Organizations: Department of Applied Psychology and Human Development, University of Toronto, ON, Canada
Abstract
Interactive assessments generate sequential process data that are not well handled by conventional item response models. Existing MDP-based measurement approaches, such as the Markov decision process measurement model (MDP-MM, LaMar, 2018), link action choices to state-action values, but their reliance on person-specific tabular value functions makes them difficult to scale beyond small, fully enumerated tasks. We propose the Reinforcement Learning Measurement Model (RLMM), a measurement framework that decouples person-level choice sensitivity from task-level value representation through a shared parametric action-value function, making estimation more computationally efficient for larger process-data settings. The model combines a Boltzmann choice rule with normalized advantages, a soft Bellman consistency penalty, and a block-coordinate MAP procedure for joint estimation, while also yielding step-level influence diagnostics for identifying behaviorally critical decisions. In peg-solitaire simulations, the RLMM achieved higher estimation accuracy and substantially lower runtime than the original MDP-MM, with advantages increasing as task complexity grew. In AQUALAB gameplay logs, the estimated person parameter was positively associated with cumulative reward, task completion, and behavioral efficiency. These results show that the RLMM extends decision-process-based psychometric models to larger and more behaviorally realistic environments while preserving an interpretable latent trait tied to decision making steps.
Reinforcement learning (RL) has become a central post-training paradigm for eliciting reasoning capabilities in large language models, yet uniform task sampling allocates compute without regard to differences in how tasks respond to optimization. Existing task-valuation methods mostly rely on snapshot-based signals such as current pass rate or reward, which estimate how solvable a task is under the current policy. However, tasks with similar current solvability can still differ substantially in how positively they respond to further training. We study this residual axis as task learnability: a regime-conditional measure of expected positive response to continued training under a fixed RL post-training regime. By analyzing per-task reward trajectories, we find that learnability is reproducible across independently sampled training contexts and predictive of downstream utility. To make this signal practical before training begins, we propose TrajVal, a lightweight probe-based estimator that approximates per-task learnability from a short probe run and two endpoint evaluations. TrajVal can be used either as a standalone static prior for task sampling or as a multiplicative prior for existing online schedulers. Experiments on mathematical and logical reasoning benchmarks across multiple model scales show that TrajVal improves data efficiency over uniform sampling and provides complementary gains when combined with online scheduling methods.
Large language models (LLMs) can generate BPMN process models from natural-language descriptions, yet supervised fine-tuning (SFT) limits their output quality to the patterns present in the training data. Reinforcement learning (RL) can optimize beyond this ceiling using external quality measures, but how the reward function should be designed when quality is multi-dimensional remains unexplored. We present a systematic investigation of reward function design for RL-based process model generation, training two LLM families (Llama3.1 8B, Qwen2.5 14B) under 48 configurations using Group Sequence Policy Optimization with rewards derived from an automated evaluation framework comprising 38 metrics across syntactic, pragmatic, and semantic quality. Three findings emerge. First, RL significantly improves pragmatic and syntactic quality while preserving semantic fidelity, reducing output variability by more than sixfold. Second, equal reward weighting consistently outperforms targeted weighting: emphasizing a specific dimension fails to improve it and can collapse the model into a low-quality mode. Third, design choices interact with model architecture in non-trivial ways: the invalidity penalty is essential for one model but irrelevant for the other, and SFT initialization is indispensable for one architecture but counterproductive for another. These results demonstrate that reward composition is a primary determinant of optimization outcomes, with effects as large as the decision to apply RL itself. The findings generalize to any structured generation task where quality is assessed along multiple automated dimensions. We release our implementation and experimental code at https://github.com/chlauer99/RL_for_process_modeling.
Process rewards have been widely used in deep reinforcement learning to improve training efficiency, reduce variance, and prevent reward hacking. In LLM reasoning, existing works also explore various solutions for learning effective process reward models (PRM) with or without the help of an expert policy. However, existing methods either rely on strong assumptions about the expert policies (e.g., requiring their reward functions) or suffer intrinsic limitations (e.g., entropy collapse), resulting in weak PRMs or limited generalizability. In this paper, we introduce rePIRL, an inverse RL-inspired framework that learns effective PRMs with minimal assumptions about expert policies. Specifically, we design a dual learning process that updates the policy and the PRM interchangeably. Our learning algorithm has customized techniques to address the challenges of scaling traditional inverse RL to LLMs. We theoretically show that our proposed learning framework can unify both online and offline PRM learning methods, justifying that rePIRL can learn PRMs with minimal assumptions. Empirical evaluations on standardized math and coding reasoning datasets demonstrate the effectiveness of rePIRL over existing methods. We further show the application of our trained PRM in test-time training, test-time scaling, and providing an early signal for training hard problems. Finally, we validate our training recipe and key design choices via a detailed ablation study.