cs.ROApr 14, 2026

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Authors: Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, 

Organizations: Zhejiang University, Hangzhou, China · Peking University, Beijing, China · XGRIDS, Shenzhen, China · UDeer AI, Hangzhou, China · 

Abstract

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators predominantly rely on mesh-based rasterization, for which photorealistic assets are costly to author at scale, and their support for dynamic human avatars is largely constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation, while performance benchmarks validate the system's scalability. Code is available at https://github.com/zju3dv/habitat-gs.

Figures & tables

Explore similar work

CardsList
  1. NavGSim: High-Fidelity Gaussian Splatting Simulator for Large-Scale Navigation

    Mar 16, 2026Jiahang Liu, Yuanxing Duan, Jiazhao Zhang +4Robotics SimulationRobot Navigation

  2. ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

    Feb 12, 2026Seungyeon Yoo, Youngseok Jang, Dabin Kim +3Robotics SimulationRobot Navigation

  3. Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

    Jul 7, 2026Zihan Wang, Seungjun Lee, Yinghao Xu +1Embodied NavigationRobotics Simulation