Recent advances in large language models have led to strong performance on reasoning and environment-interaction tasks, yet their ability for creative problem-solving remains underexplored. We study this capability through the lens of creative tool use, where a model repurposes available objects by reasoning about their affordances and attributes rather than relying on canonical usage. As a first step, we introduce CreativityBench, a benchmark for evaluating affordance-based creativity in LLMs. To this end, we build a large-scale affordance knowledge base (KB) with 4K entities and 150K+ affordance annotations, explicitly linking objects, parts, attributes, and actionable uses. Building on this KB, we generate 14K grounded tasks that require identifying non-obvious yet physically plausible solutions under constraints. Evaluations across 10 state-of-the-art LLMs, including closed and open-source models, show that models can often select a plausible object, but fail to identify the correct parts, their affordances, and the underlying physical mechanism needed to solve the task, leading to a significant drop in performance. Furthermore, improvements from model scaling quickly saturate, strong general reasoning does not reliably translate to creative affordance discovery, and common inference-time strategies such as Chain-of-Thought yield limited gains. These results suggest that creative tool use remains a major challenge for current models, and that CreativityBench provides a useful testbed for studying this missing dimension of intelligence, with potential implications for planning and reasoning modules in future agents.
Figures & tables
Figure 1: Creative tool use as affordance-based tool repurposing. Under constraints, a model solves a task by identifying and using the affordances of an alternative object.
Benchmark
Creative Tool Use
Affordance Grounding
Attribute Grounding
Part-Level Reasoning
Fine-Grained Creativity Levels
Distractors Included
Annotation
PROST ( Aroca-Ouellette et al., 2021 )
✗
✓
✓
✗
✗
✓
A+M
NEWTON ( Wang et al., 2023 )
✗
✗
✓
✗
✗
✓
A+M
Creation-MMBench ( Tian et al., 2024 )
✗
✗
✗
✗
✗
✗
A+M
VillagerBench ( Dong et al., 2024 )
✗
✓
✗
✗
✗
✗
A
VisEscape ( Lim et al., 2025 )
✗
✓
✗
✗
✗
✓
A
PIQA ( Bisk et al., 2020 )
✓
✓
✓
✗
✗
✓
M
Table 1: For each existing benchmark, the table indicates whether the corresponding dimension is fully addressed ( ✓ ), partially addressed ( ✓ ), or not addressed ( ✗ ). A indicates automatic annotation and M refers to manual annotation.
Figure 2: Preliminary Experimental Results: Comparison between direct prompting and structured affordance-level CoT on creative tool use tasks. While CoT improves grounded reasoning, it does not enhance creative reasoning, indicating that structured reasoning alone is insufficient for grounded affordance recombination.
Figure 3: Qualitative comparison between generated responses from direct and CoT prompts.
Figure 4: Annotation pipeline for affordance knowledge base construction.
Category
Statistic
Value
Scale
Number of scenes
8
Number of entities
3,816
Number of parts
26,238
Total annotations
570,717
Annotation counts
Physical attributes annotated
288,318
State attributes annotated
124,972
Table 2: Overall statistics of the affordance knowledge base. The dataset contains eight different household scenes, with annotations covering entities, attributes, and affordances.
Figure 5: The pipeline for CreativityBench task sampling.
Model
Tool Usage
Constraint Coverage
Physical Grounding
Action Feasibility
Prediction Correctness
Gold Correct
Entity Correct
Use ( Cu )
Env. ( Ce )
Rcpt. ( Cr )
Closed-Source Models
GPT-5.2
0.1819
0.5210
3.8452
4.2428
4.1458
3.8734
4.3867
3.8696
GPT-5 Mini
0.1687
0.4856
3.8919
4.1947
4.1566
3.8847
4.2607
3.8704
GPT-5 Nano
0.1192
0.5721
2.7535
2.9751
3.0903
2.8513
3.2628
2.8230
Gemini-2.5-Pro
0.1670
0.3552
3.3668
2.9963
2.6502
3.2735
3.6728
3.0495
Table 3: Evaluation summary across models on the judged outputs. Best and second-best results are highlighted in bold and underline respectively. For all metrics other than Tool Usage, the maximum score is 5.0. Higher is better for all metrics.
Figure 6: Gold commonality affects tool-use performance. Models perform better when the gold affordance comes from a larger cluster or has a higher affordance level, indicating that more common and natural repurposed uses are easier to solve.
Figure 7: Distraction severity shapes model performance. Increasing the number of distractor entities consistently reduces accuracy. However, distractors with affordances similar to the gold object often lead to higher performance, suggesting that they may implicitly cue the relevant affordance rather than purely increasing confusion.
