Authors: Pramod Rao, Jérémy Riviere, Xilong Zhou, Abhijeet Ghosh, Abhimitra Meka, Thabo Beeler, Marc Habermann, Christian Theobalt, +1 more
Organizations: Max Planck Institute for Informatics · Saarland Informatics Campus · VIA Research Center · Google
Abstract
Physically based differentiable rendering has proven to be a powerful tool for inverse rendering problems (e.g., 3D reconstruction, reflectance estimation, lighting estimation). However, most existing methods operate solely on radiometric intensity, discarding valuable polarization cues that constrain scene geometry and material properties. While forward simulation of polarized light is well-defined via Mueller-Stokes calculus, extending reverse-mode differentiation to this domain presents significant challenges. The rank-deficient nature of common polarimetric operators, such as linear polarizers and diffuse reflections, violates the invertibility assumptions of standard gradient estimators like path replay backpropagation and results in numerical instability. We address this by proposing a robust, polarization-aware differentiable path tracing method. Our approach estimates unbiased gradients through a combination of path replay and local caching. This formulation enables efficient and stable optimization of material and lighting parameters in complex scenes, broadening the applicability of physically based inverse rendering. Project page: https://vcai.mpi-inf.mpg.de/projects/DPPT/
Inverse rendering remains a core challenge in graphics and vision, especially in the snapshot configurations required for lightweight desktop workflows, where the per-frame information budget is highly constrained. Previous inverse rendering work explores various available dimensions for enriching the per-shot information, including temporal modulation, spectral encoding, and polarization. In this work, we introduce polarimetric display inverse rendering, using an LCD to project a linearly polarized RGB binary pattern and an RGB polarization camera augmented with a quarter-wave plate to acquire spectro-polarimetric measurements in a single shot. A feed-forward transformer maps these measurements to per-pixel normal, albedo, roughness, and metallicity. To overcome training data scarcity, we expand a limited set of measured polarimetric bidirectional reflectance distribution functions via a generative manifold. Evaluations on a real desktop setup demonstrate accurate inverse rendering across diverse scenes, outperforming existing approaches.
Polarization cues benefit applications such as material detection and de-reflection, yet acquiring them typically requires dedicated hardware. This motivates us to estimate the linear polarization from a single RGB image. However, the task is inherently ill-posed, with the Angle of Polarization (AoP) becoming particularly unstable in weak polarization regions, where the polarimetric signal is overwhelmed by noise, leading to erratic angle estimates. To address these limitations, we propose GenPolar, a Stokes-informed diffusion framework grounded in the Mueller formalism from an intensity observation. Specifically, GenPolar predicts channel-wise linear Stokes components (S1,S2) from intensity S0, from which degree of linear polarization (DoLP) and AoP are analytically derived; AoP is further supervised with an observability-aware loss. In addition, to enable efficient and high-fidelity inference, we adopt a two-stage training strategy. Firstly, a multi-step conditional diffusion model is trained with a physics-based loss. Subsequently, we distill it into a one-step generator, which further supports stable Low-Rank Adaptation (LoRA) of the VAE encoder to mitigate domain-specific autoencoding bias. Extensive experiments across rotating-polarizer, division-of-focal-plane, and hybrid datasets demonstrate that GenPolar achieves state-of-the-art performance in both DoLP fidelity and AoP stability. Crucially, these improvements translate to significant and consistent gains in downstream applications, including material detection and de-reflection.
Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physics-based inverse rendering offers an accurate image-formation model, but is severely underconstrained: without strong priors, illumination is baked into materials, and reconstructions generalize poorly to novel views and lighting. Data-driven diffusion models, in contrast, predict visually plausible materials, yet their predictions rarely satisfy the rendering equation and are not directly usable for physics-based rendering. We bridge these two paradigms rather than replacing either. Our key idea is to treat the predictions of a state-of-the-art diffusion model not as target material values but as a similarity kernel for optimization: we introduce a regularization loss that penalizes deviations in the optimized material over surface regions where the diffusion predictions are near-constant, while leaving the optimization free to match the input images. Built on this regularizer, our end-to-end pipeline jointly reconstructs geometry, materials, and illumination, yielding high-quality assets that drop into standard rendering pipelines and relight faithfully. On the Synthetic4Relight, Stanford-ORB, and DTC-Synthetic datasets, our method significantly outperforms state-of-the-art baselines in both reconstruction accuracy and relighting quality.