cs.CVJul 15, 2026

MultiAnimate: A Unified Framework for Controllable Multi-Character Animation

Authors: Zhongyi ZhangGuangyuan WangLi HuWenbo ZhouPeng ZhangTianyi WeiWeiming ZhangBang Zhang+1 more

Organizations: School of Cyber Science and Technology, University of Science and Technology of China, Fuxing Road 100, Hefei, 230026, Anhui, China. · Tongyi Lab, Alibaba Group, Dengcai Road 1008, Hangzhou, 310023, Zhejiang, China. · College of Computing and Data Science, Nanyang Technological University, Jurong West, Singapore, 639798, Singapore, Singapore.

Abstract

Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approaches predominantly focus on character animation from a single reference image, substantially limiting their applicability in scenarios such as multiple character interaction animation. To fill this gap, this paper introduces MultiAnimate, a comprehensive framework that enables concurrent animation of multiple characters within a shared environment while preserving both identity consistency and spatial relationships. The framework achieves these objectives through multiple well-designed mechanisms. First, we incorporate an identity-specific reference net that enables appearance extraction from multiple reference images, distinguishing MultiAnimate from existing approaches constrained to single reference inputs. Second, we implement an identity-aware pose encoder to address the character-pose binding challenge, wherein an attention mechanism enables the network to accurately differentiate and process multiple pose sequences during generation. Third, we introduce an interaction guider module that enhances the framework's capability to handle complex inter-character interactions by leveraging character-specific mask information, serving as an optional component that refines the pose sequences. Extensive experiments and ablation analyses demonstrate our framework's superiority in multiple character animation, particularly in scenarios involving complex motion sequences.

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