cs.SDMay 21, 2026

Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators

Authors: Zachary NovackStephen BradeHaven KimHugo Flores GarcíaNithya ShikarpurChinmay TalegaonkarSuwan KimValerie K. Chen+3 more

Organizations: UC San Diego · MIT · Adobe

Abstract

Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.

Explore similar work

Jun 23, 2026cs.SD

Real-Time Interactive Music Generation via Data-Free Streaming Consistency Distillation

Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm. To provide pioneer musicians with a novel medium for interactive composition, we should fundamentally change these static models into dynamic, playable instruments. In this paper, we propose a framework that bridges this gap. To achieve the low latency required for live interaction without sacrificing structural coherence, we formulate distillation within a streaming autoregressive latent space. Our approach gets rid of the need for expensive paired audio-latent datasets by utilizing prompt-only inputs to synthesize teacher-guided, chunk-wise trajectories on the fly. Because live instruments require high acoustic fidelity, we introduce music-aware consistency objectives, which combine latent, spectral, and temporal-difference losses, to preserve crucial qualities like timbre, transients, and rhythmic stability during accelerated single-step streaming generation. Implemented via parameter-efficient adaptation, our distillation reduces generation steps to achieve a low real-time factor. Crucially, by operating as a continuous autoregressive stream, the system can seamlessly assimilate dynamic human inputs on the fly, allowing users to instantly steer the musical trajectory without interrupting the audio flow. Ultimately, this work recontextualizes generative text-to-music models not as passive prompt-and-wait systems, but as responsive instruments, opening new frontiers for live human-AI musical co-creation.
Baisen Wang, Chenxi Bao, Qisong Han
Oct 25, 2025cs.SD

Streaming Generation for Music Accompaniment

Music generation models can produce high-fidelity coherent accompaniment given complete audio input, but are limited to editing and loop-based workflows. We study real-time audio-to-audio accompaniment: as a model hears an input audio stream (e.g., a singer singing), it has to also simultaneously generate in real-time a coherent accompanying stream (e.g., a guitar accompaniment). In this work, we propose a model design considering inevitable system delays in practical deployment with two design variables: future visibility tft_f, the offset between the output playback time and the latest input time used for conditioning, and output chunk duration kk, the number of frames emitted per call. We train Transformer decoders across a grid of (tf,k)(t_f,k) and show two consistent trade-offs: increasing effective tft_f improves coherence by reducing the recency gap, but requires faster inference to stay within the latency budget; increasing kk improves throughput but results in degraded accompaniment due to a reduced update rate. Finally, we observe that naive maximum-likelihood streaming training is insufficient for coherent accompaniment where future context is not available, motivating advanced anticipatory and agentic objectives for live jamming.
Yusong Wu, Mason Wang, Heidi Lei +5
Jun 10, 2026cs.SD

Real-Time Language Model Jamming: A Case Study for Live Music Accompaniment Generation

Language models (LMs) have become one of the most prominent paradigms in modern generative modeling. While making them faster has been the main focus of real-time deployment, speed alone is not enough. Many real-world applications, such as synchronized translation and voice synthesis, also require precise alignment between generation and external signals, both in terms of generation content and timing. We refer to this problem as \textit{frame-synchronous streaming inference}. To address it, we present StreamMUSE, an inference system that performs LM generation in response to an external signal stream within a client-server architecture. The client continuously sends high-frequency inference requests based on the most recent inputs and receives outputs synchronized to the external clock, while the server executes model inference. We demonstrate the framework through a live music accompaniment task, showing how real-time synchronization can be achieved across different deployment environments with varying round-trip latencies. We further model the relationship between system hyperparameters and round-trip latency, and evaluate how different environments affect optimal configurations to achieve real-time performance. Experimental results show a consistent correspondence between system real-time performance and music quality, demonstrating the effectiveness of the proposed framework. The project is open source. Relevant code and the latest updates are available at https://stream-muse-webpage.vercel.app/#audio-library.
Bowen Zheng, Andrew H. Yang, Jiaqi Ruan +5