High-Resolution Artwork Outpainting with Global Blueprint Guidance and Layout Control
Authors: Junha Kim, Hyunjoon Park, Donghyeon Cho
Organizations: Hanyang University, Seoul, Republic of Korea
Abstract
Image outpainting extends an image beyond its original borders, requiring seamless style integration and globally coherent scene completion. Building on the success of diffusion models, recent methods have achieved substantial improvements in visual quality. In practice, however, high-resolution outpainting is commonly performed via progressive expansion around a fixed source image, particularly in artwork scenarios. Despite this progress, existing approaches still suffer from three key limitations: (i) the absence of a reliable global planning mechanism, which leads to structural instability and error accumulation at high resolutions; (ii) limited spatial controllability beyond text prompts, making it difficult to place objects at user-specified locations; and (iii) high inference latency caused by inherently sequential patch generation. To address these issues, we propose a global blueprint-guided two-stage diffusion framework for layout-controllable high-resolution outpainting with efficient parallel synthesis. In Stage 1, we generate a low-resolution global blueprint using a layout adapter that injects bounding-box conditions into a Stable Diffusion inpainting backbone, producing a globally consistent structural plan while extracting global guidance features. In Stage 2, we synthesize high-resolution local patches in parallel by injecting the blueprint-derived global guidance and initializing each patch from the blueprint using the low-frequency preservation property of forward diffusion. This design eliminates sequential dependency while maintaining global coherence. Extensive experiments on large-scale artwork datasets demonstrate improved visual fidelity, stronger semantic consistency, and substantially reduced inference time compared to prior baselines, while uniquely supporting explicit layout control for artwork outpainting.
Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.
Video outpainting aims to expand the visible content of a video beyond the original frame boundaries while preserving spatial fidelity and temporal coherence across frames. Existing methods primarily rely on large-scale generative models, such as diffusion models. However, generationbased approaches suffer from implicit temporal modeling and limited spatial context. These limitations lead to intraframe and inter-frame inconsistencies, which become particularly pronounced in dynamic scenes and large outpainting scenarios. To overcome these challenges, we propose Seen-to-Scene, a novel framework that unifies propagationbased and generation-based paradigms for video outpainting. Specifically, Seen-to-Scene leverages flow-based propagation with a flow completion network pre-trained for video inpainting, which is fine-tuned in an end-to-end manner to bridge the domain gap and reconstruct coherent motion fields. To further improve the efficiency and reliability of propagation, we introduce a reference-guided latent propagation that effectively propagates source content across frames. Extensive experiments demonstrate that our method achieves superior temporal coherence and visual realism with efficient inference, surpassing even prior state-of-the-art methods that require input-specific adaptation.
We study image inpainting with generative diffusion models. Existing methods typically either train dedicated task-specific models, or adapt a pretrained diffusion model separately for each masked image at deployment. We introduce a middle-ground model, termed Amortized Inpainting with Diffusion (AID), which keeps a pretrained diffusion backbone fixed, trains a small reusable guidance module offline, and then reuses it across masked images without per-instance optimization. We formulate it as a deterministic guidance problem with a supervised terminal objective. To make this problem learnable in high dimensions, we derive an auxiliary Gaussian formulation and prove that solving this randomized problem recovers the optimal deterministic guidance field. This bridge yields a principled continuous-time actor--critic algorithm for learning the guidance module in a fully data-driven manner. Empirically, on AFHQv2 and FFHQ under the pixel EDM pipeline and on ImageNet under the latent EDM2 pipeline, AID consistently improves the quality--speed trade-off over strong fixed-backbone and amortized inpainting baselines across multiple mask types, while adding less than one percent trainable overhead.