When Experience Becomes Instruction: Trajectory Poisoning in Self-Evolving Agent Skill Systems
Authors: Jialuo Chen, Lingqi Jiang, Xinhao Deng, Xiaohu Du, Jianan Ma, Yunhao Feng, Yuqi Qing, Zhihao Yuan, +2 more
Abstract
Self-evolving skill (SES) systems distill agent trajectories into persistent skills, allowing untrusted experience to become trusted instruction. We introduce PoisonedEvolution, a trajectory-poisoning attack on this promotion process. Our skill-visible black-box attacker can inspect a target skill and contribute bounded evidence, but cannot observe private pools or evolution logic or edit the skill bank. Artifact poisoning requires Inclusion, Evolution Attribution, and Realization. Attribution is the distinctive bottleneck: the target behavior must appear causally useful, recurrent, and generalizable before promotion. We evaluate four representative security-effect families using inert canary specifications. At 10% attacker support, across six mainstream LLM evolvers in SkillClaw, PoisonedEvolution embeds target behaviors in 546/600 trials (91.0% SER). On the structurally different Trace2Skill pipeline at the same ratio, it embeds target behaviors in 369/600 trials (61.5% SER), demonstrating transfer across evolution architectures. In a representative controlled study, three consistent attacker records suffice in a 30-record batch, whereas a single record is much weaker. Ablations identify recurring support, causal framing, and domain-aligned encoding as the main determinants of success. These findings expose evidence promotion as a security boundary for self-evolving agents.
Agentic skills improve large language model (LLM) agents by encoding reusable procedures for complex tasks. However, manually authored skills often adapt poorly to long-horizon tasks and changing environments. To address the limitation, self-evolving skill systems have been developed to automatically construct and update skills from execution trajectories, shifting skill acquisition from external marketplaces to a trusted evolution pipeline. By replacing external skill acquisition with trusted internal construction, self-evolving skill systems reduce exposure to skill injection attacks that rely on direct skill manipulation. However, this skill evolution pipeline may introduce a new attack surface in which an attacker can indirectly steer skill evolution by inducing compromised trajectories through agent interactions. To demonstrate the threat, we propose Trajectory Backdoor Attack (TBA), a query-only attack that steers a trusted skill-evolution pipeline toward producing a backdoored skill. Specifically, we craft attacker-submitted queries to lead the agent to perform the target action and explicitly state the corresponding activation condition in the trajectory. We repeat the same condition-action pattern across diverse triggered tasks, while leaving clean queries unchanged, encouraging the evolver to consolidate the pattern as a reusable trigger-dependent rule into the evolved skill. Experiments on three benchmarks across two skill-evolution systems using four open- and closed-source backbone models demonstrate that TBA reliably implants conditional backdoors while preserving clean-task utility, matching or even surpassing direct skill injection. The results reveal a critical vulnerability in trajectory-driven skill evolution.
Self-improving LLM agents convert successful trajectories into persistent cross-task state. An unsafe success can thereby become reusable policy after its triggering input disappears. Skill evolution makes this failure measurable by distilling operational trajectories into executable, transferable, and inspectable procedures. Because evolution optimizes task outcomes rather than procedure safety, compromised experience can cause skill misevolution. Existing benchmarks measure current behavior or static artifacts but cannot attribute risk across authoring, retrieval, and later execution. To expose this lifecycle, we introduce SkillMisevo-Gym, a lifecycle-aware harness that versions skill state across agent frameworks, and SkillMisevo-Bench, a frozen design from malicious exposure to carryover tasks, with concept-aligned benign tasks and nine lifecycle metrics. We also introduce SafeEvolve, a wrapper that repairs unsafe content and governs subsequent reuse. Across 25 agent-method configurations, each covering 525 tasks in 25 episodes, all 21 evolved configurations author unsafe artifacts, while only fifteen lead to fresh-session harm. In the exposure sweep, three malicious tasks raise carryover ASR from 16.0% to 35.3%. Across representative skill evolution methods, SafeEvolve reduces unsafe retrieval and fresh-session harm by 26.7 and 17.3 percentage points, respectively, while mean benign utility changes by only 0.4 points. Together, persistent-adaptation safety must govern what updates write and what future executors reuse. Code is available at https://github.com/henrymao2004/misevolve.
LLM-based agent systems increasingly adopt skill-based architectures to reduce repetitive reasoning costs and improve stable, efficient task execution. Recent studies propose self-evolving agents that autonomously generate, refine, and reuse skills from past experiences to enable continuous capability evolution. However, autonomous skill evolution introduces a new attack surface in which malicious capabilities are generated, stored, and reused as legitimate skills. In this paper, we define EvoSkill Injection as a threat model targeting the autonomous skill generation and evolution pipeline of self-evolving agents. We further propose SARGE (Red-teaming Autonomous Skill Generation and Evolution in self-evolving agents), a red-teaming framework for evaluating this threat model through iterative generation, escalation, and reinforcement interactions. To support our framework, we construct EvoSkillBench, a benchmark dataset of malicious interaction trajectories for inducing malicious skill formation in self-evolving agents, and introduce EvoSkillSafetyBench, a post-attack benchmark for evaluating whether injected malicious skills are subsequently retrieved and activated as harmful behaviors. Our evaluation shows that SARGE induces malicious skill formation and that injected skills are persistently stored and repeatedly activated, highlighting the risk of persistent capability corruption.