Retrieval-augmented text-to-music (TTM) systems augment underspecified user prompts using captions retrieved from a music caption dataset. This design introduces an integrity dependency on the music knowledge database. We show that an attacker can poison the database by injecting a small number of crafted music captions, causing the system to retrieve malicious captions that bias prompt augmentation and steer generation away from the user's intended function, without modifying the user prompt, retriever, or generator. To achieve the music caption poisoning attack, we propose a dual-layer caption poisoning strategy that preserves high-level retrieval anchors while injecting low-level acoustic descriptors to steer prompt augmentation and downstream music generation toward an attacker-chosen target intent. In a MusicCaps knowledge database, CLAP retriever, and MusicGen pipeline, poisoned generations move substantially closer to the attacker's target, while remaining comparably aligned with the original user query. These results expose a practical integrity risk for retrieval-augmented creative AI systems. Our demo can be found at: https://yizhu-wen.github.io/Mental-Damage/
State-of-the-art text-to-music generation systems rely on massive proprietary datasets and industrial-scale compute, making it impossible to disentangle architectural contributions from resource advantages. We propose \textit{score-aware training}, which treats audio-caption alignment score as a direct supervision signal throughout the pipeline. Rather than discarding low-scoring segments, we repurpose them via a CLAP-conditioned Beta noise timestep schedule that routes them to high-noise training regimes, acting as an effective implicit regularizer. Complementarily, segment-level filtering removes the most misaligned examples, and a two-stage caption procedure bridges the distribution gap between verbose training captions and concise inference prompts. A REPA auxiliary loss further transfers structured semantic knowledge from pretrained CLAP and MuQ encoders without additional data. Our 450M-parameter FluxAudio-based system, submitted to the ICME 2026 ATTM Grand Challenge Efficiency Track, ranked 2nd across both tracks in the objective evaluation and 3rd in the Efficiency Track in the final MOS evaluation.
We describe our entry to the efficiency track of the Academic Text-to-Music (ATTM) Grand Challenge at ICME 2026. Beyond the challenge protocol's FAD-CLAP and CLAP score, we add a learned human-preference reward from TuneJury, a twin pairwise ranker trained over open music-preference datasets. The reward serves both as a training-time conditioning signal and as a sample-selection criterion. The pipeline combines five engineering decisions on a 120M-parameter FluxAudio-S backbone, four at training time and one at inference: (i) training-time reward conditioning that doubles as an inference-time CFG axis, (ii) a sweep over five score-conditioning architectures, where training and inference use different variants, (iii) expert iteration on the top decile, (iv) a short preference-tuning pass (CRPO) for audio-text alignment, and (v) inference post-processing via joint CFG, source separation, and loudness normalization. Per-stage decomposition on 100 Song Describer prompts shows training-time reward conditioning as a functional conditioning axis, expert iteration as the dominant contributor, the preference-tuning pass adding only noise-level gain, and the inference-time score scalar already saturated by the end of the chain.
Text-to-music (TTM) generation systems allow users to create music through natural language prompts, yet it is unclear whether the descriptive language used to prompt aligns with descriptive language used to summarize or describe heard music. We pair 200 real-world Udio prompts with their generated audio and free-form descriptions collected from English- (n = 70) and Korean-speaking (n = 78) listeners, and contribute a human-derived taxonomy of musical prompting vocabulary grounded in real user data. Using this framework, alongside word- and vector-level analyses, we find a consistent structural asymmetry: prompts are dominated by Genre and Story/Narrative language. Genre terms propagate most reliably from prompt to perception, while narrative-heavy prompts are the strongest predictor of semantic misalignment. A preliminary cross-cultural comparison further suggests that description profiles vary across listener populations along narrative, functional, and affective dimensions, raising questions about whether current TTM systems, trained on aggregated English-centric corpora, can accommodate the full diversity of how people naturally express musical ideas.