cs.ROMay 12, 2026

Rainbow Deep Q-Learning with Kinematics-Aware Design for Cooperative Delta and 3-RRS Parallel Robot Insertion

Authors: Hassen NigatuGaokun ShiJituo LiWang JinLu Guodong

Abstract

This paper presents a kinematics-aware deep reinforcement learning framework based on Rainbow Deep Q-Networks (DQN) for cooperative peg-in-hole manipulation by a Delta parallel robot and a 3-RRS (Revolute--Revolute--Spherical) parallel manipulator. A key contribution is the integration of a geometric design-optimization stage that precedes learning: the 3-RRS geometry is tuned to maximize the singularity-free workspace and improve conditioning, which in turn enlarges the safe region in which the reinforcement learning policy can explore. Together the two manipulators expose a 6~degree-of-freedom (DoF) controllable subspace (three Delta translations, two 3-RRS rotations, and one 3-RRS vertical translation); the peg-in-hole task is invariant to rotation about the peg axis, so the task-relevant manifold is five dimensional. The cooperative insertion problem is cast as a Markov Decision Process with a 12-dimensional state vector and a discrete action set containing 6×2=126 \times 2 = 12 incremental commands (one positive and one negative per controlled DoF). A shaped reward combines dense proximity guidance, penalties for kinematic and workspace violations, and sparse bonuses for successful insertions. The Rainbow DQN -- integrating double Q-learning, dueling architecture, prioritized replay, multi-step returns, noisy linear layers for exploration, and a distributional value head -- is trained with a two-stage curriculum. The co-designed framework is validated in a high-fidelity kinematic simulator, where it achieves stable policy convergence, reliable insertions, and reduced constraint violations compared against a vanilla DQN agent and a classical sampling-based planner.

Explore similar work

Jul 31, 2026cs.RO

Generalizing deep reinforcement learning across cable-driven parallel robot configurations with actuator-level policies

Cable-driven parallel robots (CDPRs) present diverse configurations and complex control challenges, which can be addressed by deep reinforcement learning (DRL) by learning their nonlinear dynamics. However, DRL methods often require extensive training time, and the resulting policies do not generalize well to different robot configurations or varying numbers of actuators. In this article, we introduce a novel DRL approach for controlling CDPRs that does not depend on the specific robot configuration. Our method trains an actuator-level policy that controls each motor to achieve its target cable length, in contrast to conventional DRL approaches that learn to control the entire robot to reach a desired end-effector position. To the best of our knowledge, this is the first work to apply DRL to control CDPRs using an actuator-level policy. This approach offers two main advantages: (i) a single shared policy can be applied to any CDPR configuration, regardless of actuator count, and (ii) reliance on inverse kinematics, avoiding the more challenging forward kinematics problem. Training is performed in simulation, and the learned policy is successfully transferred to a real CDPR. Experimental results show that the actuator-level policy (ALP) surpasses traditional reinforcement learning methods in both robustness and precision. We further control a real 8-motor CDPR with 3D motion using a policy trained on a simulated 4-motor planar CDPR operating in 2D. This illustrates that the proposed method is applicable to any CDPR configuration, independent of actuator number or placement.
Abir Bouaouda, Mohamed Boutayeb, François Charpillet +2
Apr 22, 2026cs.RO

Visual-Tactile Peg-in-Hole Assembly Learning from Peg-out-of-Hole Disassembly

Peg-in-hole (PiH) assembly is a fundamental yet challenging robotic manipulation task. While reinforcement learning (RL) has shown promise in tackling such tasks, it requires extensive exploration. In this paper, we propose a novel visual-tactile skill learning framework for the PiH task that leverages its inverse task, i.e., peg-out-of-hole (PooH) disassembly, to facilitate PiH learning. Compared to PiH, PooH is inherently easier as it only needs to overcome existing friction without precise alignment, making data collection more efficient. To this end, we formulate both PooH and PiH as Partially Observable Markov Decision Processes (POMDPs) in a unified environment with shared visual-tactile observation space. A visual-tactile PooH policy is first trained; its trajectories, containing kinematic, visual and tactile information, are temporally reversed and action-randomized to provide expert data for PiH. In the policy learning, visual sensing facilitates the peg-hole approach, while tactile measurements compensate for peg-hole misalignment. Experiments across diverse peg-hole geometries show that the visual-tactile policy attains 6.4% lower contact forces than its single-modality counterparts, and that our framework achieves average success rates of 87.5% on seen objects and 77.1% on unseen objects, outperforming direct RL methods that train PiH policies from scratch by 18.1% in success rate. Demos, code, and datasets are available at https://sites.google.com/view/pooh2pih.
Yongqiang Zhao, Xuyang Zhang, Zhuo Chen +3
Jun 30, 2026cs.RO

Freeform Preference Learning for Robotic Manipulation

Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
Marcel Torne, Anubha Mahajan, Abhijnya Bhat +1