CANVAS: Captioning Art with Narrative Visual-Audio AI Systems
Authors: Vignesh Nagarajan
Organizations: BASIS Phoenix High School, Phoenix, Arizona
Abstract
Visual art remains largely inaccessible to blind and low-vision (BLV) audiences due to brief or absent alt-text, which rarely conveys the sensory, spatial, or emotional qualities of an artwork. This study presents an automated workflow that generates multi-sensory art descriptions and synchronized audio narration using large language models and text-to-speech services. The system, orchestrated through Zapier, converts uploaded images into rich narrative captions without human intervention, enabling rapid, scalable production of accessible media. Quantitative evaluation across 50 artworks shows that AI-generated descriptions contain significantly higher lexical diversity, adjective density, and narrative detail than baseline captions, while maintaining comparable readability levels. Statistical tests (t-tests, ANOVA) confirm meaningful differences in richness and length, and the full pipeline produces text-plus-audio outputs in under 20 seconds per image at a cost below $0.05. Findings demonstrate that automated captioning can bridge gaps in museum and digital-collection accessibility, with implications for broader public engagement. Future work can incorporate user studies with BLV participants to assess comprehension, preference, and optimal levels of interpretive language.
Blind and low-vision (BLV) audiences remain underserved by visual art descriptions, particularly across languages and in museum settings where privacy and intellectual-property constraints may favour small on-premise vision-language models (VLMs). This pilot study investigates curator-guided multilingual art description with Qwen2.5-VL-3B-Instruct for German, Romanian, and Serbian. We construct a parallel BLV-oriented caption corpus from artwork images and metadata, and compare language-specific LoRA adapters with a single multilingual adapter under a fixed backbone and training budget. Evaluation combines automatic lexical and embedding-based metrics with an LLM-as-Judge protocol calibrated against a small Romanian BLV pilot study. Under our pilot setup, language-specific adapters show more stable controllability and visually grounded description quality for Romanian and Serbian, while multilingual adaptation remains competitive in German. We frame these findings as deployment-oriented evidence for small on-premise VLMs, and highlight the need for larger BLV user studies and broader language coverage before drawing general conclusions about multilingual accessibility.
Iosif Tsangko, Andreas Triantafyllopoulos, George Margetis +2
Audio Description (AD) provides spoken narration of visual events during dialogue gaps, making movies accessible to visually impaired audiences. The problem requires determining both what (which visual event) and when (position for inserting the AD) to narrate, to achieve the best user experience. Prior work has largely reduced the problem to video captioning of pre-segmented video clips, i.e., what is largely predefined and when is ignored entirely. We propose Cue2Narrate, a two-stage pipeline that jointly predicts what and when to narrate in longer untrimmed movie clips. A dual-head audio-visual localizer predicts two temporally distinct windows per AD utterance: a visual cue window and a spoken narration window. A LoRA-adapted VLM then generates concise ADs from the predicted visual evidence, trained with a Description Ranking Loss that ranks captions (negative samples) of the same frames lower than the GT AD. To benchmark this new problem statement, we introduce the LongLSMDC benchmark with up to 8-min movie clips (~6.5min on average). On LongLSMDC, Cue2Narrate outperforms video-only and audio-only localization baselines by 5--12 points in avg. mAP. Under both predicted- and GT-window evaluation, Cue2Narrate improves AD generation over the corresponding fine-tuned base VLM. These results establish the first benchmark for multi-segment AD generation on long-form clips. Data & Code: https://github.com/multimodal-ai-lab/Cue2Narrate
Audio description (AD) narrates visual elements in video for blind and low-vision audiences. Recent work has shown that giving novice describers an AI-generated draft to start from helps produce higher-quality AD and lowers the barrier to entry. What remains an open question is how draft quality shapes the editing process. We investigate this through GenAD, an AD generation pipeline that incorporates accessibility guidelines and contextual video information, and RefineAD, an editing interface for human revisions. Human-AI contributions are measured across text, timing, and delivery. In a within-subjects study, we compared authoring from scratch against editing AI drafts of varying quality. GenAD drafts cut completion time by more than half and significantly reduced cognitive load. In contrast, baseline drafts generated from simple, unguided prompts offered only modest benefits, pointing to a minimum quality threshold for effectiveness. Qualitative findings suggest this threshold is content-dependent; as visual complexity increases, so does the quality needed from AI drafts. We propose this as a design principle: effective AI assistance should clear a quality threshold suited to the target content, rather than simply be present.
Lana Do, Shasta Ihorn, Charity M. Pitcher-Cooper +7