cs.NEMay 11, 2026

A Theory of Multilevel Interactive Equilibrium in NeuroAI

Authors: Zhe Sage ChenQuanyan Zhu

Organizations: Department of Psychiatry, New York University Grossman School of Medicine, New York, NY 10016, USA · Department of Neuroscience, New York University Grossman School of Medicine, New York, NY 10016, USA · Institute for Translational Neuroscience, New York University Grossman School of Medicine, New York, NY 10016, USA · Department of Biomedical Engineering, Tandon School of Engineering, New York University, Brooklyn, NY 11201, USA · Department of Electrical and Computer Engineering, Tandon School of Engineering, New York University, Brooklyn, NY 11201, USA

Abstract

We propose a game-theoretic framework for adaptive multi-agent intelligent systems. Unlike classical game theory, which often treats strategies as primitive objects chosen by perfectly rational agents, the proposed framework provides a mathematical foundation for studying equilibrium in NeuroAI and can be viewed as an extension of game theory under relaxed assumptions, including partial observability, bounded computation, and uncertainty. At its core, Multilevel Interactive Equilibrium (MIE) generalizes the classical Nash equilibrium to intelligent systems with internal computation. Rather than being defined solely at the level of observable behavior, equilibrium emerges when neural learning dynamics, cognitive representations, and behavioral strategies mutually stabilize between interacting agents. This framework applies uniformly to interactions between two biological brains, two artificial agents, or hybrid human-AI systems. We discuss applications of multilevel game theory to human-autonomous vehicle driving, human-machine interaction, human-large language model (LLM) interaction, and computational psychiatry. We also outline experimental strategies and computational methods for estimating MIE and discuss challenges and prospects for future research.

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