vla.cpp: A Unified Inference Runtime for Vision-Language-Action Models
Authors: Khanh D. Nguyen, Hung T. Ho, Chinh T. Nguyen, Thanh Q. Duong, Linh D. Le, Duy M. H. Nguyen, Vien A. Ngo, An T. Le
Organizations: 1VinRobotics, Vietnam · 4Max Planck Research School for Intelligent Systems, Germany · University of Stuttgart, Germany · 6German Research Center for Artificial Intelligence · Center for AI Research, VinUniversity, Vietnam · 3Intelligent Autonomous Systems, TU Darmstadt, Germany
Abstract
Vision-Language-Action (VLA) policies are typically shipped as Python/PyTorch stacks that assume a workstation-class GPU, a mismatch for the hardware on which robots actually run. We present vla.cpp, a portable C++ inference runtime built on llama.cpp. To our knowledge, it is the first ggml-class engine to natively serve the flow-matching and diffusion VLA inference pattern, in which a cached vision-language prefix is consumed by a cross-attending action expert integrated over several solver steps. A single runtime serves seven architectures spanning five backbone and four action-head families behind one request/response protocol, with each model packaged as a self-contained bundle. On LIBERO-Object, the engine matches a state-of-the-art checkpoint to within one episode out of 200, and runs BitVLA at 100% success in 1.3 GiB of memory. The same bundle runs unchanged across three hardware tiers, from a consumer GPU down to an 8 GB embedded module. A cross-hardware roofline analysis shows that batch-1 VLA inference is compute-bound, so utilization rather than bandwidth is the deployment lever; an IMMA ladder GEMM derived from this analysis cuts BitVLA per-step latency by 4.5x. We then frame an on-robot stress test on an ALOHA arm that isolates the latency constraint under which a learned VLA must replan against a moving target on the hardware it was trained for. Code, demo videos, and the reproducible benchmark scaffold are available at https://fai-modelopt-tech.github.io/vla-cpp.github.io/.
Vision-Language-Action (VLA) models exhibit strong generalization for robotic manipulation, yet their high inference latency limits real time deployment. We identify two primary sources of temporal redundancy in existing VLA pipelines: repeated visual encoding of highly similar consecutive frames and multi step iterative sampling in diffusion based policies. To address this, we propose a system level acceleration strategy that reduces computation in both perception and action generation. On the perception side, we incrementally update only tokens corresponding to dynamic scene regions instead of re-encoding entire frames. On the policy side, we compress diffusion sampling into a compact 2-step schedule through efficiency oriented training while preserving action precision. Experiments on Libero, RobotWin, and Real Robot Platforms demonstrate over 2 times speedup while maintaining high performance, achieving up to 98% success rate on general manipulation benchmarks. Our codes will be released on Github.
Vision-Language-Action (VLA) models are promising for generalist robot control, but on-robot deployment is bottlenecked by real-time inference under tight cost and energy budgets. Most prior evaluations rely on desktop-grade GPUs, obscuring the trade-offs and opportunities offered by heterogeneous edge accelerators (GPUs/XPUs/NPUs). We present a systematic analysis for low-cost VLA deployment via model-hardware co-characterization. First, we build a cross-accelerator leaderboard and evaluate model-hardware pairs under CET (Cost, Energy, Time), showing that right-sized edge devices can be more cost-/energy-efficient than flagship GPUs while meeting control-rate constraints. Second, using in-depth profiling, we uncover a consistent two-phase inference pattern: a compute-bound VLM backbone followed by a memory-bound Action Expert, which induces phase-dependent underutilization and hardware inefficiency. Finally, guided by these insights, we propose DP-Cache and V-AEFusion to reduce diffusion redundancy and enable asynchronous pipeline parallelism, achieving up to 2.9x speedup on GPUs and 6x on edge NPUs with only marginal success degradation. The example leaderboard website is available at: https://vla-leaderboard-01.vercel.app/.
Vision-language-action (VLA) models commonly adopt an LLM-centric V→L→A pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional V→L→A pathway as a direct V+L→A mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.