Figure 8: Fine-grained trends across distractor types.
Figure 9: Inference-time strategies provide limited gains for creative tool use. Increasing sampling temperature generally may reduce performance, as higher randomness encourages hallucinated entity or part names rather than productive exploration. Further, compared with the static evaluation setting, interactive evaluation substantially degrades performance across all models, while structured CoT yields only marginal improvements.
Model
Turns
Gold Inspection Rate (%)
Gold Correct
Entity Correct
Both Fail
GPT-5.2
2.6
29.8%
16.2%
8.3%
GPT-5-mini
3.3
54.3%
29.8%
16.7%
GPT-5-nano
8.6
63.2%
43.8%
48.1%
Qwen3-32B
2.4
56.2%
33.3%
10.2%
Qwen3-14B
2.9
67.0%
35.9%
15.3%
Table 4: Interactive mode statistics showing the average turns and gold inspection rate, defined as the percentage of tasks in which the gold entity is inspected before the model produces its final answer.
Figure 10: Statistics showing how auxiliary metrics are affected from multiple perspectives.
Model
Percentage
Gold Comparison
Constraint Coverage
Physical Grounding
Action Feasibility
Use ( Cu )
Env. ( Ce )
Rcpt. ( Cr )
Closed-Source Models
GPT-5.2
47.90%
1.2889
4.5297
4.4617
4.6226
4.3874
4.2980
GPT-5 Mini
51.41%
1.2942
4.7010
4.5982
4.7112
4.5513
4.4560
GPT-5 Nano
42.79%
1.1489
3.9395
4.3547
4.3805
3.4507
3.2759
Gemini-2.5-Pro
64.48%
1.1651
4.3639
3.0100
3.2293
4.3829
3.6117
Table 5: Error analysis summary on judged wrong outputs where both the entity and the part are wrong . Percentage is the share of this slice over all tasks for that model. Best and second-best results in each score metric are highlighted in bold and underline , respectively. The maximum score for each non-percentage metric is 5.0. Higher is better for all metrics.
Model
Percentage
Gold Comparison
Constraint Coverage
Physical Grounding
Action Feasibility
Use ( Cu )
Env. ( Ce )
Rcpt. ( Cr )
Closed-Source Models
GPT-5.2
33.90%
1.3495
3.8951
4.4197
4.5242
3.3727
3.7184
GPT-5 Mini
30.97%
1.3433
4.2242
4.5805
4.6413
3.6712
3.9150
GPT-5 Nano
41.86%
1.1763
3.2356
4.1729
4.3309
2.4372
2.9408
Gemini-2.5-Pro
18.82%
1.3765
4.1961
3.0943
3.1685
4.0647
3.6064
Table 6: Error analysis summary on judged wrong outputs where the entity is correct but the part is wrong . Percentage is the share of this slice over all tasks for that model. Best and second-best results in each score metric are highlighted in bold and underline , respectively. The maximum score for each non-percentage metric is 5.0. Higher is better for all metrics.
Figure 11: Distribution of attribution categories for model failure cases . Left: primary failure category assigned to each case. Right: frequency of categories appearing as contributing factors. Physical invalidity dominates in both views, with affordance mismatch emerging as the most common fine-grained cause.
Figure 12: Human Study Results. Tool usage performance of human annotators across gold cluster size, distractor entity number, and gold affordance level.
Tool Usage
Gold Solution Persuasiveness
Constraint Coverage
Physical Grounding
Action Feasibility
Human-Judged Creativity
Gold Correct
Entity Correct
Use ( Cu )
Env. ( Ce )
Rcpt. ( Cr )
0.146
0.450
3.580
3.760
4.380
4.320
3.840
3.800
3.920
Table 7: Human check results. Except for human Tool Usage test performance, all other results report gold solution quality manual check on a 5-point scale, where higher is better.
Appendix figures & tables22 assets
Supplementary material from the paper’s appendix.
Appendix
Scenes
Entities
Parts
Physical Attributes
State Attributes
Affordances
Bathroom
483
3,264
35,859
15,551
19,584
Bedroom
468
3,447
37,896
16,311
20,682
Dining Room
477
3,099
34,044
14,581
18,594
Garage
474
3,393
37,254
16,349
20,357
Garden
477
3,087
33,909
14,881
18,522
Home Office
468
3,489
38,373
16,526
20,934
Appendix
Table 8: Scene-wise statistics of the affordance knowledge base. Each scenario is annotated with entities, parts, physical attributes, state attributes, and affordances.