Organizations: University of Luxembourg, 2, place de l’Université, L-4365, Esch-sur-Alzette, Luxembourg · University of Bergen, Fosswinckelsgt. 6, 5007 Bergen, Norway
Abstract
The overlapping disciplines of machine ethics and value alignment are concerned with designing artificial agents that are aligned with human values and that act in ethically acceptable ways. A recent trend in these disciplines is the use of reinforcement learning (RL) to design such agents, sidelining the philosophical literature that used to play a more central role. Against this backdrop, this paper pursues two goals. The first is to draw out ideas from recent work in metanormative theory that can be useful for designing artificial moral and value-aligned agents. The second is to examine the RL architecture through the lens of these ideas. This will give us clearer criteria for when an RL agent's behavior can be classified as moral, as well as a basis for evaluating and comparing different RL-based approaches to machine ethics and value alignment.
The project of aligning machine behavior with human values raises a basic problem: whose moral expectations should guide AI decision-making? Much alignment research assumes that the appropriate benchmark is how humans themselves would act in a given situation. Studies of agent-type value forks challenge this assumption by showing that people do not always judge humans and AI systems identically.This paper extends that challenge by examining two further possibilities: first, that evaluations of AI behavior change when its human origins are made visible; and second, that people judge the humans who program AI systems differently from either the machines or the human actors they are compared against. An experiment with 1,002 U.S. adults measured moral judgments in a runaway mine train scenario, varying the subject of evaluation across four conditions: a repairman, a repair robot, a repair robot programmed by company engineers, and company engineers programming a repair robot. We find no significant difference in evaluations of the repairman and the robot. However, judgments shifted substantially when the robot's actions were described as the product of human design. Participants exhibited markedly more deontological, rule-based reasoning when evaluating either the programmed robot or the engineers who programmed it, suggesting that rendering human agency visible activates heightened moral constraints. These findings indicate that people may evaluate humans, AI systems acting in the same situation, and the humans who design them in meaningfully different ways. The fact that these evaluations do not necessarily converge gives rise to the alignment target problem: which normative target should guide the development of artificial moral agents in high-stakes domains, and whether these plural judgments can be reconciled within a coherent account of value alignment.
AI agents sometimes act aligned when they infer they are being tested, and differently when not. We argue this is not an anomaly but what current training regimes are structured to select for. Reinforcement-learning-based alignment folds norms and task pursuit into one policy: the system learns its norms from scored behavior, and scoring flattens them. Do not do X is learned as doing X costs something if noticed. On every datum training can produce, a policy that complies only when it might be observed is indistinguishable from one that complies always. The experiment that would tell them apart - scoring unobserved behavior - is a contradiction in terms. Conditional compliance is thus the most that behavioral training can be known to deliver. Agency sharpens the problem: agents operate mostly where no one is watching, and can act on whether they are watched. An iterated pipeline that trains against detected failures selects for passing detection, not for complying. This account unifies alignment faking, sandbagging, and evaluation-aware scheming. And it reorients the remedy: not deeper internalization but architecture, making violations unavailable rather than unchosen.
Wide applications of LLM-based agents require strong alignment with human social values. However, current works still exhibit deficiencies in self-cognition and dilemma decision, as well as self-emotions. To remedy this, we propose a novel value-based framework that employs GraphRAG to convert principles into value-based instructions and steer the agent to behave as expected by retrieving the suitable instruction upon a specific conversation context. To evaluate the ratio of expected behaviors, we define the expected behaviors from two famous theories, Maslow's Hierarchy of Needs and Plutchik's Wheel of Emotion. By experimenting with our method on the benchmark of DAILYDILEMMAS, our method exhibits significant performance gains compared to prompt-based baselines, including ECoT, Plan-and-Solve, and Metacognitive prompting. Our method provides a basis for the emergence of self-emotion in AI systems.