Self-play has recently emerged as a promising paradigm for post-training Large Language Models (LLMs). In self-play, the target LLM creates the task input (e.g., a question), which it then addresses itself by producing a task output (e.g., an answer). A reward model evaluates the output, and the rewards are used to train the LLM, typically via Reinforcement Learning (RL). A key benefit of self-play for post-training LLMs is its minimal supervision costs: self-play avoids the need for high-quality input-output pairs traditionally constructed by humans or expensive proprietary models. Existing work, however, explores self-play only for verifiable tasks, such as math and coding, for which objective ground truth is available and easily checkable. In this paper, we seek to extend self-play to more realistic open-ended tasks. We propose POP, a self-play framework that uses the same LLM to synthesize evaluation rubrics along with each input-output pair. The rubric is used to evaluate outputs and train the model. Crucially, we ground the framework on a content-rich pretraining corpus to (1) enable an exploitable generation-verification gap and reduce reward hacking, and (2) prevent mode collapse. On Qwen-2.5-7B, POP increases performance of both the pretrained base model and instruction-tuned model on multiple tasks ranging from long-form healthcare QA to creative writing and instruction following.
Self-play can train language models without external supervision. However, existing methods require rule-checkable answers, leaving open-ended tasks dependent on curated prompts or frontier-model judges. We introduce SCOPE, a data-free self-play framework for open-ended tasks that co-evolves two policies: a Challenger that generates document-grounded tasks, and a Solver that answers them through multi-turn retrieval. A frozen copy of the initial model serves as the self-judge, which writes task-specific rubrics from the source document and grades Solver responses against them. Across three 7-8B instruction-tuned models (Qwen2.5, Qwen3, OLMo-3), SCOPE improves open-ended performance by up to +10.4 points on eight benchmarks and matches or exceeds GRPO_data trained on ~9K curated prompts. Although trained only on open-ended tasks, SCOPE also improves held-out short-form QA by up to +13.8 points on seven held-out benchmarks, surpassing GRPO_data on all three models. Ablations show that co-evolving the Challenger is necessary to keep tasks near the Solver's frontier, that gains arise from improvements in both retrieval and synthesis with the relative contribution varying by task, and that rubric generation quality is the bottleneck for self-judging.
Wai-Chung Kwan, Aryo Pradipta Gema, Joshua Ong Jun Leang +1
Can post-trained large language models (LLMs) further improve themselves using only unlabeled prompts, without external teachers or feedback from tools? We study this setting starting only from unlabeled seed questions with no ground-truth solutions, across three reasoning domains: math, science, and coding. We propose Self-Verified Distillation, a simple post-training refinement algorithm in which the model generates candidate solutions to these seed questions, filters them using prompt-based self-verification, and trains on the resulting self-curated dataset. Inspired by the UQ benchmark's use of multiple validators to screen candidate answers to hard unsolved questions, we adapt this validation-based filtering idea to self-training: the model filters its own generated solutions through a three-stage cascade of cycle-consistency, factuality, and correctness checks, accepting a solution only if it passes all stages with unanimous judge votes. We find that sampling more candidate generations and using a larger verification budget during training data construction produces higher-quality self-curated data and, in turn, better reasoning models. We then train Qwen3 models at multiple scales with Self-Verified Distillation and obtain gains across all three domains. For Qwen3-4B, our method improves aggregate held-out pass@1 by +16.7 points in math (AIME26 and HMMT), +11.1 points in science (GPQA Diamond and HLE), and +8.3 points in coding (LCBv5 and LCBv6), with gains also extending to 0.6B and 8B models. Compared to our test-time-only baseline (UQ-TTC), which improves performance by spending extra compute at inference time, Self-Verified Distillation achieves better performance in most settings while requiring only a single inference call at test time.
LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.