cs.LGAug 12, 2026

DCM Bandits: Multiplayer Information Asymmetric Cascading Bandits for Multiple Clicks

Authors: Andy WangCharlton ShihWilliam Chang

Abstract

In this work, we extend the Dependent Click Model (DCM) Bandits to a multiplayer information-asymmetric setting, where multiple agents interact with a shared ranked list and may observe multiple clicks per session, introducing new challenges for selection strategies. We study asymmetry in (1) actions and (2) rewards, providing sublinear regret guarantees for three settings where at least one asymmetry is present. Establishing matching information-theoretic lower bounds for these settings is left as an open problem. We further show that for small termination probabilities, the termination ranking need not be known, improving on prior single-agent results. Experiments confirm that our algorithms perform well across asymmetric environments and highlight the critical role of feedback structure, specifically the distinction between full versus first-click feedback, in coordinating exploration and minimizing regret.

Explore similar work

Aug 11, 2026cs.LG

Robust Multi-Agent Bandits with Heavy-Tailed Rewards and Information Asymmetry

The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions. However, real-world applications often involve heavy-tailed reward distributions and decentralized, information-asymmetric interactions. We study multi-agent multi-armed bandits with heavy-tailed rewards under three information-asymmetry regimes: unobserved actions with common rewards, observed actions with independent rewards, and unobserved actions with independent rewards. We develop robust decentralized algorithms for each setting and derive regret guarantees that nearly match centralized heavy-tailed rates. Experiments on a Pareto-distributed reward environment validate our theoretical findings and illustrate the trade-offs between synchronization, coordination, and exploration across the three regimes.
Daphne Feng, Ricardo Parada, Lily Jiang +2
Jul 13, 2026stat.ML

Diversified Multinomial Logit Contextual Bandits

Existing contextual multinomial logit (MNL) bandits model relevance-driven choice but ignore the potential benefits of within-assortment diversity, while submodular/combinatorial bandits encode diversity in rewards but lack structured choice probabilities. We bridge this gap with the diversified multinomial logit\textit{diversified multinomial logit} (DMNL) contextual bandit, which augments MNL choice probabilities with a generally submodular diversity function, thereby formalizing the relevance--diversity trade-off within a single model. Incorporating diversity renders exact MNL assortment optimization intractable. We propose a white-box\textit{white-box} UCB-based algorithm, OFU-DMNL\texttt{OFU-DMNL}, that constructs assortments item-wise by maximizing optimistic marginal gains, avoids black-box optimization oracles. We show that OFU-DMNL\texttt{OFU-DMNL} achieves at least a (11e+1)(1-\frac{1}{e+1})-approximate\textit{approximate} regret bound O~(dT/K)\tilde{O}\left(d \sqrt{T/K}\right), where dd is the context dimension, KK the maximum assortment size, and TT the horizon, and attains an improved approximation factor over standard submodular baselines. Experiments demonstrate consistent gains and, relative to exhaustive enumeration, comparable regret with substantially lower runtime. Overall, DMNL bandits provide a practical foundation for diversity-aware assortment optimization under uncertainty, and OFU-DMNL\texttt{OFU-DMNL} offers a statistically and computationally efficient solution.
Heesang Ann, Taehyun Hwang, Min-hwan Oh
May 8, 2026cs.LG

Multi-Armed Bandits With Best-Action Queries

We study \emph{multi-armed bandits} (MABs) augmented with \emph{best-action queries}, in which the learner may additionally query an oracle that reveals the best arm in the current round. This setting was recently characterized by Russo et al. [2024] in the \emph{full-feedback} model, where the learner observes the rewards of all arms after each round. They show that, in both \emph{stochastic} and \emph{adversarial} environments, kk best-action queries reduce the optimal O~(T)\widetilde{\mathcal{O}}(\sqrt{T}) regret to O~(min{T/k,T})\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T}\}). Whether this improvement extends to the more realistic \emph{bandit-feedback} model -- where the learner observes only the reward of the played arm -- was left as an open problem. We fully resolve this question. When rewards are stochastic but correlated among arms, we show that the full-feedback result does not carry over: any algorithm must incur regret at least Ω(Tk)Ω(\sqrt{T-k}). This lower bound directly extends to adversarial environments. On the positive side, we show that O~(min{T/k,Tk})\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T-k}\}) regret is still achievable when rewards are stochastic and i.i.d., and establish a matching lower bound, up to logarithmic factors. Together, these results provide a complete characterization of the benefits of \emph{best-action queries} in the \emph{bandit-feedback} model.
Francesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi +1