-level reasoning, but instead failing to locate critical details in the image. Due to this shortcoming, VLMs generate often plausible but incorrect reasoning based on flawed perceptual grounding. To address this, we propose Locator-Critic (LOCI), a training-free framework that decouples visual search from evidence verification. LOCI employs a Locator agent to propose candidate visual evidence and a separate Critic agent to evaluate its relevance and sufficiency. These agents engage in an iterative refinement loop, progressively improving the evidence until it is adequate to answer the given question. This decoupled, self-correcting process yields substantial performance gains, achieving state-of-the-art results on multiple complex visual benchmarks. LOCI improves accuracy for both open-weight models like Qwen3-VL (+12.1 on V*, +5.8 on HR-Bench and +11.2 on VisualProbe-Hard) and proprietary models like Gemini 2.5 Pro (+8.9 on V*, +4.3 on HR-Bench, +4.8 on VisualProbe-Hard).
Jun 1, 2026

OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents

Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.
Oct 14, 2026

Why Generate a Click? Plug-in Decision Heads for Web Agents

Web agents built on vision language models decide every action by generating text such as click(12), although most of that text encodes a choice among a few action types and a few dozen marked elements. We read these choices directly from the hidden states that the generator computes while it reads the goal and the screenshot. Plug-in decision heads on a frozen generator predict the action type, pool the visual tokens inside each numbered box to pick the target, and point at a listed text option or at a WRITE slot that leaves the writing of new text to the generator. A confidence cascade executes the heads' action when they are sure and otherwise lets the generator decode from the KV cache of the same forward pass. With Qwen3-VL 4B and 8B generators trained on 213k web steps, a strict threshold keeps the cascade between 0.3 points below and 1.4 points above the generator on seven offline test sets while the heads decide 12 to 64% of the steps. A looser threshold raises step success on unseen Mind2Web websites by 3.1 and 1.8 points, costs up to 2 points on GUIAct and MiniWoB++, and lifts WebArena task success from 12.5 to 13.8% (4B) and from 13.6 to 14.6% (8B) with less than half of the generated tokens. Training the heads jointly with the generator lowers the generator's own step success by up to 4.9 points; heads on a frozen generator avoid this cost.