As LLM-generated text is increasingly used, especially in fictional domains, we explore how much LLM-generated stories differ from human-written stories. In this work, we focus on characters. We borrow definitions from narratology to analyze eight intricate dimensions of character, such as stylization and wholeness. These dimensions consider more than just basic characteristics. They assess how characters are portrayed within their stories. After automatically inferring categories of characters within both LLM and human-written stories, we compare and contrast these two sets of stories. We consider the following overarching questions: (1) Do LLMs and human-written stories have similar characters? and (2) Do LLMs generate stories with a variety of characters? Our analysis includes research questions that focus on stories generated by popular LLMs and recently published human-written stories. We describe a number of interesting similarities, differences and key takeaways.
Recent advances in large language models (LLMs) have enabled the generation of high-quality prose, yet whether these models are capable of generating diverse or creative artifacts remains a contested question. In this work, we investigate the diversity of LLM-generated stories through the framework of narrative similarity. Using a contrastive framework and a dataset of human-written stories and prompts from r/WritingPrompts, we collect narrative similarity judgments across 10 representative LLMs, utilizing both human evaluations and three different automatic annotation methods. Our findings reveal a clear trend: LLM-generated narratives are consistently more similar to each other than human-written stories are. We demonstrate that frontier models in particular converge on a "mean" generic narrative that approximates individual human stories but lacks the collective diversity of human authors. Finally, we show that common mitigation strategies, including negative prompting and temperature scaling, fail to meaningfully address this homogeneity.
LLM-generated stories are a popular use case, but they show very low variability. We sample 20,000 total stories from four current models using five prompts. We find that 11 words occur in 88.3% of generated stories, with little difference between models. These words include names (Elias, Mara, Elara), settings (lighthouses), and professions (clockmaker, librarian). These tokens do not often occur in published literature nor pre-training data, but they are found in preference data that is likely to have been used by all current models. Surprisingly, these "lighthouse" stories are infrequent when compared with the average post-training story, much of which contains references to copyrighted characters or adult content. This result demonstrates the potentially disproportionate impact of small datasets combined with powerful alignment algorithms.
Prior work on LLM-generated text has demonstrated quantitative and qualitative departures from text produced by humans. LLM-generated texts differ from human writing in style, resulting in a characteristic textual "feel," while the semantic range of LLMs is much restricted compared to that of humans. In this contribution, I note simple but consistent patterns in the statistical distribution of n-grams within LLM-generated text. Via qualitative analysis of these n-grams, I reveal deficiencies in LLM style. Because higher-order n-grams correlate to semantic content, I conclude that questions of style and semantics are not cleanly separable.