Organizations: Tsinghua University, China · Pengcheng Laboratory, China · National Cheng-Kung University, Taiwan · Great Bay University, China · Dongguan Key Laboratory for Intelligence and Information Technology, China
Recently, diffusion-based material transfer methods rely on image fine-tuning or complex architectures with auxiliary networks but face challenges such as text dependency, additional computational costs, and feature misalignment. To address these limitations, we propose \textbf{DealMaTe}, using \underline{\textbf{de}}pth, norm\underline{\textbf{a}}l, and \underline{\textbf{l}}ighting images for \underline{\textbf{ma}}terial \underline{\textbf{t}}ransf\underline{\textbf{e}}r. DealMaTe is a simplified diffusion framework that eliminates text guidance and reference networks. We design a lightweight 3D information injection method, Multi-Dim 3D Shader LoRA, which, without modifying the base model weights, enables compatible control conditions and achieves harmonious and stable results. Additionally, we optimize the attention mechanism with Shader Causal Mutual Attention and key-value (KV) caching to reduce inference latency caused by multiple conditions, improve computational efficiency, and achieve high-quality material transfer results with low architectural complexity. Extensive experiments covering a wide variety of objects and lighting conditions consistently demonstrate that DealMaTe achieves remarkable high-fidelity material transfer under arbitrary input materials. The code is available at https://github.com/haha-lisa/DealMaTe.
Recent diffusion-based methods for material transfer rely on image fine-tuning or complex architectures with assistive networks, but face challenges including text dependency, extra computational costs, and feature misalignment. To address these limitations, we propose MaTe, a streamlined diffusion framework that eliminates textual guidance and reference networks. MaTe integrates input images at the token level, enabling unified processing via multi-modal attention in a shared latent space. This design removes the need for additional adapters, ControlNet, inversion sampling, or model fine-tuning. Extensive experiments demonstrate that MaTe achieves high-quality material generation under a zero-shot, training-free paradigm. It outperforms state-of-the-art methods in both visual quality and efficiency while preserving precise detail alignment, significantly simplifying inference prerequisites.
3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, architecture and interior design, or marketing. However, extracting an object from a source scene and naively pasting it into a target scene will fail to produce realistic results due to the different lighting conditions between the two scenes. To address this problem, we introduce a diffusion model that harmonizes naively composited images with inconsistent lighting. The model is trained with a heterogeneous dataset of image pairs (inconsistent composite input, consistent output), combining synthetic, generated, and real data. Our complete 3D solution allows a user to extract an object from the source scene and composite it into the target scene. From this, the (inconsistent) views of the target scene with the composite object are rendered. Our diffusion model harmonizes each one of these views, which are finally consolidated in a 3DGS representation with a post-optimization step. Our method provides visually compelling results, making object transfer between 3DGS easy to use and significantly improving quality compared to previous methods.
Neural materials can represent complex specular reflections and scattering effects in a compact, universal basis. However, acquiring and authoring such materials remains challenging. We present NeuMatEx, a differentiable inverse rendering method for extracting spatially varying neural materials from images. The nonlinear structure of neural material latent spaces makes optimization with naive inverse rendering infeasible. To address this, we train a Large Material Reconstruction Model (LMRM) that directly predicts initialbase color, neural material latents, and aleatoric uncertainty guides from images. This material prior provides a good initialization and better constrains our subsequent optimization using inverse path tracing. The predicted uncertainty further helps by anchoring high-confidence regions more tightly to the LMRM prediction, preventing lighting and complex specular effects from being baked into materials. Experiments on synthetic and real assets show that NeuMatEx extracts complex materials with better visual quality and material decomposition than PBR-based methods.