Video-to-music generation has drawn growing interest for its role in conveying the emotion of visual media, including film. Progress in the field, however, is hampered by a reproducibility gap: models are often trained on crawled corpora referenced through YouTube URLs that may be deleted, with the underlying data often difficult and time-consuming to retrieve. To address this, we introduce the Open Screen Soundtrack Library version 2 (OSSL-v2), a self-hosted corpus of 34,343 video clips totaling 246.4 hours, sourced from public-domain films. Unlike crawled corpora, OSSL-v2 is reproducible (i.e., not subject to link rot) and copyright-conscious, yet still large enough to train functional video-to-music models. We then use this film-domain corpus to study dialogue as a conditioning signal for video-to-music generation, motivated by the close temporal coupling between film music and on-screen speech. Specifically, we augment existing models' video cross-attention with a time axis and modulate it frame-by-frame with the dialogue track. Evaluated on both public-domain and commercial films, our approach shows improvement over the state-of-the-art baselines. The dataset is available at https://huggingface.co/datasets/McAuley-Lab/OSSL-v2.
Recent unified audio generation models can support diverse tasks across speech, sound effects, and music, but most of them still focus on isolated task-level synthesis. However, real video production often requires multiple components of a complete audio track to be generated jointly and consistently for the same video. We present Foley-Omni, a unified multimodal audio generation model that extends isolated task-level synthesis to complete video soundtrack generation by jointly modeling speech, sound effects, and music within a shared latent generation process. To support training and reproducible evaluation, we develop an audiovisual data curation pipeline and introduce V2ST-Bench, a benchmark for holistic video soundtrack generation evaluation. Experiments show that Foley-Omni achieves competitive performance with expert systems on individual synthesis tasks, while improving speech intelligibility, audiovisual consistency and perceptual quality for mixed soundtrack generation.
Video-to-music (V2M) is the fundamental task of creating background music for an input video. Recent V2M models achieve audiovisual alignment by typically relying on visual conditioning alone and provide limited semantic and stylistic controllability to the end user. In this paper, we present Video-Robin, a novel text-conditioned video-to-music generation model that enables fast, high-quality, semantically aligned music generation for video content. To balance musical fidelity and semantic understanding, Video-Robin integrates autoregressive planning with diffusion-based synthesis. Specifically, an autoregressive module models global structure by semantically aligning visual and textual inputs to produce high-level music latents. These latents are subsequently refined into coherent, high-fidelity music using local Diffusion Transformers. By factoring semantically driven planning into diffusion-based synthesis, Video-Robin enables fine-grained creator control without sacrificing audio realism. Our proposed model outperforms baselines that solely accept video input and additional feature conditioned baselines on both in-distribution and out-of-distribution benchmarks with a 2.21x speed in inference compared to SOTA. We will open-source everything upon paper acceptance.
We propose a step-by-step video-to-audio (V2A) generation method that provides finer control over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach enables incremental generation of complementary sounds, allowing users to author multiple sound events induced by a video. To avoid the need for costly multi-reference video-audio datasets, each generation step is formulated as a negatively guided V2A process that discourages duplication of sounds already present in previously generated tracks. The guidance model is trained by finetuning a pre-trained V2A model on audio pairs from non-overlapping segments of the same video, encouraging it to leverage acoustic context while remaining visually grounded, and enabling training with standard single-reference audiovisual datasets. Objective and subjective evaluations demonstrate that our method enhances the separability of generated sounds at each step and improves the overall quality of the final composite audio, outperforming existing baselines. Our project page is available at: https://ahykw.github.io/sbsv2a/.