Organizations: Chinese Information Processing Laboratory, Institute of Software, Chinese Academy of Sciences · Lero the Research Ireland Centre for Software, University of Limerick · The Chinese University of Hong Kong, Shenzhen · The Hong Kong University of Science and Technology
Abstract
Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as the cornerstone for shaping the remarkable coding abilities of Large Language Models (LLMs). However, the scalability of RLVR is severely constrained by the scarcity of sufficiently challenging verifiable code tasks that target near the model's edge of competence. Prior studies often rely on heuristic seed expansions for data synthesis, which severely limits both novelty and difficulty. Consequently, the training value of such data fails to scale proportionally with the size of its synthesis. To this end, we propose Atomic Decomposition and Recombination (ADR), a novel framework that generates verifiable code tasks via decomposition into atomic elements and controlled recombination, thereby enabling the generation of genuinely novel and challenging verifiable code tasks. Experiments and analysis demonstrate that ADR achieves superior originality, difficulty, diversity, and test quality over existing baselines, and consistently delivers greater improvements in code ability across RLVR in diverse downstream domains, including algorithmic programming, tool usage, and data science. Our work sheds light on a new paradigm for novel code task synthesis and scalable RLVR training.
RL with verifiable rewards (RLVR) has emerged as a powerful paradigm for training LMs on tasks with well-defined success metrics, such as code generation and mathematical reasoning. However, current RLVR methods optimize only what can be objectively scored, often neglecting subjective, non-verifiable aspects of human-like outputs, such as style and structure. This limitation leads to well-documented failure modes such as diversity collapse, unnatural-sounding responses, and reward hacking. We propose an adversarial generator-discriminator framework that augments verifiable rewards with a learned signal from human demonstrations. A generator model is trained using RL to maximize both task accuracy and an adversarial reward derived from a discriminator. The discriminator, trained alongside the generator policy, learns to distinguish human-written outputs from model-generated ones. The discriminator serves as a learned proxy for the human output distribution, providing feedback on aspects of generation that are difficult to formalize as scalar rewards. Across diverse domains, including bug fixing and open-ended generation, our approach consistently improves non-verifiable properties while preserving the accuracy gains of RLVR. In bug fixing, our method produces solutions with significantly lower edit distance compared to RLVR baselines while matching end performance. In story generation, our method significantly improves win rate while producing stories that are diverse and more human-like. And in a simple reward hacking benchmark, our method nearly eliminates model misbehavior while maintaining high benchmark scores. Together, these results show that our approach bridges RL and SFT, offering a scalable path toward jointly optimizing the verifiable and non-verifiable properties of a task.
How can Large Language Models (LLMs) solve problems they currently cannot? Repeated sampling scales test-time compute but GPU cost grows linearly with attempts, while reinforcement learning (RL) with verifiable rewards improves single-attempt accuracy at the expense of sample diversity. Both strategies ultimately fail when the base policy has near-zero probability of producing a correct solution: no amount of sampling or gradient signal can overcome a search space that is simply too large. We take a different approach: rather than sampling harder, we make the task easier by decomposing problems into smaller, independently solvable sub-functions whose implementations can be recombined. Since off-the-shelf models are not trained for this modular generation, we introduce DecompRL, an RL algorithm that explicitly learns to decompose and implement hierarchical code structures. Recombining k implementations of n modules yields up to kn candidate solutions, shifting the bottleneck from GPU inference to cheap CPU evaluation and cutting GPU token cost by ∼50×. On LiveCodeBench and CodeContests (Qwen2.57B, Code World Model~32B), DecompRL outperforms standard and diversity-optimized RL baselines beyond 105 tokens per problem, solving problems that standard generation cannot reach.
Juliette Decugis, Fabian Gloeckle, Francis Bach +2
LLMs for code generation are commonly evaluated in repeated-sampling settings using Pass@k, where multiple candidate programs are executed against unit tests under a finite sampling budget. While recent verifier-based reinforcement learning (RLVR) methods improve executable correctness, how these objectives affect redundancy among sampled programs remains poorly understood. In this work, we study implementation-level redundancy in code generation using JPlag, a plagiarism-detection system for code. Across models and benchmarks, we show that correctness-only RLVR often concentrates generations around repeated implementations, whereas Pass@k-aware objectives maintain lower redundancy and improve larger-budget performance. Motivated by these observations, we augment RLVR with direct anti-redundancy rewards based on JPlag similarity. Across 3 models and 3 benchmarks, discouraging near-duplicate generations reliably improves finite-budget executable performance, often matching or outperforming specialized Pass@k-aware objectives.
Le Bronnec Florian, Alexandre Verine, Rio Yokota +1