Abstract
Classical grasp quality metrics assume one deterministic friction coefficient and therefore cannot assess whether a grasp maintains force closure across plausible friction values. We present FIRMGrasp, a family of grasp quality metrics that incorporates friction uncertainty through Conditional Value-at-Risk (CVaR). At confidence level β, we evaluate the force-closure margin at the mean of the adverse friction tail. This evaluation defines the risk-adjusted margin ε(β), the inscribed-ball radius of the corresponding grasp wrench space. We prove that ε(β) varies monotonically with β, remains differentiable in the grasp parameters, and certifies that any grasp with ε(β)>0 achieves force closure with probability at least β. Across 1,599 LEAP Hand and Allegro Hand grasps, ε(β) identifies friction-sensitive grasps that receive high nominal Ferrari-Canny scores, and 53% of the nominally force-closed grasps lose closure in the adverse friction tail. The nominal margin ranks a successful grasp above a failed grasp with probabilities of only 0.53 in the shake test and 0.67 in the pick test, whereas ε(β) achieves 0.63 and 0.78. At an adverse friction coefficient of 0.2, 70% of grasps with positive ε(β) withstand a simulated lift and lateral pull, compared with 25% of grasps with positive nominal margin and nonpositive ε(β). We also synthesize grasps with positive ε(β) for the RealHand L6 and LEAP Hand, both of which retain the object during adverse-friction lifts. In MuJoCo trials with the RealHand L6, 95% of grasps that establish contact and have positive ε(β) retain the object at the same adverse friction coefficient.
Explore similar work
Apr 28, 2026cs.RO
Contact variability, sensing uncertainty, and external disturbances make grasp execution stochastic. Expected-quality objectives ignore tail outcomes and often select grasps that fail under adverse contact realizations. Risk-sensitive POMDPs address this failure mode, but many use particle-filter beliefs that scale poorly, obstruct gradient-based optimization, and estimate Conditional Value-at-Risk (CVaR) with high-variance approximations. We instead formulate grasp acquisition as variational inference over latent contact parameters and object pose, representing the belief with a differentiable Gaussian mixture. We use Gumbel-Softmax component selection and location-scale reparameterization to express samples as smooth functions of the belief parameters, enabling pathwise gradients through a differentiable CVaR surrogate for direct optimization of tail robustness. In simulation, our variational neural belief improves robust grasp success under contact-parameter uncertainty and exogenous force perturbations while reducing planning time by roughly an order of magnitude relative to particle-filter model-predictive control. On a serial-chain robot arm with a multifingered hand, we validate grasp-and-lift success under object-pose uncertainty against a Gaussian baseline. Both methods succeed on the tested perturbations, but our controller terminates in fewer steps and less wall-clock time while achieving a higher tactile grasp-quality proxy. Our learned belief also calibrates risk more accurately, keeping mean absolute calibration error below 0.14 across tested simulation regimes, compared with 0.58 for a Cross-Entropy Method planner.
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras +1
Aug 1, 2026cs.RO
Mainstream plan-then-track approaches to multifingered grasp execution entail selecting a grasp, planning a collision-free trajectory, and tracking the resulting trajectory via a feedback controller. Pose-estimation error during execution or scene motion can invalidate this open-loop commitment and trigger replanning. We thus present Grasp Distance Fields (GDFs), smooth softmin distances to finite sets of arm-hand grasp configurations. Using their negative gradients as feedback, we jointly select and execute grasps without planning a trajectory. A CBF-CLF quadratic program (QP) enforces self-collision, workspace, object, and obstacle-clearance constraints, while its CLF slack quantifies obstruction of task progress. We bound the softmin approximation error by
logN/ρ and prove forward invariance of the filtered safe set. To handle changes in contact topology, we combine a hysteretic contact-mode transition with a wrench-quality CBF that limits degradation of the realized force-closure margin relative to hold onset. Using our method, a fixed-base manipulator and a Unitree G1 equipped with the same underactuated hand grasp and lift 46 of 50 test objects amid clutter and moving obstacles. The realized grasps also retain a median 94% of their synthesized quality margin, and each QP solve requires 0.09 ms within a 20 ms control interval. Project page: www.clintonenwerem.com/gdf.
Clinton Enwerem, John S. Baras, Calin Belta
Date pendingcs.RO
For many complex tasks, multi-finger robot hands are poised to revolutionize how we interact with the world, but reliably grasping objects remains a significant challenge. We focus on the problem of synthesizing grasps for multi-finger robot hands that, given a target object's geometry and pose, computes a hand configuration. Existing approaches often struggle to produce reliable grasps that sufficiently constrain object motion, leading to instability under disturbances and failed grasps. A key reason is that during grasp generation, they typically focus on resisting a single wrench, while ignoring the object's potential for adversarial movements, such as escaping. We propose a new grasp-synthesis approach that explicitly captures and leverages the adversarial object motion in grasp generation by formulating the problem as a two-player game. One player controls the robot to generate feasible grasp configurations, while the other adversarially controls the object to seek motions that attempt to escape from the grasp. Simulation experiments on various robot platforms and target objects show that our approach achieves a success rate of 75.78%, up to 19.61% higher than the state-of-the-art baseline. The two-player game mechanism improves the grasping success rate by 27.40% over the method without the game formulation. Our approach requires only 0.28-1.04 seconds on average to generate a grasp configuration, depending on the robot platform, making it suitable for real-world deployment. In real-world experiments, our approach achieves an average success rate of 85.0% on ShadowHand and 87.5% on LeapHand, which confirms its feasibility and effectiveness in real robot setups.
Yu Chen, Botao He, Yuemin Mao +7