TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy
Authors: Hao Sun, Hao Yan, Mengting Chen, Quanjian Song, Yu Li, Juan Cao, Jinsong Lan, Xiaoyong Zhu, +2 more
Organizations: Institute of Computing Technology, Chinese Academy of Sciences · Taobao & Tmall Group of Alibaba · University of Chinese Academy of Sciences · Xiamen University
Abstract
While Video Virtual Try-on (VVT) has achieved remarkable progress in synthesizing realistic garment overlays on dynamic subjects, existing paradigms remains fundamentally constrained by a passive dependency on source camera trajectories, failing to accommodate the requisite interactive freedom for omnidirectional viewpoint exploration. To address this limitation, we define a pioneering research frontier: Camera-controllable Video Virtual Try-on (CaM-VVT). Unlike conventional VVT, CaM-VVT not only necessitates viewpoint-agnostic texture hallucination but also strict structural synchronization between non-rigid human dynamics and background contexts under arbitrary, unconstrained camera movements. To tackle these challenges, we present TryOnCrafter, the first unified DiT-based framework specifically architected for the CaM-VVT task. Departing from implicit pixel-space manipulation, we introduce a Renderable 4D Try-on Proxy that explicitly decouples the human subject from the environment. This is achieved by distilling high-fidelity 2D try-on priors into a clothed 3DGS-based avatar, which is subsequently animated via SMPL-X sequences and metric-aligned into a reconstructed background point cloud. This proxy establishes a robust structural foundation with superior texture density and motion integrity. Our Proxy-Anchored Video DiT leverages this robust structural foundation as a primary geometric anchor, ensuring that the synthesized photorealistic videos are strictly constrained by prescribed trajectories and physically plausible deformations. Benefiting from the inherent editability of the 4D proxy, TryOnCrafter facilitates diverse downstream applications, including human relocalization, ``bullet time'' effects, and 360-degree orbital viewing.
Although video virtual try-on (VVT) has achieved significant progress, existing methods still exhibit two fundamental limitations: first, they are restricted to single-garment transfer, rendering simultaneous multi-object try-on highly impractical; second, their heavy reliance on explicit external priors (e.g., garment masks) inevitably destroys crucial physical dynamics and degrades visual quality. To bridge this gap, this paper proposes the novel Try-On Anything task, which aims to simultaneously transfer diverse wearable objects onto a person in a video in a single inference pass. To support and standardize this paradigm, we introduce TryAny-Bench, a comprehensive benchmark encompassing a paired video dataset alongside a tailored evaluation protocol. Furthermore, we present OmniTryOn, an external-prior-free generative framework designed to tackle this task. Specifically, OmniTryOn employs a First Frame Wearable Cache strategy, which directly provides diverse wearable objects for the generation process through the initial video frame. To maintain consistency, we propose the Spatiotemporally Consistent RoPE (STC-RoPE), which inherently establishes robust spatiotemporal anchors to strictly preserve complex human motions and background dynamics. Optimized by the proposed Gradual Try-On (GTO) training strategy, our model progressively masters robust multi-object synthesis. Extensive experiments on TryAny-Bench demonstrate that OmniTryOn significantly outperforms existing specialized video virtual try-on models and general video editing baselines, establishing a powerful new standard for the Try-On Anything task. Our dataset, code, and models are available at https://github.com/xcltql666/OminTryOn.
Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics. Dominant approaches cast VVT as mask-conditioned video inpainting and rely on separate modules for human parsing, pose estimation, and garment warping. This multi-stage design complicates deployment and, more critically, allows errors in explicit geometric priors to propagate irreversibly into the generated video. We present UniVVT, a unified end-to-end framework that reframes VVT as semantically conditioned video generation, eliminating mask, pose, and warping modules at inference. At its core, a scene-task perceiver built on a Multimodal Large Language Model jointly encodes the source video, target garment, and task instruction into compact, task-aware latent tokens, implicitly capturing what to transfer and where and how to transfer it. A lightweight semantic bridge then aligns these tokens with the conditioning space of a diffusion-based video generator, enabling coherent garment transfer. To robustly couple the heterogeneous components, we devise a three-stage progressive training strategy comprising semantic alignment, joint task adaptation, and flexible-resolution refinement. Extensive experiments demonstrate that UniVVT achieves state-of-the-art performance across multiple benchmarks, validating implicit semantic guidance as a simple and effective alternative to fragile geometric preprocessing for end-to-end virtual try-on.
Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.