ATRIE: Adaptive Tuning for Robust Inference and Emotion in Persona-Driven Speech Synthesis
Authors: Aoduo Li, Haoran Lv, Hongjian Xu, Shengmin Li, Sihao Qin, Zimeng Li, Chi Man Pun, Xuhang Chen
Abstract
High-fidelity character voice synthesis is a cornerstone of immersive multimedia applications, particularly for interacting with anime avatars and digital humans. However, existing systems struggle to maintain consistent persona traits across diverse emotional contexts. To bridge this gap, we present ATRIE, a unified framework utilizing a Persona-Prosody Dual-Track (P2-DT) architecture. Our system disentangles generation into a static Timbre Track (via Scalar Quantization) and a dynamic Prosody Track (via Hierarchical Flow-Matching), distilled from a 14B LLM teacher. This design enables robust identity preservation (Zero-Shot Speaker Verification EER: 0.04) and rich emotional expression. Evaluated on our extended AnimeTTS-Bench (50 characters), ATRIE achieves state-of-the-art performance in both generation and cross-modal retrieval (mAP: 0.75), establishing a new paradigm for persona-driven multimedia content creation.
Emotional interaction is increasingly crucial for conversational AI, yet current systems lack a self-emotion determination mechanism to drive the streaming text-to-speech (TTS) synthesis. We propose an emotion-planning framework that determines the emotion prior to the textual generation, grounding the downstream emotional TTS in a streaming manner. The framework is implemented by a plug-and-play LLM module, initialized from pretrained LLMs, and trained by reinforcement learning (RL) with emotions as the actions. A hybrid reward is employed which combines imitation signals with theory-driven scoring, in which the theory of Plutchik's wheel of emotions is adopted. By experiments on DailyDialog, EmoryNLP, IMEOCAP, and MELD, our method outperforms prompting and finetuning baselines on both emotion determination and response quality. We finally implement an entire streaming pipeline for real-time deployment, with the speech quality confirming the framework's emotional alignment, contextual coherence, and expressive fluency. Codes, cases, and demos are available in https://sixingdeguo.github.io/EmoQ-page/.
Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio sequences or are constrained to specific domains, rarely handling both speech and music effectively. In this paper, we introduce a novel framework designed to generate continuous, coherent full-body motion from streaming speech and music with low latency. Central to our approach is a unified streaming architecture capable of synthesizing continuous motion from incremental audio inputs. We employ a robust training strategy that enforces strong audio dependency, allowing the model to seamlessly generalize across conversational speech and rhythmic music without requiring explicit domain labels or mode switching. Additionally, we explored Reinforcement Learning to refine the quality of online generation. Furthermore, we bridge reactive animation with intent-driven behavior via a tool-call interface that allows upstream Large Language Models to inject explicit semantic control. By combining this controllability with stream audio-driven synthesis, our framework serves as a plug-and-play solution for transforming voice agents into interactive humanoid avatars. Extensive experiments demonstrate that our method outperforms state-of-the-art realtime baselines in motion quality and synchronization while maintaining the flexibility required for live deployment. Our code, pre-trained models, and videos are available at https://robinwitch.github.io/EchoAvatar-Page.
We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the new utterance while retaining speaker-specific pose choices, without per-speaker optimization. This setting is useful for avatars and virtual agents, but it is hard because the reference mixes stable speaker habits with utterance-specific trajectories. PersonaGesture consists of two key components, Adaptive Style Infusion (ASI) and Implicit Distribution Rectification (IDR), to separate temporal identity evidence from residual statistic correction. A Style Perceiver first encodes the variable-length reference into compact speaker-memory tokens. ASI injects these tokens into denoising through zero-initialized residual cross-attention, enabling style evidence to affect motion formation without replacing the pretrained speech-to-motion prior. Building on this, IDR applies a length-aware diagonal affine map in latent space to correct residual channel-wise moments estimated from the same reference. Across BEAT2 and ZeroEGGS, we evaluate quantitative metrics, reference-identity controls, same-audio diagnostics, qualitative comparisons, and human preference. Experiments show that separating denoising-time speaker memory from conservative post-generation moment correction improves unseen-speaker personalization over collapsed style codes, full-reference attention, and one-clip finetuning. Project: https://xiangyue-zhang.github.io/PersonaGesture.