Reinforcement learning fine-tuning has become the dominant approach for aligning diffusion models with human preferences. However, assessing images is intrinsically a multi-dimensional task, and multiple evaluation criteria need to be optimized simultaneously. Existing practice deal with multiple rewards by training one specialist model per reward, optimizing a weighted-sum reward R(x)=∑kwkRk(x), or sequentially fine-tuning with a hand-crafted stage schedule. These approaches either fail to produce a unified model that can be jointly trained on all rewards or necessitates heavy manually tuned sequential training. We find that the failure stems from using a naive weighted-sum reward aggregation. This approach suffers from a sample-level mismatch because most rollouts are specialist samples, highly informative for certain reward dimensions but irrelevant for others; consequently, weighted summation dilutes their supervision. To address this issue, we propose MARBLE (Multi-Aspect Reward BaLancE), a gradient-space optimization framework that maintains independent advantage estimators for each reward, computes per-reward policy gradients, and harmonizes them into a single update direction without manually-tuned reward weighting, by solving a Quadratic Programming problem. We further propose an amortized formulation that exploits the affine structure of the loss used in DiffusionNFT, to reduce the per-step cost from K+1 backward passes to near single-reward baseline cost, together with EMA smoothing on the balancing coefficients to stabilize updates against transient single-batch fluctuations. On SD3.5 Medium with five rewards, MARBLE improves all five reward dimensions simultaneously, turns the worst-aligned reward's gradient cosine from negative under weighted summation in 80% of mini-batches to consistently positive, and runs at 0.97X the training speed of baseline training.
Current mainstream methods of aligning diffusion models with human preferences typically employ VLM-based reward models. However, these reward models, pre-trained for semantic alignment, struggle to capture the essential perceptual qualities-such as aesthetics, composition, and visual harmony. In this work, we argue that a model capable of high-fidelity generation must possess a profound understanding of these visual attributes. Based on this insight, we introduce the Diffusion-based Reward Model (DRM), a novel paradigm that use the pre-trained diffusion model as a powerful evaluative backbone. A key advantage of the DRM is its unique ability to assess not only the final image but also the noisy intermediate latents at any stage of the generative process. We leverage this step-wise evaluative capacity in two ways. First, we propose Step-wise GRPO, a reinforcement learning algorithm that provides dense, per-step rewards to resolve the imprecise credit assignment problem in GRPO algorithm, leading to more stable and effective alignment. Second, we introduce Step-wise Sampling, a novel inference strategy that employs the DRM as a dynamic guide to evaluate multiple generation paths at each step, steering the process towards higher-quality outcomes. Extensive experiments confirm that our approach significantly enhances the final quality of generated images. Code: https://github.com/jjaxonx/DRM.
Aligning diffusion models with human preferences usually relies on a sparse terminal reward evaluated on the final generated samples, presenting a severe temporal credit-assignment challenge across the multi-step denoising process. We propose Latent Reward Registers, a mechanism that estimates terminal preference directly from intermediate noisy latents by prepending learnable, position-free register tokens to the input sequence of a frozen Diffusion Transformer (DiT). This independent readout mechanism extracts latent reward evidence without altering the generator's hidden states or velocity field. The resulting dense, differentiable reward signal throughout the full denoising process facilitates two alignment strategies. For training, Reward-Gradient On-Policy Distillation (RG-OPD) distills reward-guided updates along on-policy trajectories, bypassing the computationally expensive rollouts of standard policy gradients. For inference, Reward-Guided Sampling (RGS) steers trajectories via magnitude-matched reward gradients without parameter updates. Empirically, at high noise levels (u = 0.8), the registers reach the highest pairwise accuracy among the evaluated latent reward models. Furthermore, RG-OPD outperforms online reinforcement learning baselines while reducing GPU hours by up to 33x, and RGS establishes a new state-of-the-art among training-free methods, strictly enhancing both alignment and perceptual metrics. Code and weights are available at https://github.com/Guanys-dar/latent-reward-register
Reinforcement Learning (RL) has emerged as a central paradigm for advancing Large Language Models (LLMs), where both pre-training and RL post-training stages are grounded in the same log-likelihood formulation. In contrast, recent RL approaches for diffusion models, most notably Denoising Diffusion Policy Optimization (DDPO), optimize an objective different from the pretraining objectives--score/flow matching loss. In this work, we establish a novel theoretical analysis: DDPO is an implicit form of score/flow matching with noisy targets, which increases variance and slows convergence. Building on this analysis, we introduce Advantage Weighted Matching (AWM), a policy-gradient method for diffusion. It uses the score/flow-matching loss and reweights each sample by its advantage. In effect, AWM raises the influence of high-reward samples and suppresses low-reward ones while keeping the modeling objective identical to pretraining. This simple yet effective design yields substantial benefits: on the GenEval, OCR, and PickScore benchmarks, AWM delivers up to a 34× speedup over Flow-GRPO (which builds on DDPO), when applied to Stable Diffusion 3.5 Medium and FLUX, without compromising generation quality. Code is available at https://github.com/scxue/advantage_weighted_matching