cs.LGApr 20, 2026

FlashFPS: Efficient Farthest Point Sampling for Large-Scale Point Clouds via Pruning and Caching

Authors: Yuzhe FuHancheng YeCong GuoJunyao ZhangQinsi WangYueqian LinChangchun ZhouHai+2 more

Organizations: Helen · Duke University Durham, North Carolina, USA

Abstract

Point-based Neural Networks (PNNs) have become a key approach for point cloud processing. However, a core operation in these models, Farthest Point Sampling (FPS), often introduces significant inference latency, especially for large-scale processing. Despite existing CUDA- and hardware-level optimizations, FPS remains a major bottleneck due to exhaustive computations across multiple network layers in PNNs, which hinders scalability. Through systematic analysis, we identify three substantial redundancies in FPS, including unnecessary full-cloud computations, redundant late-stage iterations, and predictable inter-layer outputs that make later FPS computations avoidable. To address these, we propose \textbf{\textit{FlashFPS}}, a hardware-agnostic, plug-and-play framework for FPS acceleration, composed of \textit{FPS-Prune} and \textit{FPS-Cache}. \textit{FPS-Prune} introduces candidate pruning and iteration pruning to reduce redundant computations in FPS while preserving sampling quality, and \textit{FPS-Cache} eliminates layer-wise redundancy via cache-and-reuse. Integrated into existing CUDA libraries and state-of-the-art PNN accelerators, \textit{FlashFPS} achieves 5.16×\times speedup over the standard CUDA baseline on GPU and 2.69×\times on PNN accelerators, with negligible accuracy loss, enabling efficient and scalable PNN inference. Codes are released at https://github.com/Yuzhe-Fu/FlashFPS.

Explore similar work

Jun 4, 2026cs.RO

RadiusFPS: Efficient Farthest Point Sampling on CPUs and GPUs via Spherical Voxel Pruning

Point clouds are a primary sensory representation for robotic perception, underpinning LiDAR-based autonomous driving, simultaneous localization and mapping (SLAM), and navigation. Within these pipelines, Farthest Point Sampling (FPS) is the most well-known downsampling operator, as its uniform coverage preserves the geometric structure on which downstream perception relies. However, the large time complexity of classical FPS scales poorly with the million-point-per-second rates of modern 3D sensors, making it a dominant latency bottleneck that conflicts with the real-time and limited onboard compute budgets of robotic systems. Therefore, we propose RadiusFPS, an FPS acceleration framework based on spherical voxel pruning that preserves the standard FPS update rule under the same initialization and tie-breaking policy. By indexing the point cloud with spherical voxels, RadiusFPS derives a conservative geometric bound that prunes redundant distance computations in each iteration, complemented by a coordinate-wise point-skip test that removes residual updates. We further introduce RadiusFPS-G, a warp-level GPU implementation that fuses voxel selection, pruning, and distance update into memory-coalesced kernels, eliminating costly global-memory round-trips. On indoor (S3DIS, ScanNet) and outdoor LiDAR (SemanticKITTI) benchmarks, RadiusFPS-G attains up to 2.5x speedup over GPU-based FPS and matches or exceeds QuickFPS among the evaluated methods while using roughly half its GPU memory, with comparable segmentation accuracy. When coupled with the learning-based FastPoint sampler, the resulting pipeline achieves the fastest End-to-End inference among all evaluated configurations. These properties make high-quality FPS-style sampling practical for latency- and memory-constrained robotic vision.
Ziyang Yu, Xiang Li, Qiong Chang +1
Apr 27, 2026cs.CV

PointTransformerX: Portable and Efficient 3D Point Cloud Processing without Sparse Algorithms

3D point cloud perception remains tightly coupled to custom CUDA operators for spatial operations, limiting portability and efficiency on non-NVIDIA, AMD, and embedded hardware. We introduce PointTransformerX (PTX), a fully PyTorch-native vision transformer backbone for 3D point clouds, removing all custom CUDA operators and external libraries while retaining competitive accuracy. PTX introduces 3D-GS-RoPE, a rotary positional embedding that encodes 3D spatial relationships directly in self-attention without neighborhood construction, and further replaces sparse convolutional patch embedding with a linear projection. PTX explores inference-time scaling of attention windows to improve accuracy without retraining. With a redesigned feed-forward network, PTX achieves 98.7% of PointTransformer V3's accuracy on ScanNet with 79.2% fewer parameters and executing 1.6\times faster while requiring just 253 MB memory. PTX runs natively on NVIDIA GPUs, AMD GPUs (ROCm), and CPUs, providing an efficient and portable foundation for point cloud perception.
Laurenz Reichardt, Nikolas Ebert, Oliver Wasenmüller
Jun 12, 2026cs.CV

Point Cloud Upsampling through Patch-based Frequency Superposition

In recent years, neural networks have become the dominant models in most point cloud upsampling methods. Although these approaches are achieving good results, they do have drawbacks, such as a lack of interpretability and data dependency. Moreover, they have to be trained on a dataset that is similar to the test data in order to perform well. To avoid these disadvantages, we propose Point Cloud Upsampling through Patch-based Frequency Superposition (PUtPFS), an optimization-based approach that selects subsets of points and estimates the surface of this set through superpositioning spatial frequencies. Then, new points are placed on this surface. By successively selecting points in the least dense regions of the point cloud, a uniform upsampling can be reached. With this method, we surpass the current best upsampling results in the commonly considered point-to-surface distance. Furthermore, we achieve the best Chamfer and Hausdorff distance among the optimization-based approaches. As an additional advantage, our method does not need any training data and is mathematically interpretable.
Marina Ritthaler, Azhar Hussian, Vasileios Belagiannis +1