cs.SEJun 4, 2026

Asuka-Bench: Benchmarking Code Agents on Underspecified User Intent and Multi-Round Refinement

Authors: Xin WangLiangtai SunYaoming ZhuShuang ZhouJiaxing LiuFengjiao ChenLin QiuXuezhi Cao+3 more

Organizations: University of Science and Technology of China · 2Independent researchers

Abstract

Existing code-generation benchmarks score a single mapping from a complete prompt to a one-shot output. However, real web development is different. Users seldom write a full spec at the start; many requirements only become clear once they look at an intermediate result and react to it. We present Asuka-Bench, a benchmark that pairs underspecified user intent with multi-round refinement, grounded in browser-rendered behavior. Each task is resolved through a closed loop: a Code Agent generates a web project, a UI Agent executes test cases on the deployed site, and a User LLM turns evaluation outcomes into natural-language feedback for the next round. The benchmark comprises 50 web tasks with 784 evaluation criteria and 2402 expected outcomes. We benchmark 8 LLMs across 2 agent frameworks. The results separate models clearly: weighted Task Pass Rate varies by 38 percentage points and models also differ substantially in their ability to repair from feedback. Asuka-Bench is also far from saturated: even the strongest model completes only 52% of projects after three rounds.

Explore similar work

Apr 20, 2026cs.SE

WebCompass: Towards Multimodal Web Coding Evaluation for Code Language Models

Large language models are rapidly evolving into interactive coding agents capable of end-to-end web coding, yet existing benchmarks evaluate only narrow slices of this capability, typically text-conditioned generation with static-correctness metrics, leaving visual fidelity, interaction quality, and codebase-level reasoning largely unmeasured. We introduce WebCompass, a multimodal benchmark that provides unified lifecycle evaluation of web engineering capability. Recognizing that real-world web coding is an iterative cycle of generation, editing, and repair, WebCompass spans three input modalities (text, image, video) and three task types (generation, editing, repair), yielding seven task categories that mirror professional workflows. Through a multi-stage, human-in-the-loop pipeline, we curate instances covering 15 generation domains, 16 editing operation types, and 11 repair defect types, each annotated at Easy/Medium/Hard levels. For evaluation, we adopt a checklist-guided LLM-as-a-Judge protocol for editing and repair, and propose a novel Agent-as-a-Judge paradigm for generation that autonomously executes generated websites in a real browser, explores interactive behaviors via the Model Context Protocol (MCP), and iteratively synthesizes targeted test cases, closely approximating human acceptance testing. We evaluate representative closed-source and open-source models and observe that: (1) closed-source models remain substantially stronger and more balanced; (2) editing and repair exhibit distinct difficulty profiles, with repair preserving interactivity better but remaining execution-challenging; (3) aesthetics is the most persistent bottleneck, especially for open-source models; and (4) framework choice materially affects outcomes, with Vue consistently challenging while React and Vanilla/HTML perform more strongly depending on task type.
Xinping Lei, Xinyu Che, Junqi Xiong +16
Aug 4, 2026cs.CV

MT-Web2Code: Benchmarking Coding Agents on Multi-Turn Regional Reconstruction and Localized Modification

Recent advances in Large Vision-Language Models (LVLMs) have demonstrated impressive capabilities in web UI generation. However, existing benchmarks predominantly focus on single-turn full-page generation from scratch, overlooking the iterative workflow of real-world frontend engineering, where developers repeatedly reconstruct missing regions and modify localized elements within existing codebases. To bridge this gap, we introduce MT-Web2Code, the first multimodal coding benchmark for multi-turn Macro-Level Regional Reconstruction and Micro-Level Localized Modification, which contains 102 tasks spanning 16 vertical domains. To construct deterministic repair trajectories without costly turn-level human annotation, we develop a scalable Reverse-Corruption Trajectory Engine that iteratively injects structural and stylistic defects into golden pages. We further propose a dual-axis evaluation protocol that measures target-region fidelity and the preservation of unaffected content, where regional reconstruction is assessed by a 5-dimensional VLM-based rubric and localized modification by deterministic pixel-grounded alignment. Experiments on 13 frontier coding agents reveal that current agents struggle to faithfully reconstruct target regions while preserving unaffected content, lack fine-grained visual-code alignment for localized edits, and suffer from error snowballing over multiple turns. Beyond benchmarking, our deterministic evaluation metrics provide fine-grained feedback signals that may facilitate future research on training iterative UI coding agents. Our evaluation code and data will soon be released.
Qiming Li, Shujie Hu, Haohan Liu +3
Jun 17, 2026cs.SE

StaminaBench: Stress-Testing Coding Agents over 100 Interaction Turns

We introduce StaminaBench, a benchmark that measures the stamina of coding agents: how many consecutive interaction turns (change requests) they can handle before failing. Unlike the prevailing fraction-of-tasks-solved metric, this matches real vibe-coding where sessions run dozens or hundreds of turns. In StaminaBench, agents implement a REST API server and modify it across a tunable number of procedurally generated follow-up change requests - 100 in our experiments, resulting in codebases of up to 6,000 lines. Tests are generated fully programmatically without LLM involvement, ensuring reproducibility and reliability; change sequences are drawn from either a hardcoded or LLM-driven sampler, both constrained to a structured action space to ensure changes are valid. The agent and the server run in an isolated environment and communicate with the benchmark through HTTP, making testing fully black-box and language-agnostic. We evaluate six agent harnesses paired with seven open-source LLMs across 20 scenarios of 100 turns each and find that: (1) all the tested models fail within 5-6 turns, confirming that vibe-coding-style programming without thorough testing produces bugs; (2) passing test feedback back to the agent and allowing it to retry improves passed turn count by up to 12x; and (3) a good harness is required for strong performance: stronger models exhibit up to a 6x gap between their best and worst harness, while weaker models fail with any harness. We release the benchmark and the generated tasks to enable further research into multi-turn coding agent behavior. Benchmark code and data: github.com/amazon-science/StaminaBench.
Vlad Sobal, Shuo Yang, Yuting Zhang +2