Rethinking Weakly-supervised Video Temporal Grounding From a Game Perspective
Authors: Xiang Fang, Zeyu Xiong, Wanlong Fang, Xiaoye Qu, Chen Chen, Jianfeng Dong, Keke Tang, Pan Zhou, +2 more
Abstract
This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for scoring the pre-defined moment proposals. Although they have achieved significant progress, we argue that their current frameworks have overlooked two indispensable issues: 1) Coarse-grained cross-modal learning: previous methods solely capture the global video-level alignment with the query, failing to model the detailed consistency between video frames and query words for accurately grounding the moment boundaries. 2) Complex moment proposals: their performance severely relies on the quality of proposals, which are also time-consuming and complicated for selection. To this end, in this paper, we make the first attempt to tackle this task from a novel game perspective, which effectively learns the uncertain relationship between each vision-language pair with diverse granularity and flexible combination for multi-level cross-modal interaction.Specifically, we creatively model each video frame and query word as game players with multivariate cooperative game theory to learn their contribution to the cross-modal similarity score. By quantifying the trend of frame-word cooperation within a coalition via the game-theoretic interaction, we are able to value all uncertain but possible correspondence between frames and words. Finally, instead of using moment proposals, we utilize the learned query-guided frame-wise scores for better moment localization.Experiments show that our method achieves superior performance on both Charades-STA and ActivityNet Caption datasets.
Video temporal grounding (VTG) takes an untrimmed video and a natural-language query as input and localizes the temporal moment that best matches the query. Existing methods rely on large, task-specific datasets requiring costly manual annotation. We introduce EvoGround, a framework of two coupled self-evolving agents, a proposer and a solver, that learn temporal grounding from raw videos without any human-labeled data. The proposer generates query--moment pairs from raw videos, while the solver learns to ground them and feeds back signals that improve the proposer in return. Through this self-reinforcing reinforcement-learning loop, the two agents are initialized from the same backbone and mutually improve across iterations. Trained on 2.5K unlabeled videos, EvoGround matches or surpasses fully supervised models across multiple VTG benchmarks, while emerging as a state-of-the-art fine-grained video captioner without manual labels.
This paper addresses the task of temporal sentence grounding (TSG). Although many respectable works have made decent achievements in this important topic, they severely rely on massive expensive video-query paired annotations, which require a tremendous amount of human effort to collect in real-world applications. To this end, in this paper, we target a more practical but challenging TSG setting: unsupervised temporal sentence grounding, where both paired video-query and segment boundary annotations are unavailable during the network training. Considering that some other cross-modal tasks provide many easily available yet cheap labels, we tend to collect and transfer their simple cross-modal alignment knowledge into our complex scenarios: 1) We first explore the entity-aware object-guided appearance knowledge from the paired Image-Noun task, and adapt them into each independent video frame; 2) Then, we extract the event-aware action representation from the paired Video-Verb task, and further refine the action representation into more practical but complicated real-world cases by a newly proposed copy-paste approach; 3) By modulating and transferring both appearance and action knowledge into our challenging unsupervised task, our model can directly utilize this general knowledge to correlate videos and queries, and accurately retrieve the relevant segment without training. Extensive experiments on two challenging datasets (ActivityNet Captions and Charades-STA) show our effectiveness, outperforming existing unsupervised methods and even competitively beating supervised works.
Video Temporal Grounding (VTG) localizes the video segment that matches a natural-language query. Many queries describe an action performed by a particular entity. Existing methods often encode the query as a whole or use general video-text interactions, without explicitly checking whether the action and entity occur together. They may therefore select a segment that contains both concepts but not the event described by the query. We propose Interaction Aligned Action-Entity Video Temporal Grounding (IAE-VTG), which models this rela?tionship at both the representation and training assignment levels. First, the Fine-grained Disentangled Interaction Module (FDIM) separates action and entity related query information and aligns it with complementary motion and appearance features. It then combines token-level interactions to build representations that capture the relationship between the action and entity. Second, Interaction-Sensitive Assignment (ISA) adds this interaction evidence to bipartite matching, so training targets are selected using both temporal overlap and semantic compatibility. This reduces supervision from temporally plausible but semantically incorrect proposals. Experiments on QVHighlights, Charades?STA, and TACoS show that IAE-VTG consistently improves strong baselines and achieves competitive or state-of-the-art performance on standard grounding metrics. Additional analyses show that the method is especially effective when similar actions or entities appear at multiple times and produces more reliable assignments for complex events.