Organizations: Department of Computer Science, Iowa State University · Department of Civil, Construction & Environmental Engineering, Iowa State University
State abstraction in reinforcement learning is usually formulated as a partition of states based on reward and transition similarity. This excludes a common structural pattern in navigation, graph, and hierarchical decision problems: interface states such as doors, hubs, and bottlenecks naturally participate in more than one region. We introduce \emph{tangle-core abstraction}, an overlapping state-abstraction framework based on graph tangles of empirical transition graphs. The method constructs abstract states from consistently oriented low-order separations and represents shared interfaces through a membership kernel rather than a hard partition. We give value-preservation guarantees for the induced overlapping abstract MDP under an explicit action-consistency condition, identify an interior-homogeneity/boundary-leakage error decomposition, and prove a quantitative interface-overlap result showing when hard partitions incur an avoidable boundary error. Empirically, tangle-core abstractions achieve favorable compression--return tradeoffs against reward-aware, learned, topological-map, and graph-partitioning baselines across bottlenecked tabular domains, procedurally generated mazes, and MiniGrid representations. We also identify a clear failure regime in which transition topology is uninformative, where tangles predictably offer little benefit. These results position graph tangles as an effective topology-aware abstraction prior for decision problems with shared interface structure.
We study performance-driven environment abstraction for decision-making in large Markov decision processes. Rather than preserving geometric or topological structure, we seek abstractions that directly optimize decision quality. We model abstraction as a controlled approximation obtained by aggregating the state space and enforcing a shared action distribution within each aggregated state. For a fixed partition, we establish a performance guarantee that separates value-function approximation error from the loss introduced by action sharing. Guided by this analysis, we develop a multi-timescale reinforcement learning framework that jointly adapts the policy and a tree-structured environment abstraction. The resulting algorithm refines and coarsens regions of the state space based on Q-value discrepancies, balancing performance against abstraction size and complexity. Empirical results demonstrate substantial state compression, improved sample efficiency, and faster replanning compared to actor-critic baselines.
State abstraction plays a key role in scaling reinforcement learning to complex but structured systems. In studying such systems, a wide range of behavioral structures have been studied in reinforcement learning, including value functions, invariants, bisimulation relations, and behavioral metrics. However, a general principle for determining what structures are provably preserved under state abstraction is still lacking. In this paper, we present a unified framework for defining and analyzing behavioral structures in reinforcement learning. Our framework provides a compositional way to specify behavioral semantics based on local, one-step descriptions of system dynamics. Using this framework, we establish results showing how behavioral structures can be safely transferred between abstract and concrete systems. We further show how to construct quantitative metrics from logical behavioral semantics with soundness guarantees. Together, these results provide a principled foundation for reasoning about behaviors under state abstraction in reinforcement learning and offer reusable definition and proof principles for a broad class of behavioral structures in reinforcement learning.
When learning to walk, infants seem to address a coarse version of the problem first - stay upright, reach the caregiver - and refine it only when further practice at that resolution stops paying off. Reinforcement learning offers multiple techniques for building simple versions of complex tasks, but lacks general principles for how to dynamically adjust the granularity of these abstractions during learning. This paper proposes one such principle: refine the abstraction as soon as the learning error within it becomes comparable to the error induced by the abstraction itself. Here, we investigate one way of formalising this principle via a performance certificate that decomposes value error into two terms: a learning error bound captured by a Bellman residual, and an abstraction error bound given by a bisimulation metric. The resulting switching strategy is implemented by soft state-action abstractions built from rate-distortion principles, whose resolution along state and action axes can be continuously adjusted. We validate this construction in a range of tabular settings, showing that near-optimal performance can be achieved under substantial lossy compression of state and action information.