Hear to See: Discerning Stateful Listening for Audio-Visual Instance Segmentation
Authors: Leiye Liu, Miao Zhang, Jiahong Jiang, Jingjing Li, Jialong Zhong, Kai Peng, Tingwei Liu, Wei Ji, +2 more
Abstract
Audio-visual instance segmentation (AVIS) requires accurately identifying and tracking individual sounding objects with pixel-level masks. Existing methods struggle to match overlapping acoustic events with visual instances and handle asynchronous audio-visual dynamics. Therefore, two critical questions arise: how can a model establish precise correspondence between overlapping sound sources and visual instances, and how can a model maintain robust tracking when audio and visual signals are temporally misaligned?This paper proposes Hear to See (H2S), addressing these challenges through two mechanisms. The Acoustic-Semantic Projector (ASP) disentangles mixed audio and establishes hierarchical correspondence from semantic to spatial domains. The Asynchronous Dynamics Modulator (ADM) adaptively adjusts state transitions via audio-modulated Mamba, prioritizing current information during dynamic variations and maintaining continuity in stable periods.Experiments on AVISeg show H2S achieves SOTA performance, attaining 48.54 mAP with a COCO pretrained ResNet50 and surpassing the previous by 7.8%. The code will be open-sourced once the paper is accepted. The source code will be publicly available at https://github.com/leiyeliu/H2S.
Audio-Visual Segmentation (AVS) aims to localize sound-producing objects at the pixel level by integrating auditory and visual cues. However, existing methods often struggle with multi-source entanglement and audio-visual misalignment, leading to a dominance bias toward acoustically or visually salient objects (i.e., louder or larger ones) at the expense of subtler or co-occurring sources. To address these challenges, we propose DDAVS: Delayed Bidirectional Alignment via Disentangled Audio Semantics for Audio-Visual Segmentation. To mitigate multi-source entanglement, DDAVS employs learnable queries to extract audio semantics and anchor them within a structured semantic space derived from an audio prototype memory bank. This process is further optimized through contrastive learning to enhance discriminability and robustness. To alleviate audio-visual misalignment, DDAVS introduces dual cross attention with delayed modality interaction, improving the robustness of multimodal alignment. Extensive experiments on the AVS-Objects and VPO benchmarks demonstrate that DDAVS achieves state-of-the-art performance across single-source, multi-source, and multi-class multi-instance scenarios. These results validate the effectiveness and generalization ability of our framework under challenging real-world audio-visual segmentation conditions. Project page: https://trilarflagz.github.io/DDAVS-page/
Audio-Visual Segmentation (AVS) targets pixel level localization of sounding emitting objects in videos. However, existing models rely on dense cross-modal attention with quadratic computational cost, limiting their suitability for resource efficient deployment. Most efficiency oriented methods focus on backbone reduction and overlook the interaction module as the primary bottleneck. This paper proposes LightAVSeg, a lightweight framework that replaces heavy attention with a decoupled design for semantic filtering and spatial grounding, resulting in interaction costs that scale linearly with spatial resolution. Furthermore, we introduce an auxiliary alignment loss to enforce semantic consistency during training with zero inference overhead. Extensive experiments demonstrate that LightAVSeg achieves a new state-of-the-art among lightweight methods: with 20.5M parameters ~1/7 of AVSegFormer), it reaches 50.4 mIoU on the MS3 benchmark and enables efficient inference on a mobile processor.
Audio-visual speaker tracking aims to localize and track active speakers by leveraging auditory and visual cues, enabling fine-grained, human-centric scene understanding. This capability is essential for real-world applications such as intelligent video editing, surveillance, and human-computer interaction. However, existing datasets are largely limited to simple or homogeneous audio-visual scenes with coarse annotations. Such oversimplified settings bias evaluation toward static audio-visual co-occurrence, rather than rigorously assessing robust spatiotemporal modeling and cross-modal reasoning in complex, dynamic scenes. To address these limitations, we introduce AVTrack, a human-centric audio-visual instance segmentation (AVIS) dataset designed for dynamic real-world scenarios. AVTrack features diverse and challenging conditions, including camera motion, visual occlusions, and position changes. Evaluations of representative AVIS methods on AVTrack reveal substantial performance degradation, establishing AVTrack as a challenging benchmark for robust human-centric audio-visual scene understanding in complex environments. We further provide a simple yet effective baseline to facilitate future research. Project website: https://FudanCVL.github.io/AVTrack/