cs.CVApr 12, 2026

AIM-Bench: Benchmarking and Improving Affective Image Manipulation via Fine-Grained Hierarchical Control

Authors: Shi Chen, Xuecheng Wu, Heli Sun, Yunyun Shi, Xinyi Yin, Fengjian Xue, Jinheng Xie, Dingkang Yang, +3 more

Organizations: Xi’an Jiaotong University · Zhengzhou University · National University of Singapore · Fudan University · Zhejiang Lab

Abstract

Affective Image Manipulation (AIM) aims to evoke specific emotions through targeted editing. Current image editing benchmarks primarily focus on object-level modifications in general scenarios, lacking the fine-grained granularity to capture affective dimensions. To bridge this gap, we introduce the first benchmark designed for AIM termed AIM-Bench. This benchmark is built upon a dual-path affective modeling scheme that integrates the Mikels emotion taxonomy with the Valence-Arousal-Dominance framework, enabling high-level semantic and fine-grained continuous manipulation. Through a hierarchical human-in-the-loop workflow, we finally curate 800 high-quality samples covering 8 emotional categories and 5 editing types. To effectively assess performance, we also design a composite evaluation suite combining rule-based and model-based metrics to holistically assess instruction consistency, aesthetics, and emotional expressiveness. Extensive evaluations reveal that current editing models face significant challenges, most notably a prevalent positivity bias, which stemming from inherent imbalances in training data distribution. To tackle this, we propose a scalable data engine utilizing an inverse repainting strategy to construct AIM-40k, a balanced instruction-tuning dataset comprising 40k samples. Concretely, we enhance raw affective images via generative redrawing to establish high-fidelity ground truths, and synthesize input images with divergent emotions and paired precise instructions. Fine-tuning a baseline model on AIM-40k yields a 9.15% relative improvement in overall performance, demonstrating the effectiveness of our AIM-40k. Our data and related code will be made open soon.

Figures & tables

Explore similar work

May 4, 2026

MooD: Perception-Enhanced Efficient Affective Image Editing via Continuous Valence-Arousal Modeling

Affective Image Editing (AIE) aims to modify visual content to evoke targeted emotions. Although current approaches achieve impressive editing quality, they often overlook inference efficiency, which limits their applicability in computational social scenarios. Moreover, most methods depend on discrete emotion representations, which hinder the continuous modeling of complex human emotions and constrain expressive capabilities in interactive scenarios. To tackle these gaps, we propose MooD, the first framework that directly leverages continuous Valence-Arousal (VA) values as editing instruction for fine-grained and efficient AIE in computational social systems. Specifically, we first introduce a VA-Aware retrieval strategy to bridge vague affective values and detailed visual semantics. Building upon this, MooD integrates visual transfer and perception-enhanced semantic guidance to achieve controllable AIE. Furthermore, considering that existing VA-annotated datasets mainly focus on social scenarios and largely overlook natural scenes, we therefore construct AffectSet, a comprehensive VA-annotated dataset covering diverse scenarios, to support model optimization and evaluation. Extensive qualitative and quantitative experimental results demonstrate that our MooD achieves superior performance in both affective controllability and visual fidelity while maintaining high efficiency. A series of ablation studies further reveal the crucial factors of our design.
Jul 27, 2026

What Can I Edit? Open-Ended Strategy Discovery and the Emotion Editability Landscape

Emotional image editing requires more than applying affective filters or modifying predefined visual factors: an effective edit must identify what a particular image can afford for a target emotion. Existing affective image manipulation methods, including recent agentic variants, largely operate within bounded strategy spaces based on predefined factor taxonomies, knowledge libraries, or conventional editing templates, and therefore often miss image-specific, context-grounded strategies. We introduce EmoScope, a multi-agent framework that reframes the task from "how should I edit?" to "what can I edit?" EmoScope first discovers an image-specific editable space through emotion-conditioned affordance reasoning, then uses a semantic hierarchy of anchors, variables, and context to balance content consistency and emotional expressiveness before executing and verifying the edit. Because its plans are expressed as image-specific affordances rather than retrieved templates, EmoScope also exposes the editing strategy as an interactive surface for user refinement at the plan level. In a large-scale human evaluation covering all eight Mikels emotion categories, with 4,693 valid responses across 1,824 pairwise questions, participants preferred EmoScope over two competitive baselines by 88.1% on average. Attribution analysis further shows that EmoScope selects target-emotion-adaptive strategies rather than applying a uniform template. The same affordance-level plan also supports lightweight user refinement in an interactive pilot. Finally, we show that classifier-based metrics exhibit emotion-conditional blind spots toward non-stereotypical, context-grounded edits, and present a relative content-emotion preference-affinity landscape showing that EmoScope's advantage varies systematically across image-emotion combinations.
Apr 7, 2026

AICA-Bench: Holistically Examining the Capabilities of VLMs in Affective Image Content Analysis

Vision-Language Models (VLMs) have demonstrated strong capabilities in perception, yet holistic Affective Image Content Analysis (AICA), which integrates perception, reasoning, and generation into a unified framework, remains underexplored. To address this gap, we introduce AICA-Bench, a comprehensive benchmark with three core tasks: Emotion Understanding (EU), Emotion Reasoning (ER), and Emotion-Guided Content Generation (EGCG). We evaluate 23 VLMs and identify two major limitations: weak intensity calibration and shallow open-ended descriptions. To address these issues, we propose Grounded Affective Tree (GAT) Prompting, a training-free framework that combines visual scaffolding with hierarchical reasoning. Experiments show that GAT reduces intensity errors and improves descriptive depth, providing a strong baseline for future research on affective multimodal understanding and generation.