Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two critical limitations: i) inability to handle diverse video comprehension and editing operations, and ii) lack of long-video understanding for coherent narrative creation. We propose VideoAgent, an all-in-one agentic framework addressing these challenges through two key innovations. First, we develop automated video shot creation with shot planning agents for coherent narratives and cross-modal retrieval for aligned visual content. Second, we design a multi-agent orchestration framework integrating over thirty specialized editing agents. Intent parsing filters relevant tools while textual-gradient graph optimization assembles complex editing pipelines. Extensive experiments on our newly-proposed VideoEdit benchmark and public datasets demonstrate VideoAgent's superiority over existing multimodal LLMs and agentic systems. VideoAgent achieves 87-95% orchestration success rates while reducing API costs by 60%. Human evaluation across six video categories shows VideoAgent produces professional-quality content approaching human-level performance, with ratings only 4% below human-created videos. We release our code at https://github.com/HKUDS/VideoAgent.
Editing a long-form video from heterogeneous footage requires more than selecting clips: an agent must preserve narrative intent across material preparation, timeline construction, post-production, and revision while leaving enough evidence to diagnose failures. We present \textbf{Crayotter}, an open-source multimodal multi-agent system for prompt-driven video editing. Crayotter organizes production into three phases: coverage-aware material preparation, artifact-based editing research, and tool-grounded timeline execution. Each phase externalizes inspectable artifacts, including coverage reports, multimodal analyses, editing blueprints, tool calls, and intermediate renders. These artifacts make an editing run traceable and allow failed segments to be diagnosed and selectively revised instead of requiring a full restart. We evaluate Crayotter on 23 editing themes against CapCut-Mate and CutClaw. Under human evaluation, Crayotter achieves an average score of 3.40/5, compared with 2.44 and 1.70 for the two baselines, with consistent gains in theme alignment, narrative coherence, and editing smoothness. We additionally describe a replayable trajectory schema and verifiable reward design that prepare these workflows for future policy optimization. Code, traces, and examples are publicly available at https://github.com/idwts/Crayotter.
Recent video editing models have converged on a unified conditioning design: a single diffusion transformer jointly consumes text, source video, and reference images, and one set of weights covers replacement, removal, style transfer, and reference-driven insertion. The design is flexible, but it assumes that the user already provides model-ready text, reference images, and spatial grounding for local edits, which real requests often omit. We present Aurora, an agentic video editing framework that pairs a tool-augmented vision-language model (VLM) agent with a unified video diffusion transformer. The VLM agent maps a raw user request to a structured edit plan aligned with the transformer's conditioning channels, thereby resolving textual and visual underspecification before generation. We train the VLM agent with supervised data for complete edit planning and reference-image selection, together with preference pairs for robust tool use and instruction refinement. We introduce AgentEdit-Bench to evaluate agent-enhanced video editing under textual and visual underspecification. Experiments on AgentEdit-Bench and two existing video editing benchmarks show that Aurora improves over instruction-only baselines and that the VLM agent transfers to compatible frozen video editing models. Project page: https://yeates.github.io/Aurora-Page
Real-world video editing demands not only expert knowledge of cinematic techniques but also multimodal reasoning to select, align, and combine footage into coherent narratives. While recent Large Multimodal Models (LMMs) have shown remarkable progress in general video understanding, their abilities in multi-video reasoning and operational editing workflows remain largely unexplored. We introduce VEBENCH, the first comprehensive benchmark designed to evaluate both editing knowledge understanding and operational reasoning in realistic video editing scenarios. VEBENCH contains 3.9K high-quality edited videos (over 257 hours) and 3,080 human-verified QA pairs, built through a three-round human-AI collaborative annotation pipeline that ensures precise temporal labeling and semantic consistency. It features two complementary QA tasks: 1) Video Editing Technique Recognition, assessing models' ability to identify 7 editing techniques using multimodal cues; and 2) Video Editing Operation Simulation, modeling real-world editing workflows by requiring the selection and temporal localization of relevant clips from multiple candidates. Extensive experiments across proprietary (e.g., Gemini-2.5-Pro) and open-source LMMs reveal a large gap between current model performance and human-level editing cognition. These results highlight the urgent need for bridging video understanding with creative operational reasoning. We envision VEBENCH as a foundation for advancing intelligent video editing systems and driving future research on complex reasoning.