Authors: Arshdeep Singh, Yi Yuan, Yun Chen, Wenwu Wang, Mark D. Plumbley
Organizations: 1King’s College London (KCL) · University of Surrey, UK
Abstract
Diffusion-based text-to-audio generative models such as AudioLDM achieve high perceptual quality and strong semantic consistency; however, their practical deployment is hindered by the substantial computational cost of the U-Net denoising backbone. In this work, we apply model pruning to improve the computational efficiency of AudioLDM, a U-Net-based text-conditioned audio latent diffusion model. We analyse parameter redundancy across U-Net convolutional blocks and evaluate a filter-pruning strategy. Pruning is guided by norm-based criteria and followed by lightweight finetuning to recover performance losses. Experimental results demonstrate that up to 83% of the parameters and 39% of the multiply-accumulate operations of U-Net have been reduced while maintaining, and in some cases improving, generation quality compared to the baseline unpruned network. We find that pruning affects AudioLDM's ability to generate certain sound events including safety-critical sounds such as gunshots, sirens, and explosions, as well as mechanical sounds such as drills and sewing machines, and other sounds such as sprays and tick-tocks, which are mostly recovered by lightweight finetuning of the pruned model.
Autoregressive (AR) models with diffusion heads have recently achieved strong text-to-audio performance, yet their iterative decoding and multi-step sampling process introduce high-latency issues. To address this bottleneck, we propose a one-step sampling framework that combines an energy-distance training objective with representation-level distillation. An energy-scoring head maps Gaussian noise directly to audio latents in one step, eliminating the need for a costly recursive diffusion sampling process, while distillation from a masked autoregressive (MAR) text-to-audio model preserves the strong conditioning learned during diffusion training. On the AudioCaps benchmark, our method consistently outperforms prior one-step baselines such as ConsistencyTTA, SoundCTM, AudioLCM and AudioTurbo, on both objective and subjective metrics, while substantially narrowing the quality gap to AR diffusion systems with multi-step sampling. Compared to the state-of-the-art AR diffusion system, IMPACT, our approach achieves up to 8.5x faster batch inference with highly competitive audio quality. These results demonstrate that combining energy-distance training with representation-level distillation provides an effective recipe for fast, high-quality text-to-audio synthesis.
We present UNISON, a latent diffusion framework that unifies speech generation, sound generation, and audio editing within a single model. A single model handles text-to-audio, text-to-speech, zero-shot speaker cloning, mixed speech-and-sound generation, scene-level audio editing, speech-in-scene editing, and timed temporal composition, all of which share a single set of weights. Our architecture features two core designs: (1) Layer-wise deep LLM fusion, which injects hidden states from uniformly sampled layers of a frozen MLLM into corresponding MM-DiT blocks via learned projections, providing depth-matched semantic conditioning that improves instruction following over single-layer baselines; and (2) a unified multi-task architecture where task identity is encoded solely by a channel-wise mask and source audio is provided through VAE-encoded channel concatenation. Training is stabilized by an online GPU-side multi-task data synthesis pipeline with task-homogeneous batching and a two-stage curriculum. With 621M--732M trainable parameters, UNISON achieves results competitive with or exceeding task-specialist models across evaluated domains, while being roughly 4× smaller than comparable unified systems.
Stable Audio 3 is a family of fast latent diffusion models (small, medium, large) for variable-length audio generation and editing. Since our models can generate several minutes of audio, variable-length generations are key to avoid the cost of producing full-length generations for short sounds. We also support inpainting, enabling targeted audio editing and the continuation of short recordings. Our latent diffusion models operate on top of a novel semantic-acoustic autoencoder that projects audio into a compact latent space, enabling efficient diffusion-based generation while preserving audio fidelity and encouraging semantic structure in the latent. Finally, we run adversarial post-training to both accelerate inference and improve generation quality, reducing the number of inference steps while improving fidelity and prompt adherence. Stable Audio 3 models are trained on licensed and Creative Commons data to generate music and sounds in less than a 2s on an H200 GPU and less than a few seconds on a MacBook Pro M4. We release the weights of small and medium, that can run on consumer-grade hardware, together with their training and inference pipeline.