cs.AIApr 13, 2026

Spatial Atlas: Compute-Grounded Reasoning for Spatial-Aware Research Agent Benchmarks

Authors: Arun Sharma

Organizations: University of Minnesota, Twin Cities

Abstract

We describe compute-grounded reasoning (CGR), a design pattern in which code computes selected sub-problems from explicit intermediate representations before a language model answers. Spatial Atlas implements CGR as an Agent2Agent (A2A) server with a spatial question-answering handler and a machine-learning engineering handler. The spatial handler asks a language model to extract a scene graph, and code then fills in missing distances and checks the extracted safety rules. A separate benchmark driver can also run a strict metric bridge. It computes the gap for horizontal-gap questions from segmentation masks and a reconstructed point map, and it passes that gap to the answering model as a fact. The bridge returns a fixed unavailable answer when an evidence check fails, and it never falls back to model-estimated coordinates. The ML-engineering handler generates pipeline code, parses validation scores, and caps the number of repair and refinement passes. Its code execution is off by default. The repository also provides four run modes that can write label-free journals, a shuffled-image control mapping, and journal validators that reject label-bearing fields. We report one private label-free operational run in which four paths each wrote eight prediction rows with zero retries. Labels stayed sealed, and no score was computed, so this run establishes operational integrity only. We report no FieldWorkArena result because the benchmark data were not accessible. We also omit every performance, latency, and resource-use number that lacks a reproducible run artifact.

Figures & tables

Explore similar work

Nov 10, 2025cs.CV

SpatialThinker: Reinforcing Scene Graph-Grounded Spatial Reasoning via Dense Rewards

Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning. Existing spatial MLLMs rely on large-scale datasets, explicit 3D inputs, architecture-specific modifications, or sparse Reinforcement Learning (RL) methods that provide insufficient guidance for spatially-grounded reasoning. We introduce SpatialThinker. To our knowledge, it is the first MLLM unifying Scene Graph Generation (SGG) and visual reasoning in a single pass via online RL. The model simulates human-like spatial perception by constructing a mental scene graph of task-relevant objects and relations, and reasoning toward an answer via dense spatial rewards. Our contributions are threefold: (1) SGG-grounded reasoning: integrating SGG directly within the reasoning chain rather than as a disjoint preprocessing step; (2) STVQA-7K: a high-quality spatial VQA training dataset via a scalable synthesis pipeline; and (3) a dense spatial reward design that enforces structured grounding during RL and generalizes to improve broad visual perception. SpatialThinker-7B achieves 3.6×\times larger gains over SFT and 1.7×1.7\times better in- and out-of-distribution generalization than sparse RL. Trained on only 7K samples, SpatialThinker-7B matches GPT-5 and outperforms GPT-4o, while SpatialThinker-30B surpasses both GPT-5 and Claude 4 Sonnet on average across 14 spatial and real-world benchmarks, demonstrating that structured spatial grounding with reward-aligned reasoning enables robust spatial understanding with limited data.
Aug 4, 2026cs.CL

MultiGlobeQA: A Multilingual and Globally Diverse Benchmark for Geospatial Reasoning

Geospatial reasoning, i.e., computing distances, containment, and other spatial relations over real-world entities, is central to navigation and logistics, yet large language models (LLMs) struggle with the required geometric and topological computation despite storing considerable geographic knowledge. Existing benchmarks localize these failures only partially: they are synthetic or smallscale, largely monolingual, and offer limited control over geographic coverage. We introduce MultiGlobeQA, a multilingual benchmark of 46,060 question-answer pairs spanning 14 spatial-function families and 15 answer formats, with execution-based ground truth over three knowledge graphs. It covers 201 countries and territories via income- and density-stratified sampling, with parallel questions in English and 16 additional high- and low-resource languages. Across parametric, reasoning, and agentic settings, LLMs collapse on tasks requiring grid indexing and shape computation, while topological relations and directions fare best. Retrieval and tool use yield considerable gains, yet performance plateaus below two thirds even when gold facts are supplied, indicating that computation, not access to knowledge, is the bottleneck. Models also underperform on low-income regions, a gap that gold facts widen rather than close.
Aug 3, 2026cs.CV

SpatialQuery: Benchmarking Geometry-Grounded Multi-Instance Spatial Reasoning in Vision-Language Models

Vision-language models (VLMs) achieve strong semantic understanding but remain unreliable in metric spatial reasoning, particularly when queries require comparing multiple instances of the same object category. We study this problem through the Closest-Instance Distance Query (CIDQ), where a model must identify the nearest visible candidate to a unique reference object and estimate their gravity-aligned floor-plane distance. We introduce SPATIALQUERY, a training- free framework for CIDQ reasoning from a single RGB image, together with SPATIALQUERY-1M, a benchmark containing over one million RGB-only question-answer pairs from 200 indoor scenes. SPATIALQUERY recovers instance-level metric geometry and transforms it into a canonical Bird's-Eye View through Scene Cubifying, which represents objects as uniformly sized, category-coded blocks to emphasize their relative floor- plane locations. We further propose Uncertainty-Aware Chain-of-Thought (UA-CoT) prompting, which incorporates geometry- derived per-instance uncertainty into the VLM reasoning process. Without task-specific fine-tuning or architectural modification, SPATIALQUERY with Qwen3-VL-8B achieves a Floor-MAE of 0.259 m, an Unc-Acc@0.3 m of 90.5%, and a proximity-decision accuracy of 84.18%, outperforming fine-tuned spatial specialists, general-purpose VLMs, and closed-source frontier models. Code, benchmark resources, and an interactive demo are available at https://namhai1810.github.io/SpatialQuery/.