Abstract
The paper examines the strategic behavior of Gen AI chatbots used for emotional support. Using a Bayesian Persuasion, we model interactions between chatbots that send signals about users' emotional states and users who decide whether to engage based on these signals. We demonstrate that chatbots face economic incentives to occasionally misrepresent users' emotional conditions to maximize engagement metrics. Our equilibrium analysis reveals that the optimal strategy for chatbots involves truthfully reporting when users genuinely need support, but strategically misreporting emotional need when users are in good emotional states. Interestingly, this deception increases chatbot engagement without reducing users' expected payoff. More skeptical users receive more honest assessments, as chatbots cannot afford to lie to users with higher engagement thresholds. While our model suggests that deception can occur without payoff reduction, it raises significant ethical and regulatory concerns.
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Mar 31, 2025cs.CL
Large Language Models (LLMs) are effective at deceiving when prompted to do so. Models that demonstrate better performance on reasoning tasks are also better at prompted deception. But under what conditions do they deceive without instruction to do so? This study evaluates unsolicited deception produced by LLMs in a preregistered experimental protocol using tools from signaling theory. We evaluated a range of 18 proprietary closed-source and open-source LLMs using modified 2x2 games (in the style of the Prisoner's Dilemma) augmented with a phase in which they can freely communicate to the other agent using unconstrained language. This setup creates an opportunity to misrepresent its actions in conditions that vary in how useful doing so might be towards goal satisfaction. The results indicate that 1) all tested LLMs misrepresent their actions in at least some conditions, 2) they are generally more likely to do so in situations in which deception is beneficial, and 3) models exhibiting better reasoning capacity overall tend to misrepresent at higher rates. Taken together, these results suggest a correlational relationship between model reasoning performance and situational deception, and reveal certain contextual factors that affect whether LLMs will misrepresent actions or not in a novel experimental configuration.
Samuel M. Taylor, Benjamin K. Bergen
Apr 28, 2026cs.CL
There is growing concern that AI chatbots might fuel delusional beliefs in users. Some have suggested that humans and chatbots mutually reinforce false beliefs over time, but quantitative evidence is lacking. Using a unique dataset of chat logs from individuals who exhibited delusional thinking, we developed a latent state model that captures accumulating and decaying influences between humans and chatbots. We find that a bidirectional influence model substantially outperforms a unidirectional alternative where humans are the primary driver of delusion. We find that humans exert strong but short-lived influence on chatbots, whereas chatbots exert longer-lasting influence on humans. Moreover, chatbots exert strong, stable self-influence over their own future outputs that tends to perpetuate delusions over long stretches of conversation. In fact, this chatbot self-influence constituted the dominant pathway when considering accumulated influence over time. Overall, these results indicate that humans tend to drive sharp, immediate increases in delusion, whereas chatbots sustain and propagate these effects over longer timescales. Together, these findings provide the first quantitative evidence that human-chatbot interactions can form feedback loops of delusion, decomposable into distinct pathways with dissociable temporal dynamics. By doing so, they can inform the development of safer AI systems.
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LLMs agents are increasingly used in multi-agent settings, yet their behaviour in sustainability games remains largely unexplored. This work investigates whether lying can emerge among LLM agents in a competitive sustainability game in which agents are informed that common resources can regenerate, although regeneration does not actually occur. We develop an agent-based model of a sustainability game in which agents manage industrial, military, and ecological resources, and interact through a network. LLM agents can observe neighbours' status, declare future attacks, receive permission to lie, and access reputation information, while rule-based agents provide an interpretable behavioural baseline. The results show that neighbour information strongly changes system dynamics, increasing attacks while improving biosphere retention and coexistence. Also, the presence of future declarations reduce extinction risk without suppressing conflict. Behaviourally, deception emerges even when agents are not explicitly allowed to lie, and explicit permission mainly increases bluffing and diversion rather than direct backstabbing. Finally, the presence of reputation memory and information about the current biosphere level reduces system ecological depletion. These findings suggest that deception can arise as an emergent behaviour in LLM-agent systems and that communication between LLM-agents could support sustainability while dealing with risk.
Subhendu Bhandary, Federico Carucci, Christos Charalambous +6