Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control
Authors: J. M. A. Marcelo, M. Brienza, E. Bugli, L. Comito, D. Nardi, D. D. Bloisi, V. Suriani
Organizations: Dept. of Computer, Control, and Management Engineering Sapienza University of Rome, Rome (Italy) · Dept. of International Humanities and Social Sciences, International University of Rome, Rome (Italy)
Abstract
Recent advances in humanoid robotics and reinforcement learning have enabled the acquisition of highly expressive whole-body motion policies. However, most robotic performances remain based on pre-scripted sequences or externally triggered behaviors, limiting autonomy and responsiveness to dynamic environments. In this work, we introduce a novel multi-modal orchestration framework for semantic audio-driven humanoid control, enabling robots to autonomously select and execute appropriate motion skills in real time. The system processes continuous audio streams and routes them into music or speech branches. Music input is handled via audio fingerprinting and semantic embeddings to retrieve track identity and temporal alignment, allowing dynamic mapping between musical segments and motion policies. Speech input is grounded into a discrete library of imitation-learned skills, enabling direct human-robot interaction. Both modalities share a unified interface that schedules skill execution over a reinforcement learning control pipeline. We validate the approach in simulation and on a Unitree G1 humanoid, showing robust sim-to-real transfer and consistent audio-conditioned policy selection. Supplementary materials are available at the following site: https://lab-rococo-sapienza.github.io/semantic-WBC/
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive performers capable of reacting to audio.
The quest for intuitive and natural human-robot interaction (HRI) remains a significant challenge in robotics. Traditional methods often rely on rigid, pre-programmed commands that limit the robot's expressiveness and adaptability. This paper introduces a novel framework that leverages the reasoning capabilities of Large Language Models (LLMs) to synthesize complex robotic actions from a rich tapestry of multimodal human inputs: natural speech, hand gestures, and music/sound beats. Our system architecture integrates a speech transcription model, a gesture recognition module, and a signal processing pipeline for beat detection. These processed inputs are contextualized using prompt templates and fed into a LLM. The LLM, informed by a predefined robot action space, reasons over the combined inputs to generate a coherent sequence of actions. This sequence is dispatched to an action queue for execution on a quadruped robot over ROS. The framework has ability to interpret and fuse semantic commands from speech, deictic information from gestures, and rhythmic cues from music. This work represents a step towards creating robots that can interact with humans in a more fluid, creative, and context-aware manner.
Humanoid robots have seen remarkable advances in dexterity, balance, and locomotion, yet their role in expressive domains such as music performance remains largely unexplored. Musical tasks, like drumming, present unique challenges such as split-second timing, rapid contacts, and multi-limb coordination over performances lasting minutes. In this paper, we introduce Robot Drummer, a simulation framework for humanoid drumming across a diverse repertoire of songs. We formulate humanoid drumming as the realization of timed contact events encoded as a Rhythmic Contact Chain. To handle the long-horizon nature of musical performance, we decompose each track into fixed-length segments and train a single policy across all segments in parallel using reinforcement learning. Through extensive experiments on over thirty popular tracks, our results demonstrate that Robot Drummer consistently achieves high F1 scores and enables efficient learning of long-horizon musical performances. The learned behaviors exhibit emergent human-like drumming strategies, such as cross-arm strikes, and adaptive stick assignments, demonstrating the potential of reinforcement learning to bring humanoid robots into the domain of creative musical performance. Project page: robotdrummer.github.io