Representations of the world, arguably, contain information about features (e.g. something is blue, something is a circle) but also information about which features are part of the same object (e.g. the circle is blue), which we call binding information. Any system with the ability to understand scenes with multiple objects must be able to solve the binding problem: it needs to know which features belong together. However, despite work showing that Vision Transformers (ViTs) know which patches belong together, it is not known whether current deep learning models learn to exhibit binding information, i.e., for features. We may believe that there is not much binding information, after all misattributing features to wrong objects is a common failure of ViT-based architectures, especially in scenes with objects sharing features. Here we formalize the binding problem with an information-theoretic approach, and introduce a probing method to measure binding information in model representations. We perform experiments on ViTs, measuring binding from different components of the architecture, such as the image summary token [CLS] or the spatial tokens. We use datasets with different binding challenges, such as feature sharing, occlusion, and natural features, while comparing the performance of several pre-trained ViTs. Overall, our research demonstrates binding as a key ingredient to strong visual recognition and reasoning.
Despite success on standard benchmarks, vision language models display persistent failures on tasks involving processing of multi-object scenes, including many tasks that are relatively easy for humans. Recent work has found that these failures may stem from a basic inability to accurately bind object features in-context, a challenge that is referred to as the "binding problem" in cognitive science and neuroscience. The human visual system is thought to solve this binding problem via serial processing, attending to individual objects one at a time so as to avoid interference from other objects. Recent work has proposed "pointing" -- the use of explicit spatial coordinates to refer to objects -- as an analogous solution for vision language models, and found that it improves performance on challenging multi-object tasks. However, it is unclear why (i.e., on a mechanistic or representational level) this approach improves performance, and how directly this relates to serial processing in human vision. Here, we investigate this question. We find that learning to point-via-text induces an internal visual search routine, and we characterize the mechanisms that support this procedure. We also find that pointing behavior can be generalized to new tasks via fine-tuning, and that doing so eliminates binding errors and enables compositional generalization. These results provide a proof-of-principle that serial processing can solve the binding problem for vision language models just as it does for biological vision.
Udith Haputhanthri, Declan Campbell, Rim Assouel +2
Humans easily determine which color belongs to which shape in multi-object scenes, an ability known as concept binding. Vision-language embedding models such as CLIP struggle with binding: they recognize individual concepts but fail to represent which concepts form which objects. Although CLIP behaves like a bag-of-concepts model in cross-modal retrieval, object information is recoverable from its image and text embeddings separately. We study this tension through the binding function, which maps concepts to scene embeddings. We find that scene embeddings decompose additively into object representations, explaining why uni-modal probes can recover object information. However, CLIP's binding function is high-complexity, which likely prevents the image and text encoders from learning a shared binding mechanism that generalizes to unseen concept combinations. We then ask whether this limitation is fundamental. We show that it is not. In controlled transformer models trained from scratch, binding generalization emerges with sufficient data coverage. These models learn low-complexity binding functions characterized by multiplicative interactions between concepts, enabling systematic generalization. Code is publicly available at https://github.com/oshapio/binding-concepts-complexity.
Frozen vision foundation models are commonly evaluated through a single global image embedding, but this interface can conflate missing information with information lost at readout time. We study this distinction by keeping a pretrained vision encoder frozen and varying only the readout applied to its final patch tokens. We compare standard global readouts against a lightweight foveated readout, which attention-pools patch tokens using a learned or question-conditioned query, and against an oracle readout with access to the annotated target region. We evaluate these interfaces on three localized binding problems: a controlled synthetic color--shape binding task under clutter, a color-free crowded shape-detection variant, and a GQA-derived natural-image task where paired questions ask for the colors of different same-category objects in the same image. Global readouts perform near perfectly when the synthetic target appears alone, but collapse under clutter and counterfactual target edits, whereas the foveated readout recovers most of the oracle-accessible signal. On the GQA-derived task, question-independent global image vectors improve only modestly over question-only priors, while question-conditioned foveation substantially improves paired localized color accuracy. A counterfactual nuisance-to-signal ratio explains the synthetic failures: global pooling dilutes localized label-changing evidence while exposing the probe to nuisance variation from irrelevant objects. These results indicate that apparent spatial blindness in frozen vision models can arise from the global embedding interface rather than from an absence of spatial information in the frozen patch tokens.