cs.HCMar 6, 2026

From Theory to Protocol: Executable Frameworks for Creative Emergence and Strategic Foresight

Authors: Shun Fujiyoshi

Organizations: Independent Researcher

Abstract

Creativity and strategic foresight have been extensively studied through descriptive theories -- Koestler's bisociation (1964), de Bono's lateral thinking (1967), and Ansoff's weak signals (1975) explain why creative and strategic insights occur, but offer limited guidance on how to produce them on demand. This paper presents two executable protocols that bridge this theory-practice gap: GHOSTY COLLIDER, a 5-step protocol for cross-domain creative emergence through structural de-labeling and collision, and PRECOG PROTOCOL, a 5-step protocol for signal-based strategic foresight with multi-axis timing judgment. We formalize established theories into repeatable, step-by-step procedures with explicit quality criteria, anti-pattern detection, and measurable outputs. We evaluate the protocols through three complementary methods: (1) five detailed case studies across distinct domains, (2) controlled comparisons against standard methods using identical inputs, and (3) a batch experiment across eight random domain pairings (N=8, success rate 87.5%, failure rate 12.5%) with one blind evaluation. Preliminary evidence suggests that protocol-driven outputs exhibit greater structural novelty, higher parameter specificity, and qualitatively distinct creative directions compared to outputs from standard methods. The blind evaluation confirmed the direction of author assessments (protocol output scored 74/80 vs. brainstorming 49/80). These results, while limited by single-operator execution, indicate that the theory-to-protocol translation preserves and potentially enhances the generative power of the underlying theories. The protocols, updated to version 2 incorporating lessons from failure case analysis, are released as open-access documents under CC BY-NC 4.0 at https://github.com/GhostyAI-HA/ghosty-collider.

Figures & tables

Explore similar work

May 30, 2026

IDEAFix: Evaluation Framework for Creative Defixation Prompting in LLMs

Large language models (LLMs) are increasingly used for tasks involving creative problem solving and idea generation. However, there is a lack of consensus concerning their creative capabilities: some studies report superior performances compared to humans, while others highlight structural limitations such as fixation and the homogenization of outputs. Existing evaluation approaches either rely on narrow, decontextualized tasks that do not capture goal-oriented generation or on broader settings that confound multiple aspects of the creative process, making it difficult to isolate the effects of task formulation, prompting, and evaluation design. Significantly, the role of structured prompting strategies in shaping idea generation remains underexplored. Therefore, we introduce IDEAFix, an evaluation framework for analyzing divergent thinking in open-ended idea generation tasks. We prompt models to generate multiple original solutions to controlled variations of short design scenarios, task attributes, and defixation prompting strategies. This design enables systematic analysis of how structured guidance influences LLMs' idea generation. Our results show that both task formulation and attribute selection significantly affect models' performance, and that simple prompting strategies can boost the originality of solutions. However, we also observe persistent output homogenization across models, confirming inherent limits in their ability to generate diverse solutions. Overall, IDEAFix provides a controlled, extensible framework for studying the mechanisms underlying LLMs' creativity.
Sep 3, 2026

Decoupled Analysis-Judging: An Automated Creativity Evaluator Using LLMs in Complex Multi-step Creativity Tasks

Automated evaluation of creativity tasks remains challenging for LLM-as-a-Judge, as LLM is susceptible to biases such as verbosity bias and leniency bias. Such limitations are particularly evident in Contextually-Grounded and Procedurally-Structured Tasks (CGPST), a complex multi-step creativity task where inter-step dependencies, highly subjectivity, and wide scoring ranges lead to more unstable and biased judgments. Existing approaches either rely on task-specific training or directly apply LLM-as-a-Judge, both of which struggle to ensure reliable evaluation under such complexity. To bridge these gaps, we propose CreaEval, an automated creativity evaluator for CGPST that decouples typical LLM-as-a-Judge into analysis and judging. Correspondingly, CreaEval involves two critical phases: Memory-augmented Analysis, a SoT-LLM converts multi-step responses into structured evaluation evidence, incorporating cross-step memory; and Evidence-based Judging, a Judge-LLM uses the extracted evidence for judging without accessing raw responses. Comprehensive experiments show that CreaEval achieves an average performance improvement of 22.74% over the second-best baselines across CGPST and two classic simple creativity tasks, demonstrating its generalizability. The code is available at https://github.com/Jaong/CreaEval.
May 7, 2026

Ex Ante Evaluation of AI-Induced Idea Diversity Collapse

Creative AI systems are typically evaluated at the level of individual utility, yet creative outputs are consumed in populations: an idea loses value when many others produce similar ones. This creates an evaluation blind spot, as AI can improve individual outputs while increasing population-level crowding. We introduce a human-relative framework for benchmarking AI-induced human diversity collapse without requiring human-AI interaction data, providing an ex ante protocol to estimate crowding risk from model-only generations and matched unaided human baselines. By modeling ideas as congestible resources, we show that source-level crowding is identifiable from within-distribution comparisons, yielding an excess-crowding coefficient ΔΔ and a human-relative diversity ratio ρρ. We show that ρ≥1ρ\ge1 is the no-excess-crowding parity condition and connect ΔΔ to an adoption game with exposure-dependent redundancy costs. Across short stories, marketing slogans, and alternative-uses tasks, three frontier LLMs fall below parity across crowding kernels. Estimates stabilize with feasible model-only sample sizes. Importantly, generation-protocol variants show that crowding can be reduced through targeted design, making diversity collapse an actionable, development-time evaluation target for population-aware creative AI.