cs.ROJul 31, 2026

SAGP: Semantic Affordance-Guided Grasp Planning via Coarse-Zone VLM Reasoning

Authors: Muhayy Ud DinIrfan Hussain

Organizations: KU Center for Autonomous Robotic Systems (KUCARS), Khalifa University, United Arab Emirates

Abstract

Geometry-based grasp planners ensure physically valid grasps but ignore functional semantics, often generating grasps that are antipodal and collision-free yet practically inappropriate, for example, gripping a mug by its rim, a knife by the blade, or a bottle near its cap. These inconsistencies cause the downstream task to fail even when traditional grasp metrics are met. Existing vision-language model (VLM) approaches either depend on fine-grained, category-specific part segmentation or attempt to directly infer grasp poses, with the latter prone to spatial hallucinations. As a result, no practical, training-free framework has yet been proposed that robustly links high-level semantic reasoning to geometric grasp planning. We introduce Semantic Affordance-Guided Grasp Planning (SAGP), a training-free pipeline built on a coarse-zone abstraction layer. The method first partitions the object point cloud into spatial regions (top, middle, bottom, lateral sides, and protrusions) by applying PCA-based alignment followed by distance-driven DBSCAN clustering, entirely bypassing learned segmentation. A pre-trained VLM then assesses the grasp quality of each region through a structured zero-shot query, and the resulting zone-wise scores are fused with geometric, reachability, and task-alignment signals to re-rank antipodal grasp candidates. Experiments on YCB objects in PyBullet with a Franka Panda robot show that SAGP preserves the high success rate of geometry-only planning while substantially improving the functional appropriateness of selected grasps, particularly on asymmetric, handle-bearing objects where geometry alone is uninformative. The introduced coarse-zone abstraction offers an effective, training-free bridge between VLM-based reasoning and geometric grasp planning, without the need for fine-grained part segmentation.

Explore similar work

Jun 30, 2026cs.AI

Agentic RAG-VLM: Affordance-Aware Retrieval-Augmented Generation with Self-Reflective Planning for Robotic Grasping

Generalizable robotic grasping in cluttered environments is essential for deploying manipulators in unstructured human spaces, yet existing VLM-based methods rely on visual similarity for object matching, neglecting physical affordances such as handle graspability and material fragility, and operate open-loop without spatial reasoning or failure recovery, limiting their effectiveness when objects are densely packed or physically diverse. We present Agentic RAG-VLM, a unified framework that bridges VLM-based semantic understanding and physically grounded grasp execution by integrating retrieval-augmented generation (RAG) with vision-language models (VLMs) and agentic self-reflective planning. Agentic RAG-VLM introduces three tightly coupled components: (1) a Hierarchical Affordance-Aware RAG (HAA-RAG) that encodes four-dimensional affordance descriptors, including type, material, fragility, and graspable region, and retrieves strategies by functional affordance compatibility rather than visual appearance; (2) a Scene Graph Constraint Reasoner that constructs spatial relationship graphs from VLM perception and translates proximity, occlusion, and support constraints into concrete grasp parameter adjustments; and (3) an Agentic Self-Reflective Pipeline with a 14-type failure taxonomy and three-level adaptive retry for closed-loop grasp refinement. Evaluated on a 12-task benchmark spanning single-grasp, interactive, and long-horizon scenarios with 360 trials per configuration, Agentic RAG-VLM achieves 78.3 percent overall success, a 53.3 percentage-point absolute gain over VLM-only baselines, demonstrating that affordance-aware retrieval, scene graph reasoning, and agentic recovery are jointly essential for robust manipulation.
Tao Chen, Lizheng Liu, Jiaxu Wang +4
Jul 22, 2026cs.RO

SeededGrasp: Language-Guided Grasping in Complex Scenes with Multiple Embodiments

Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/
Yang Xu, Gurpreet Singh Mukker, Raymond Wang +3
Jun 17, 2026cs.RO

GCNGrasp-VP: Affordance-Guided View Planning for Efficient Task-Oriented Grasping

Task-oriented grasping performance degrades significantly when object views suffer from occlusions. Existing task-oriented grasping methods typically assume task-relevant regions are visible in the initial frame, while view planning approaches enable active perception but often ignore task semantics and rely on time-consuming scene reconstruction. To address these limitations, we present GCNGrasp-VP, an efficient framework integrating affordance field prediction with active view planning. Central to this framework is GCNGrasp-v2, a task-oriented grasp model that simultaneously supports grasp evaluation and affordance field prediction, achieving constant-time inference complexity. Leveraging this capability, our Affordance-guided View Planner (Affordance-VP) utilizes the affordance field as an information gain metric to guide camera observation of task-relevant regions without requiring scene reconstruction. View planning results show that our method significantly outperforms scene-uncertainty-driven baselines with only one view adjustment. Real-world validation further confirms substantial improvements in grasp success rates for single-object scenarios while maintaining millisecond-level computational latency. Code and models are available at https://github.com/Instinct323/GCNGrasp-VP.
Zanjia Tong, Wenlong Dong, Chengjie Zhang +1