Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry
Authors: Larissa Xu, King Bi, William Chang
Abstract
We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving O~(H4SAjointT) regret, where H is the horizon, S the state count, T=KH the total steps, and Ajoint=∏i=1M∣Ai∣ the joint action space across M players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret O~(H(SAjoint)1/3T2/3). Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because Ajoint grows exponentially in M, the bounds are most meaningful for small M or small per-player action sets.
We investigate a decentralized reinforcement learning problem involving multiple agents that interact with the same Markov Decision Process (MDP). The agents can exchange information over a network to collectively learn the optimal state-action value function. For this setting, we introduce a novel epoch-based distributed Q-learning algorithm called VRDQ, where within each epoch, agents locally estimate the Bellman optimality operator and diffuse information using a consensus-based protocol. For both static and time-varying networks, we establish high-probability finite-time convergence rates for VRDQ that enjoy linear speedups from collaboration. Crucially, we prove that such speedups in sample-complexity require only O~(1) communication, substantially improving upon the communication costs in prior work.
The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions. However, real-world applications often involve heavy-tailed reward distributions and decentralized, information-asymmetric interactions. We study multi-agent multi-armed bandits with heavy-tailed rewards under three information-asymmetry regimes: unobserved actions with common rewards, observed actions with independent rewards, and unobserved actions with independent rewards. We develop robust decentralized algorithms for each setting and derive regret guarantees that nearly match centralized heavy-tailed rates. Experiments on a Pareto-distributed reward environment validate our theoretical findings and illustrate the trade-offs between synchronization, coordination, and exploration across the three regimes.
Sequential decision problems often exhibit an asymmetric evolution of information and decision flexibility: as a decision cycle unfolds, the agent receives richer information while feasible actions expire due to operational cutoffs, commitments, or resource constraints. Standard MDP formulations typically flatten this structure into stage-dependent state descriptions and action masks, thereby obscuring the nested information--action asymmetry that determines which decisions are urgent and which can be deferred. We introduce Maturing Markov Decision Processes (MMDPs), a formulation built around this information--action asymmetry. We characterize one of its key consequences through an expiring-action priority principle, which identifies the actions that must be resolved before the next stage. Motivated by this structure, we develop a structure-aware reinforcement learning framework with stage-aware policy design, expiring-action abstraction, and search-augmented learning with distillation. Experiments on a controlled multi-supplier replenishment problem, simplified cash-management environments of increasing complexity, and a production-scale simulator show that explicitly modeling this asymmetry improves learning efficiency and becomes increasingly valuable as decision problems scale.