Conjecture and Inquiry: Quantifying Software Performance Requirements via Interactive Retrieval-Augmented Preference Elicitation
Authors: Shihai Wang, Tao Chen
Organizations: School of Computer Science and Engineering, UESTC, Chengdu, China · IDEAS Lab, University of Birmingham, Birmingham, UK
Abstract
Since software performance requirements are documented in natural language, quantifying them into mathematical forms is essential for software engineering. Yet, the vagueness in performance requirements and uncertainty of human cognition have caused highly uncertain ambiguity in the interpretations, rendering their automated quantification an unaddressed and challenging problem. In this paper, we formalize the problem and propose IRAP, an approach that quantifies performance requirements into mathematical functions via interactive retrieval-augmented preference elicitation. IRAP differs from the others in that it explicitly derives from problem-specific knowledge to retrieve and reason the preferences, which also guides the progressive interaction with stakeholders, while reducing the cognitive overhead. Experiment results against 10 state-of-the-art methods on four real-world datasets demonstrate the superiority of IRAP on all cases with up to 40x improvements under as few as five rounds of interactions.
Humans often specify tasks incompletely, so assistants must know when and how to ask clarifying questions. However, effective clarification remains challenging in software engineering tasks as not all missing information is equally valuable, and questions must target information users can realistically provide. We study clarification in real software engineering tasks by quantifying which types of information most affect task success and which questions elicit useful responses from simulated users. Using Shapley attribution and distributional comparisons, we identify two key properties of effective clarification: task relevance (which information predicts success) and user answerability (what users can realistically provide). We operationalize these properties as multi-stage reinforcement learning rewards to train CLARITI, an 8B-parameter clarification module, that matches GPT-5's resolution rate on underspecified issues while generating 41% fewer questions. Our results suggest that grounding reward design in empirical analysis of information impact and user answerability improves clarification efficiency.
Sanidhya Vijayvargiya, Vijay Viswanathan, Graham Neubig
Coding agents are now commonly evaluated on the SWE-bench family of benchmarks, whose tasks are built from curated GitHub issues: long, structured, and information-rich. Real user requests, however, are typically far shorter and less structured. To characterize this gap, we define a six-category information taxonomy and four dimensions of linguistic style, and apply them to real user prompts from SWE-chat and problem statements from SWE-bench Verified and Pro. We find that requests carrying only a problem statement, alone or with limited additional context, account for 88% of real prompts but just 7% of benchmark problems. Furthermore, 87% of real prompts are casually written whereas 94% of benchmark problems are formal. Guided by these observations, we introduce RealSWE, 381 multi-variant task families derived from SWE-bench Verified and Pro. Variants within each family share the same underlying task and gold patch while differing only in information composition and linguistic style. Evaluating seven contemporary LLMs with RealSWE, we find that i) realistic inputs reduce resolution rates by 6.4 pp on average and can change model rankings. Controlled analysis further shows that ii) including Desired Behavior and Motivation significantly affects performance, whereas Environment Information and Reproduction Steps merely add tokens without measurable benefit; iii) linguistic style has only small, model-dependent effects. These findings provide actionable guidance for users and agents: explicitly stating the desired behavior and motivation, which most real prompts omit, substantially improves the LLM's software engineering performance.
Evaluating software engineering agents on realistic benchmarks is costly, since each task may require multi-step code exploration, modification, and test execution. Existing efficient evaluation methods select representative subsets to estimate full-benchmark performance, but are largely result-only: they fit historical pass/fail response matrices or static task semantics, discarding how agents solve problems. We propose PTA-IRT, a Privileged Trajectory-Aware Item Response Theory framework that fuses process and outcome signals. Historical execution trajectories supply process-level evidence beyond pass/fail, such as explored context, attempted edits, and solving paths, which PTA-IRT uses as privileged information for calibration subset selection and ability estimation. Under low calibration budgets, PTA-IRT consistently outperforms prior IRT baselines on score and ranking recovery across four SWE benchmarks. Code and data are publicly available at https://github.com/DeepSoftwareAnalytics/PTA-IRT.