Abstract
We present a Spatially Embedded Evolutionary Algorithm where robot individuals exist in a physically simulated 2D environment, must navigate to encounter potential mates, and compete for survival under various spatially-aware selection pressures. Using HyperNEAT evolved neural controllers for ARIEL gecko-inspired quadrupeds in MuJoCo, we investigate how spatial structure fundamentally alters evolutionary dynamics. Our experiments show a modest 4.9% difference in peak fitness between proximity-based and random pairing possibly within stochastic variation while combining spatial parent selection with stochastic death selection produces unstable population dynamics. We discover a continuous phase transition in energy-based selection experiments, with critical zone count separating extinction-dominated and explosion-dominated regimes. Our density-dependent death selection mechanism achieves 97% completion rates but causes fitness decline, revealing a fundamental dilemma where decoupled mechanisms produce bistable dynamics, positively coupled mechanisms create counter-selection pressures, and only deterministic fitness-based selection maintains stability. These findings provide important constraints for future spatial EA design.
Explore similar work
Aug 10, 2026cs.AI
Competitive artificial-life systems can rank trained controllers differently under training and ecological evaluation. We present Neuroevolution Arena, a GPU-accelerated spatial ecology of independently parameterized neural-network cells, and an audit-tracked nested evaluation protocol. Three implementation-specific update-and-inheritance regimes (EvoEvo, EvoRL, and RLRL) are crossed with two neural architectures for 50,000 generations in three independent training runs per condition. One saved elite-controller artifact from each of the 18 runs enters an aligned-run frozen-evaluation design comprising 198 computational jobs. Pairwise effects average three seed-defined ecological contexts (two cooperation-permitting and one attack-permitting) within each aligned training-run block; the independent level remains n = 3 runs per condition. RL-enabled regimes attain higher recorded training fitness than EvoEvo, whereas pairwise outcomes show architecture-conditioned majority patterns and substantial artifact dependence. Six-way winners vary across artifacts and contexts, and the prespecified survival endpoint has a complete floor. We contribute a nested protocol that separates training-run artifacts from evaluation contexts and exposes, rather than conceals, their different sources of variation.
Yuxu Ge, Yifei Cheng
Apr 17, 2026cs.RO
Lamarckian inheritance has been shown to be a powerful accelerator in systems where the joint evolution of robot morphologies and controllers is enhanced with individual learning. Its defining advantage lies in the offspring inheriting controllers learned by their parents. The efficacy of this option, however, relies on morphological similarity between parent and offspring. In this study, we examine how Lamarckian inheritance performs when the search process is driven toward high morphological variance, potentially straining the requirement for parent-offspring similarity. Using a system of modular robots that can evolve and learn to solve a locomotion task, we compare Darwinian and Lamarckian evolution to determine how they respond to shifting from pure task-based selection to a multi-objective pressure that also rewards morphological novelty. Our results confirm that Lamarckian evolution outperforms Darwinian evolution when optimizing task-performance alone. However, introducing selection pressure for morphological diversity causes a substantial performance drop, which is much greater in the Lamarckian system. Further analyses show that promoting diversity reduces parent-offspring similarity, which in turn reduces the benefits of inheriting controllers learned by parents. These results reveal the limits of Lamarckian evolution by exposing a fundamental trade-off between inheritance-based exploitation and diversity-driven exploration.
Jed R Muff, Karine Miras, A. E. Eiben
Jul 18, 2026cs.NE
Biological evolution sustains complex dynamics without any fitness function, yet virtually all evolutionary algorithms depend on one. Genesis is an open-source platform designed to test, empirically, what an artificial system needs to sustain evolutionary dynamics after complete fitness removal. Evolution in Genesis is governed by physical constraints, relational dominance, and adaptive regulation - no scalar fitness, no designer-specified objectives. Across experiments totalling over one million evolutionary generations, Genesis has: (i) shown that constraint-driven selection can sustain evolutionary activity after complete fitness removal (7/12 runs; Wilson 95% CI [30.2%, 82.5%]; p<0.01, Cohen's d=1.47 vs. baselines); (ii) produced a sham-controlled negative result demonstrating that niche construction alone does not break the complexity plateau; and (iii) provided preliminary evidence that speciation-protected niche construction initiates structural diversification that unprotected secretion cannot. These findings establish empirical boundaries for fitness-free evolution and open a new direction: meta-evolution of physics, in which the laws governing an evolutionary system are themselves evolved.
Anushka Sharma