Annotations Are Not All You Need: A Cross-modal Knowledge Transfer Network for Unsupervised Temporal Sentence Grounding
Authors: Xiang Fang, Daizong Liu, Wanlong Fang, Pan Zhou, Yu Cheng, Keke Tang, Kai Zou
Abstract
This paper addresses the task of temporal sentence grounding (TSG). Although many respectable works have made decent achievements in this important topic, they severely rely on massive expensive video-query paired annotations, which require a tremendous amount of human effort to collect in real-world applications. To this end, in this paper, we target a more practical but challenging TSG setting: unsupervised temporal sentence grounding, where both paired video-query and segment boundary annotations are unavailable during the network training. Considering that some other cross-modal tasks provide many easily available yet cheap labels, we tend to collect and transfer their simple cross-modal alignment knowledge into our complex scenarios: 1) We first explore the entity-aware object-guided appearance knowledge from the paired Image-Noun task, and adapt them into each independent video frame; 2) Then, we extract the event-aware action representation from the paired Video-Verb task, and further refine the action representation into more practical but complicated real-world cases by a newly proposed copy-paste approach; 3) By modulating and transferring both appearance and action knowledge into our challenging unsupervised task, our model can directly utilize this general knowledge to correlate videos and queries, and accurately retrieve the relevant segment without training. Extensive experiments on two challenging datasets (ActivityNet Captions and Charades-STA) show our effectiveness, outperforming existing unsupervised methods and even competitively beating supervised works.
Video Temporal Grounding (VTG) localizes the video segment that matches a natural-language query. Many queries describe an action performed by a particular entity. Existing methods often encode the query as a whole or use general video-text interactions, without explicitly checking whether the action and entity occur together. They may therefore select a segment that contains both concepts but not the event described by the query. We propose Interaction Aligned Action-Entity Video Temporal Grounding (IAE-VTG), which models this rela?tionship at both the representation and training assignment levels. First, the Fine-grained Disentangled Interaction Module (FDIM) separates action and entity related query information and aligns it with complementary motion and appearance features. It then combines token-level interactions to build representations that capture the relationship between the action and entity. Second, Interaction-Sensitive Assignment (ISA) adds this interaction evidence to bipartite matching, so training targets are selected using both temporal overlap and semantic compatibility. This reduces supervision from temporally plausible but semantically incorrect proposals. Experiments on QVHighlights, Charades?STA, and TACoS show that IAE-VTG consistently improves strong baselines and achieves competitive or state-of-the-art performance on standard grounding metrics. Additional analyses show that the method is especially effective when similar actions or entities appear at multiple times and produces more reliable assignments for complex events.
Text-guided Video Temporal Grounding (VTG) aims to localize the relevant segments in an untrimmed video based on text queries, yet collecting dense temporal annotations and training task-specific models remain costly and brittle under distribution shift. Recent training-free VTG approaches mitigate this issue by directly matching pretrained vision-language representations, but they still face two fundamental information bottlenecks: frame-wise visual encoding overlooks temporal dynamics, while fixed query embeddings cannot resolve query ambiguity. To address these issues, we propose DSE-VTG, a \underline{D}ual-\underline{S}ide \underline{E}nhancement framework that addresses both without any task-specific training. On the visual side, Multi-scale Similarity Fusion (MSF) combines frame- and clip-level similarities into a unified, temporally aware similarity profile. On the textual side, Query-level Test-Time Adaptation (Q-TTA) optimizes a lightweight additive offset to adapt the query embedding to the video at test time, without finetuning the backbone or calling external large language models. Extensive experiments on three standard and two OOD benchmarks show that DSE-VTG achieves state-of-the-art performance among training-free methods. On Charades-STA, it improves mIoU over the strongest prior training-free method by 5.61 points. Under distribution shift, DSE-VTG reaches 50.86 mIoU on Charades-CG Novel-Word, surpassing the strongest supervised baseline by 2.76 mIoU. Our code will be released upon acceptance.
This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for scoring the pre-defined moment proposals. Although they have achieved significant progress, we argue that their current frameworks have overlooked two indispensable issues: 1) Coarse-grained cross-modal learning: previous methods solely capture the global video-level alignment with the query, failing to model the detailed consistency between video frames and query words for accurately grounding the moment boundaries. 2) Complex moment proposals: their performance severely relies on the quality of proposals, which are also time-consuming and complicated for selection. To this end, in this paper, we make the first attempt to tackle this task from a novel game perspective, which effectively learns the uncertain relationship between each vision-language pair with diverse granularity and flexible combination for multi-level cross-modal interaction.Specifically, we creatively model each video frame and query word as game players with multivariate cooperative game theory to learn their contribution to the cross-modal similarity score. By quantifying the trend of frame-word cooperation within a coalition via the game-theoretic interaction, we are able to value all uncertain but possible correspondence between frames and words. Finally, instead of using moment proposals, we utilize the learned query-guided frame-wise scores for better moment localization.Experiments show that our method achieves superior performance on both Charades-STA and ActivityNet Caption datasets.